X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/cc2b747254c8ec8eebba7fb63cd5da5d7166c0db..3e2d47e1a96977aa31c8af18f96e9363000f3ca5:/include/wx/window.h diff --git a/include/wx/window.h b/include/wx/window.h index 3150797ee2..ce771ed7d2 100644 --- a/include/wx/window.h +++ b/include/wx/window.h @@ -1,8 +1,8 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: window.h -// Purpose: wxWindowBase class - the interface of wxWindowBase +// Name: wx/window.h +// Purpose: wxWindowBase class - the interface of wxWindow // Author: Vadim Zeitlin -// Modified by: +// Modified by: Ron Lee // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) wxWindows team @@ -12,6 +12,10 @@ #ifndef _WX_WINDOW_H_BASE_ #define _WX_WINDOW_H_BASE_ +#if defined(__GNUG__) && !defined(__APPLE__) + #pragma interface "windowbase.h" +#endif + // ---------------------------------------------------------------------------- // headers which we must include here // ---------------------------------------------------------------------------- @@ -24,31 +28,56 @@ #include "wx/font.h" // so we can't do without them #include "wx/colour.h" #include "wx/region.h" -#include "wx/accel.h" +#include "wx/utils.h" + +#include "wx/validate.h" // for wxDefaultValidator (always include it) + +#if wxUSE_PALETTE + #include "wx/palette.h" +#endif // wxUSE_PALETTE + +#if wxUSE_ACCEL + #include "wx/accel.h" +#endif // wxUSE_ACCEL + +#if wxUSE_ACCESSIBILITY +#include "wx/access.h" +#endif + +// when building wxUniv/Foo we don't want the code for native menu use to be +// compiled in - it should only be used when building real wxFoo +#ifdef __WXUNIVERSAL__ + #define wxUSE_MENUS_NATIVE 0 +#else // __WXMSW__ + #define wxUSE_MENUS_NATIVE wxUSE_MENUS +#endif // __WXUNIVERSAL__/__WXMSW__ // ---------------------------------------------------------------------------- // forward declarations // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxClientData; +class WXDLLEXPORT wxCaret; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxCursor; -class WXDLLEXPORT wxDc; +class WXDLLEXPORT wxDC; class WXDLLEXPORT wxDropTarget; class WXDLLEXPORT wxItemResource; class WXDLLEXPORT wxLayoutConstraints; class WXDLLEXPORT wxResourceTable; class WXDLLEXPORT wxSizer; class WXDLLEXPORT wxToolTip; -class WXDLLEXPORT wxValidator; class WXDLLEXPORT wxWindowBase; class WXDLLEXPORT wxWindow; +#if wxUSE_ACCESSIBILITY +class WXDLLEXPORT wxAccessible; +#endif + // ---------------------------------------------------------------------------- // (pseudo)template list classes // ---------------------------------------------------------------------------- -WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode); +WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT); // ---------------------------------------------------------------------------- // global variables @@ -56,31 +85,6 @@ WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode); WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows; -// ---------------------------------------------------------------------------- -// helper classes used by [SG]etClientObject/Data -// -// TODO move into a separate header? -// ---------------------------------------------------------------------------- - -class wxClientData -{ -public: - wxClientData() { } - virtual ~wxClientData() { } -}; - -class wxStringClientData : public wxClientData -{ -public: - wxStringClientData() { } - wxStringClientData( const wxString &data ) : m_data(data) { } - void SetData( const wxString &data ) { m_data = data; } - const wxString& GetData() const { return m_data; } - -private: - wxString m_data; -}; - // ---------------------------------------------------------------------------- // wxWindowBase is the base class for all GUI controls/widgets, this is the public // interface of this class. @@ -94,8 +98,6 @@ private: class WXDLLEXPORT wxWindowBase : public wxEvtHandler { - DECLARE_ABSTRACT_CLASS(wxWindowBase); - public: // creating the window // ------------------- @@ -109,6 +111,7 @@ public: const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, + const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPanelNameStr); virtual ~wxWindowBase(); @@ -145,14 +148,19 @@ public: // window attributes // ----------------- + // NB: in future versions of wxWindows Set/GetTitle() will only work + // with the top level windows (such as dialogs and frames) and + // Set/GetLabel() only with the other ones (i.e. all controls). + // the title (or label, see below) of the window: the text which the // window shows - virtual void SetTitle( const wxString & WXUNUSED(title) ) { } - virtual wxString