X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/cd0c48001ca3ac0e1f142508fb0f5831a23531be..7e02be855d14263c996448bdb56c9e1002ad9b53:/src/msw/stdpaths.cpp diff --git a/src/msw/stdpaths.cpp b/src/msw/stdpaths.cpp index d306af2131..3b815eac7b 100644 --- a/src/msw/stdpaths.cpp +++ b/src/msw/stdpaths.cpp @@ -24,6 +24,8 @@ #pragma hdrstop #endif +#if wxUSE_STDPATHS + #ifndef WX_PRECOMP #include "wx/app.h" #endif //WX_PRECOMP @@ -50,6 +52,10 @@ typedef HRESULT (WINAPI *SHGetSpecialFolderPath_t)(HWND, LPTSTR, int, BOOL); // used in our wxLogTrace messages static const wxChar *TRACE_MASK = _T("stdpaths"); +#ifndef CSIDL_APPDATA + #define CSIDL_APPDATA 0x001a +#endif + #ifndef CSIDL_LOCAL_APPDATA #define CSIDL_LOCAL_APPDATA 0x001c #endif @@ -100,35 +106,46 @@ static ShellFunctions gs_shellFuncs; static void ResolveShellFunctions() { - // don't give errors if the functions are unavailable, we're ready to deal - // with this - wxLogNull noLog; +#if wxUSE_DYNLIB_CLASS // start with the newest functions, fall back to the oldest ones - +#ifdef __WXWINCE__ + wxString shellDllName(_T("coredll")); +#else // first check for SHGetFolderPath (shell32.dll 5.0) - wxDynamicLibrary dllShell32(_T("shell32")); - if ( !dllShell32.IsLoaded() ) + wxString shellDllName(_T("shell32")); +#endif + + wxDynamicLibrary dllShellFunctions( shellDllName ); + if ( !dllShellFunctions.IsLoaded() ) { - wxLogTrace(TRACE_MASK, _T("Failed to load shell32.dll")); + wxLogTrace(TRACE_MASK, _T("Failed to load %s.dll"), shellDllName.c_str() ); } + // don't give errors if the functions are unavailable, we're ready to deal + // with this + wxLogNull noLog; + #if wxUSE_UNICODE - static const wchar_t UNICODE_SUFFIX = L'W'; + #ifdef __WXWINCE__ + static const wchar_t UNICODE_SUFFIX = L''; // WinCE SH functions don't seem to have 'W' + #else + static const wchar_t UNICODE_SUFFIX = L'W'; + #endif #else // !Unicode static const char UNICODE_SUFFIX = 'A'; #endif // Unicode/!Unicode wxString funcname(_T("SHGetFolderPath")); gs_shellFuncs.pSHGetFolderPath = - (SHGetFolderPath_t)dllShell32.GetSymbol(funcname + UNICODE_SUFFIX); + (SHGetFolderPath_t)dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX); // then for SHGetSpecialFolderPath (shell32.dll 4.71) if ( !gs_shellFuncs.pSHGetFolderPath ) { funcname = _T("SHGetSpecialFolderPath"); gs_shellFuncs.pSHGetSpecialFolderPath = (SHGetSpecialFolderPath_t) - dllShell32.GetSymbol(funcname + UNICODE_SUFFIX); + dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX); } // finally we fall back on SHGetSpecialFolderLocation (shell32.dll 4.0), @@ -138,6 +155,7 @@ static void ResolveShellFunctions() // because we also link to it statically, so it's ok gs_shellFuncs.initialized = true; +#endif } // ============================================================================ @@ -240,7 +258,9 @@ wxString wxStandardPaths::GetUserConfigDir() const wxString wxStandardPaths::GetDataDir() const { - return AppendAppName(DoGetDirectory(CSIDL_PROGRAM_FILES)); + // under Windows each program is usually installed in its own directory and + // so its datafiles are in the same directory as its main executable + return wxFileName(wxGetFullModuleName()).GetPath(); } wxString wxStandardPaths::GetUserDataDir() const @@ -268,10 +288,15 @@ wxString wxStandardPathsWin16::GetConfigDir() const // this is for compatibility with earlier wxFileConfig versions // which used the Windows directory for the global files wxString dir; +#ifndef __WXWINCE__ if ( !::GetWindowsDirectory(wxStringBuffer(dir, MAX_PATH), MAX_PATH) ) { wxLogLastError(_T("GetWindowsDirectory")); } +#else + // TODO: use CSIDL_WINDOWS (eVC4, possibly not eVC3) + dir = wxT("\\Windows"); +#endif return dir; } @@ -282,3 +307,4 @@ wxString wxStandardPathsWin16::GetUserConfigDir() const return wxGetHomeDir(); } +#endif // wxUSE_STDPATHS