X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ccaaf5b08351d01b9ed1a83c0dc81764435cb4cc..d6c9c1b71e069396bbe3850862de9aa10e6812e0:/docs/latex/wx/tbitmap.tex diff --git a/docs/latex/wx/tbitmap.tex b/docs/latex/wx/tbitmap.tex index 7dd47bd461..8b45fe1478 100644 --- a/docs/latex/wx/tbitmap.tex +++ b/docs/latex/wx/tbitmap.tex @@ -69,7 +69,7 @@ wxBitmap bmp(wxBITMAP(bmpname)); You should always use wxICON and wxBITMAP macros because they work for any platform (unlike the code above which doesn't deal with wxMac, wxBe, ...) and -are more short and clear than versions with {\tt #ifdef}s. +are more short and clear than versions with {\tt \#ifdef}s. \subsection{Supported bitmap file formats}\label{supportedbitmapformats} @@ -80,7 +80,7 @@ it to wxBitmap form. Note that using wxImage is the preferred way to load images in wxWindows, with the exception of resources (XPM-files or native Windows resources). Writing an image format handler for wxImage is also far easier than writing one for wxBitmap, because wxImage has -exactly one format on all platforms wheras wxBitmap can store pixel data +exactly one format on all platforms whereas wxBitmap can store pixel data very differently, depending on colour depths and platform. \wxheading{wxBitmap}