GetTitle() const { return ""; } + virtual void SetTitle( const wxString& WXUNUSED(title) ) {} + virtual wxString GetTitle() const { return wxEmptyString; } // label is just the same as the title (but for, e.g., buttons it // makes more sense to speak about labels) - wxString GetLabel() const { return GetTitle(); } + virtual void SetLabel(const wxString& label) { SetTitle(label); } + virtual wxString GetLabel() const { return GetTitle(); } // the window name is used for ressource setting in X, it is not the // same as the window title/label @@ -166,7 +174,13 @@ public: // generate a control id for the controls which were not given one by // user - static int NewControlId() { return ++ms_lastControlId; } + static int NewControlId() { return --ms_lastControlId; } + // get the id of the control following the one with the given + // (autogenerated) id + static int NextControlId(int id) { return id - 1; } + // get the id of the control preceding the one with the given + // (autogenerated) id + static int PrevControlId(int id) { return id + 1; } // moving/resizing // --------------- @@ -185,11 +199,11 @@ public: void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO) { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); } - void Move( int x, int y ) - { DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); } + void Move(int x, int y, int flags = wxSIZE_USE_EXISTING) + { DoSetSize(x, y, -1, -1, flags); } - void Move(const wxPoint& pt) - { Move(pt.x, pt.y); } + void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING) + { Move(pt.x, pt.y, flags); } // Z-order virtual void Raise() = 0; @@ -241,18 +255,114 @@ public: return wxSize(w, h); } + // get the origin of the client area of the window relative to the + // window top left corner (the client area may be shifted because of + // the borders, scrollbars, other decorations...) + virtual wxPoint GetClientAreaOrigin() const; + + // get the client rectangle in window (i.e. client) coordinates + wxRect GetClientRect() const + { + return wxRect(GetClientAreaOrigin(), GetClientSize()); + } + + // get the size best suited for the window (in fact, minimal + // acceptable size using which it will still look "nice") + wxSize GetBestSize() const { return DoGetBestSize(); } + void GetBestSize(int *w, int *h) const + { + wxSize s = DoGetBestSize(); + if ( w ) + *w = s.x; + if ( h ) + *h = s.y; + } + + // There are times (and windows) where 'Best' size and 'Min' size + // are vastly out of sync. This should be remedied somehow, but in + // the meantime, this method will return the larger of BestSize + // (the window's smallest legible size), and any user specified + // MinSize hint. + wxSize GetAdjustedBestSize() const + { + wxSize s( DoGetBestSize() ); + return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) ); + } + + // the generic centre function - centers the window on parent by` + // default or on screen if it doesn't have parent or + // wxCENTER_ON_SCREEN flag is given + void Centre( int direction = wxBOTH ); + void Center( int direction = wxBOTH ) { Centre(direction); } + + // centre on screen (only works for top level windows) + void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); } + void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); } + // centre with respect to the the parent window - void Centre( int direction = wxHORIZONTAL ); - void Center( int direction = wxHORIZONTAL ) { Centre(direction); } + void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); } + void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); } // set window size to wrap around its children virtual void Fit(); + // set virtual size to satisfy children + virtual void FitInside(); + // set min/max size of the window virtual void SetSizeHints( int minW, int minH, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1 ); + virtual void SetVirtualSizeHints( int minW, int minH, + int maxW = -1, int maxH = -1 ); + + virtual int GetMinWidth() const { return m_minWidth; } + virtual int GetMinHeight() const { return m_minHeight; } + int GetMaxWidth() const { return m_maxWidth; } + int GetMaxHeight() const { return m_maxHeight; } + + // Override this method to control the values given to Sizers etc. + virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); } + + // Methods for accessing the virtual size of a window. For most + // windows this is just the client area of the window, but for + // some like scrolled windows it is more or less independent of + // the screen window size. You may override the DoXXXVirtual + // methods below for classes where that is is the case. + + void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); } + void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); } + + wxSize GetVirtualSize() const { return DoGetVirtualSize(); } + void GetVirtualSize( int *x, int *y ) const + { + wxSize s( DoGetVirtualSize() ); + + if( x ) + *x = s.GetWidth(); + if( y ) + *y = s.GetHeight(); + } + + // Override these methods for windows that have a virtual size + // independent of their client size. eg. the virtual area of a + // wxScrolledWindow. Default is to alias VirtualSize to ClientSize. + + virtual void DoSetVirtualSize( int x, int y ); + virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; } + + // Return the largest of ClientSize and BestSize (as determined + // by a sizer, interior children, or other means) + + virtual wxSize GetBestVirtualSize() const + { + wxSize client( GetClientSize() ); + wxSize best( GetBestSize() ); + + return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) ); + } + // window state // ------------ @@ -278,25 +388,53 @@ public: long GetWindowStyle() const { return GetWindowStyleFlag(); } bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; } + virtual bool IsRetained() const { return HasFlag(wxRETAINED); } - virtual bool IsRetained() const - { return (m_windowStyle & wxRETAINED) != 0; } + // extra style: the less often used style bits which can't be set with + // SetWindowStyleFlag() + virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; } + long GetExtraStyle() const { return m_exStyle; } // make the window modal (all other windows unresponsive) virtual void MakeModal(bool modal = TRUE); - // focus handling - // -------------- + virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; } + virtual bool GetThemeEnabled() const { return m_themeEnabled; } + + // focus and keyboard handling + // --------------------------- // set focus to this window virtual void SetFocus() = 0; + // set focus to this window as the result of a keyboard action + virtual void SetFocusFromKbd() { SetFocus(); } + // return the window which currently has the focus or NULL static wxWindow *FindFocus() /* = 0: implement in derived classes */; // can this window have focus? virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); } + // can this window be given focus by keyboard navigation? if not, the + // only way to give it focus (provided it accepts it at all) is to + // click it + virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); } + + // NB: these methods really don't belong here but with the current + // class hierarchy there is no other place for them :-( + + // get the default child of this parent, i.e. the one which is + // activated by pressing + virtual wxWindow *GetDefaultItem() const { return NULL; } + + // set this child as default, return the old default + virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child)) + { return NULL; } + + // set this child as temporary default + virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { } + // parent/children relations // ------------------------- @@ -309,7 +447,7 @@ public: inline wxWindow *GetGrandParent() const; // is this window a top level one? - bool IsTopLevel() const { return m_parent != 0; } + virtual bool IsTopLevel() const; // it doesn't really change parent, use ReParent() instead void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; } @@ -317,14 +455,24 @@ public: // was changed, FALSE otherwise (error or newParent == oldParent) virtual bool Reparent( wxWindowBase *newParent ); + // implementation mostly + virtual void AddChild( wxWindowBase *child ); + virtual void RemoveChild( wxWindowBase *child ); + + // looking for windows + // ------------------- + // find window among the descendants of this one either by id or by // name (return NULL if not found) wxWindow *FindWindow( long id ); wxWindow *FindWindow( const wxString& name ); - // implementation mostly - virtual void AddChild( wxWindowBase *child ); - virtual void RemoveChild( wxWindowBase *child ); + // Find a window among any window (all return NULL if not found) + static wxWindow *FindWindowById( long id, const wxWindow *parent = NULL ); + static wxWindow *FindWindowByName( const wxString& name, + const wxWindow *parent = NULL ); + static wxWindow *FindWindowByLabel( const wxString& label, + const wxWindow *parent = NULL ); // event handler stuff // ------------------- @@ -341,29 +489,23 @@ public: void PushEventHandler( wxEvtHandler *handler ); wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE ); - // validators and client data - // -------------------------- + // find the given handler in the event handler chain and remove (but + // not delete) it from the event handler chain, return TRUE if it was + // found and FALSE otherwise (this also results in an assert failure so + // this function should only be called when the handler is supposed to + // be there) + bool RemoveEventHandler(wxEvtHandler *handler); + // validators + // ---------- + +#if wxUSE_VALIDATORS // a window may have an associated validator which is used to control // user input virtual void SetValidator( const wxValidator &validator ); virtual wxValidator *GetValidator() { return m_windowValidator; } +#endif // wxUSE_VALIDATORS - // each window may have associated client data: either a pointer to - // wxClientData object in which case it is managed by the window (i.e. - // it will delete the data when it's destroyed) or an untyped pointer - // which won't be deleted by the window - virtual void SetClientObject( wxClientData *data ) - { - if ( m_clientObject ) - delete m_clientObject; - - m_clientObject = data; - } - virtual wxClientData *GetClientObject() const { return m_clientObject; } - - virtual void SetClientData( void *data ) { m_clientData = data; } - virtual void *GetClientData() const { return m_clientData; } // dialog oriented functions // ------------------------- @@ -377,12 +519,14 @@ public: virtual void InitDialog(); +#if wxUSE_ACCEL // accelerators // ------------ virtual void SetAcceleratorTable( const wxAcceleratorTable& accel ) { m_acceleratorTable = accel; } wxAcceleratorTable *GetAcceleratorTable() { return &m_acceleratorTable; } +#endif // wxUSE_ACCEL // dialog units translations // ------------------------- @@ -409,9 +553,19 @@ public: // move the mouse to the specified position virtual void WarpPointer(int x, int y) = 0; - // start or end mouse capture - virtual void CaptureMouse() = 0; - virtual void ReleaseMouse() = 0; + // start or end mouse capture, these functions maintain the stack of + // windows having captured the mouse and after calling ReleaseMouse() + // the mouse is not released but returns to the window which had had + // captured it previously (if any) + void CaptureMouse(); + void ReleaseMouse(); + + // get the window which currently captures the mouse or NULL + static wxWindow *GetCapture(); + + // does this window have the capture? + virtual bool HasCapture() const + { return (wxWindow *)this == GetCapture(); } // painting the window // ------------------- @@ -420,17 +574,33 @@ public: // will be repainted virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL ) = 0; + + // a less awkward wrapper for Refresh + void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); } + + // repaint all invalid areas of the window immediately + virtual void Update() { } + // clear the window entirely virtual void Clear() = 0; + // freeze the window: don't redraw it until it is thawed + virtual void Freeze() { } + + // thaw the window: redraw it after it had been frozen + virtual void Thaw() { } + // adjust DC for drawing on this window - virtual void PrepareDC( wxDC &dc ) { } + virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { } // the update region of the window contains the areas which must be // repainted by the program const wxRegion& GetUpdateRegion() const { return m_updateRegion; } wxRegion& GetUpdateRegion() { return m_updateRegion; } + // get the update rectangleregion bounding box in client coords + wxRect GetUpdateClientRect() const; + // these functions verify whether the given point/rectangle belongs to // (or at least intersects with) the update region bool IsExposed( int x, int y ) const; @@ -464,6 +634,13 @@ public: const wxFont& GetFont() const { return m_font; } wxFont& GetFont() { return m_font; } +#if wxUSE_CARET + // associate a caret with the window + void SetCaret(wxCaret *caret); + // get the current caret (may be NULL) + wxCaret *GetCaret() const { return m_caret; } +#endif // wxUSE_CARET + // get the (average) character size for the current font virtual int GetCharHeight() const = 0; virtual int GetCharWidth() const = 0; @@ -477,24 +654,69 @@ public: const wxFont *theFont = (const wxFont *) NULL) const = 0; + // client <-> screen coords + // ------------------------ + // translate to/from screen/client coordinates (pointers may be NULL) - virtual void ClientToScreen( int *x, int *y ) const = 0; - virtual void ScreenToClient( int *x, int *y ) const = 0; + void ClientToScreen( int *x, int *y ) const + { DoClientToScreen(x, y); } + void ScreenToClient( int *x, int *y ) const + { DoScreenToClient(x, y); } + + // wxPoint interface to do the same thing + wxPoint ClientToScreen(const wxPoint& pt) const + { + int x = pt.x, y = pt.y; + DoClientToScreen(&x, &y); + + return wxPoint(x, y); + } + + wxPoint ScreenToClient(const wxPoint& pt) const + { + int x = pt.x, y = pt.y; + DoScreenToClient(&x, &y); + + return wxPoint(x, y); + } + + // test where the given (in client coords) point lies + wxHitTest HitTest(wxCoord x, wxCoord y) const + { return DoHitTest(x, y); } + + wxHitTest HitTest(const wxPoint& pt) const + { return DoHitTest(pt.x, pt.y); } // misc // ---- + // get the window border style: uses the current style and falls back to + // the default style for this class otherwise (see GetDefaultBorder()) + wxBorder GetBorder() const; + void UpdateWindowUI(); - virtual bool PopupMenu( wxMenu *menu, int x, int y ) = 0; +#if wxUSE_MENUS + bool PopupMenu( wxMenu *menu, const wxPoint& pos ) + { return DoPopupMenu(menu, pos.x, pos.y); } + bool PopupMenu( wxMenu *menu, int x, int y ) + { return DoPopupMenu(menu, x, y); } +#endif // wxUSE_MENUS // scrollbars // ---------- + // does the window have the scrollbar for this orientation? + bool HasScrollbar(int orient) const + { + return (m_windowStyle & + (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0; + } + // configure the window scrollbars virtual void SetScrollbar( int orient, int pos, - int thumbVisible, + int thumbvisible, int range, bool refresh = TRUE ) = 0; virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0; @@ -506,8 +728,36 @@ public: virtual void ScrollWindow( int dx, int dy, const wxRect* rect = (wxRect *) NULL ) = 0; + // scrolls window by line/page: note that not all controls support this + // + // return TRUE if the position changed, FALSE otherwise + virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; } + virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; } + + // convenient wrappers for ScrollLines/Pages + bool LineUp() { return ScrollLines(-1); } + bool LineDown() { return ScrollLines(1); } + bool PageUp() { return ScrollPages(-1); } + bool PageDown() { return ScrollPages(1); } + + // context-sensitive help + // ---------------------- + + // these are the convenience functions wrapping wxHelpProvider methods + +#if wxUSE_HELP + // associate this help text with this window + void SetHelpText(const wxString& text); + // associate this help text with all windows with the same id as this + // one + void SetHelpTextForId(const wxString& text); + // get the help string associated with this window (may be empty) + wxString GetHelpText() const; +#endif // wxUSE_HELP + // tooltips // -------- + #if wxUSE_TOOLTIPS // the easiest way to set a tooltip for a window is to use this method void SetToolTip( const wxString &tip ); @@ -533,15 +783,6 @@ public: void SetConstraints( wxLayoutConstraints *constraints ); wxLayoutConstraints *GetConstraints() const { return m_constraints; } - // when using constraints, it makes sense to update children positions - // automatically whenever the window is resized - this is done if - // autoLayout is on - void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; } - bool GetAutoLayout() const { return m_autoLayout; } - - // do layout the window and its children - virtual bool Layout(); - // implementation only void UnsetConstraints(wxLayoutConstraints *c); wxWindowList *GetConstraintsInvolvedIn() const @@ -555,27 +796,51 @@ public: virtual void SetConstraintSizes(bool recurse = TRUE); virtual bool LayoutPhase1(int *noChanges); virtual bool LayoutPhase2(int *noChanges); - virtual bool DoPhase(int); + virtual bool DoPhase(int phase); // these methods are virtual but normally won't be overridden - virtual void TransformSizerToActual(int *x, int *y) const ; virtual void SetSizeConstraint(int x, int y, int w, int h); virtual void MoveConstraint(int x, int y); virtual void GetSizeConstraint(int *w, int *h) const ; virtual void GetClientSizeConstraint(int *w, int *h) const ; virtual void GetPositionConstraint(int *x, int *y) const ; +#endif // wxUSE_CONSTRAINTS + + // when using constraints or sizers, it makes sense to update + // children positions automatically whenever the window is resized + // - this is done if autoLayout is on + void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; } + bool GetAutoLayout() const { return m_autoLayout; } + + // lay out the window and its children + virtual bool Layout(); + // sizers - // TODO: what are they and how do they work?? - void SetSizer( wxSizer *sizer ); + void SetSizer(wxSizer *sizer, bool deleteOld = TRUE ); + void SetSizerAndFit( wxSizer *sizer, bool deleteOld = TRUE ); + wxSizer *GetSizer() const { return m_windowSizer; } - void SetSizerParent( wxWindowBase *win ) { m_sizerParent = win; } - wxWindowBase *GetSizerParent() const { return m_sizerParent; } + // Track if this window is a member of a sizer + void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; } + wxSizer *GetContainingSizer() const { return m_containingSizer; } - virtual void SizerSetSize(int x, int y, int w, int h); - virtual void SizerMove(int x, int y); -#endif // wxUSE_CONSTRAINTS + // accessibility + // ---------------------- +#if wxUSE_ACCESSIBILITY + // Override to create a specific accessible object. + virtual wxAccessible* CreateAccessible(); + + // Sets the accessible object. + void SetAccessible(wxAccessible* accessible) ; + + // Returns the accessible object. + wxAccessible* GetAccessible() { return m_accessible; }; + + // Returns the accessible object, creating if necessary. + wxAccessible* GetOrCreateAccessible() ; +#endif // backward compatibility // ---------------------- @@ -594,22 +859,43 @@ public: // event handlers void OnSysColourChanged( wxSysColourChangedEvent& event ); void OnInitDialog( wxInitDialogEvent &event ); + void OnMiddleClick( wxMouseEvent& event ); +#if wxUSE_HELP + void OnHelp(wxHelpEvent& event); +#endif // wxUSE_HELP - // accessors - WXWidget GetHandle() const { return m_widget; } + // get the haqndle of the window for the underlying window system: this + // is only used for wxWin itself or for user code which wants to call + // platform-specific APIs + virtual WXWidget GetHandle() const = 0; + +#if wxUSE_PALETTE + // Store the palette used by DCs in wxWindow so that the dcs can share + // a palette. And we can respond to palette messages. + wxPalette GetPalette() const { return m_palette; } + + // When palette is changed tell the DC to set the system palette to the + // new one. + void SetPalette(const wxPalette& pal); + + // return true if we have a specific palette + bool HasCustomPalette() const { return m_hasCustomPalette; } + + // return the first parent window with a custom palette or NULL + wxWindow *GetAncestorWithCustomPalette() const; +#endif // wxUSE_PALETTE protected: - // the window handle (for the underlying windowing system) and the window - // id - a number which uniquely identifies a window among its siblings - // unless it is -1 - union - { - // we have 2 common names for this member, one for MSW and the other - // for the rest of the world - WXWidget m_widget; - WXWidget m_hWnd; - }; +#if wxUSE_CONSTRAINTS + // satisfy the constraints for the windows but don't set the window sizes + void SatisfyConstraints(); +#endif // wxUSE_CONSTRAINTS + + // Send the wxWindowDestroyEvent + void SendDestroyEvent(); + // the window id - a number which uniquely identifies a window among + // its siblings unless it is -1 wxWindowID m_windowId; // the parent window of this window (or NULL) and the list of the children @@ -619,14 +905,19 @@ protected: // the minimal allowed size for the window (no minimal size if variable(s) // contain(s) -1) - int m_minWidth, m_minHeight, m_maxWidth, m_maxHeight; + int m_minWidth, + m_minHeight, + m_maxWidth, + m_maxHeight; // event handler for this window: usually is just 'this' but may be // changed with SetEventHandler() wxEvtHandler *m_eventHandler; +#if wxUSE_VALIDATORS // associated validator or NULL if none wxValidator *m_windowValidator; +#endif // wxUSE_VALIDATORS #if wxUSE_DRAG_AND_DROP wxDropTarget *m_dropTarget; @@ -637,18 +928,18 @@ protected: wxFont m_font; wxColour m_backgroundColour, m_foregroundColour; +#if wxUSE_CARET + wxCaret *m_caret; +#endif // wxUSE_CARET + // the region which should be repainted in response to paint event wxRegion m_updateRegion; +#if wxUSE_ACCEL // the accelerator table for the window which translates key strokes into // command events wxAcceleratorTable m_acceleratorTable; - - // user data associated with the window: either an object which will be - // deleted by the window when it's deleted or some raw pointer which we do - // nothing with - wxClientData *m_clientObject; - void *m_clientData; +#endif // wxUSE_ACCEL // the tooltip for this window (may be NULL) #if wxUSE_TOOLTIPS @@ -662,35 +953,87 @@ protected: // constraints this window is involved in wxWindowList *m_constraintsInvolvedIn; +#endif // wxUSE_CONSTRAINTS - // top level and the parent sizers - // TODO what's this and how does it work?) + // this window's sizer wxSizer *m_windowSizer; - wxWindowBase *m_sizerParent; + + // The sizer this window is a member of, if any + wxSizer *m_containingSizer; // Layout() window automatically when its size changes? bool m_autoLayout:1; -#endif // wxUSE_CONSTRAINTS // window state bool m_isShown:1; bool m_isEnabled:1; bool m_isBeingDeleted:1; + // was the window colours/font explicitly changed by user? + bool m_hasBgCol:1; + bool m_hasFgCol:1; + bool m_hasFont:1; + // window attributes - long m_windowStyle; + long m_windowStyle, + m_exStyle; wxString m_windowName; + bool m_themeEnabled; + +#if wxUSE_PALETTE + wxPalette m_palette; + bool m_hasCustomPalette; +#endif // wxUSE_PALETTE + +#if wxUSE_ACCESSIBILITY + wxAccessible* m_accessible; +#endif + // Virtual size (scrolling) + wxSize m_virtualSize; + + int m_minVirtualWidth; // VirtualSizeHints + int m_minVirtualHeight; + int m_maxVirtualWidth; + int m_maxVirtualHeight; -protected: // common part of all ctors: it is not virtual because it is called from // ctor void InitBase(); + // override this to change the default (i.e. used when no style is + // specified) border for the window class + virtual wxBorder GetDefaultBorder() const; + // get the default size for the new window if no explicit size given // FIXME why 20 and not 30, 10 or ...? static int WidthDefault(int w) { return w == -1 ? 20 : w; } static int HeightDefault(int h) { return h == -1 ? 20 : h; } + // set the best size for the control if the default size was given: + // replaces the fields of size == -1 with the best values for them and + // calls SetSize() if needed + // + // This function is rather unfortunately named.. it's really just a + // smarter SetSize / convenience function for expanding wxDefaultSize. + // Note that it does not influence the value returned by GetBestSize + // at all. + void SetBestSize(const wxSize& size) + { + // the size only needs to be changed if the current size is incomplete, + // i.e. one of the components was specified as default -- so if both + // were given, simply don't do anything + if ( size.x == -1 || size.y == -1 ) + { + wxSize sizeBest = DoGetBestSize(); + if ( size.x != -1 ) + sizeBest.x = size.x; + if ( size.y != -1 ) + sizeBest.y = size.y; + + SetSize(sizeBest); + } + } + // more pure virtual functions // --------------------------- @@ -703,11 +1046,26 @@ protected: // overloaded Something()s in terms of DoSomething() which will be the // only one to be virtual. + // coordinates translation + virtual void DoClientToScreen( int *x, int *y ) const = 0; + virtual void DoScreenToClient( int *x, int *y ) const = 0; + + virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const; + + // capture/release the mouse, used by Capture/ReleaseMouse() + virtual void DoCaptureMouse() = 0; + virtual void DoReleaseMouse() = 0; + // retrieve the position/size of the window virtual void DoGetPosition( int *x, int *y ) const = 0; virtual void DoGetSize( int *width, int *height ) const = 0; virtual void DoGetClientSize( int *width, int *height ) const = 0; + // get the size which best suits the window: for a control, it would be + // the minimal size which doesn't truncate the control, for a panel - the + // same size as it would have after a call to Fit() + virtual wxSize DoGetBestSize() const; + // this is the virtual function to be overriden in any derived class which // wants to change how SetSize() or Move() works - it is called by all // versions of these functions in the base class @@ -718,14 +1076,35 @@ protected: // same as DoSetSize() for the client size virtual void DoSetClientSize(int width, int height) = 0; + // move the window to the specified location and resize it: this is called + // from both DoSetSize() and DoSetClientSize() and would usually just + // reposition this window except for composite controls which will want to + // arrange themselves inside the given rectangle + virtual void DoMoveWindow(int x, int y, int width, int height) = 0; + #if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip ); #endif // wxUSE_TOOLTIPS +#if wxUSE_MENUS + virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0; +#endif // wxUSE_MENUS + + // Makes an adjustment to the window position (for example, a frame that has + // a toolbar that it manages itself). + virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const; + + private: + // contains the last id generated by NewControlId static int ms_lastControlId; + // the stack of windows which have captured the mouse + static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext; + + DECLARE_ABSTRACT_CLASS(wxWindowBase) + DECLARE_NO_COPY_CLASS(wxWindowBase) DECLARE_EVENT_TABLE() }; @@ -733,34 +1112,195 @@ private: // now include the declaration of wxWindow class // ---------------------------------------------------------------------------- +// include the declaration of the platform-specific class #if defined(__WXMSW__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowMSW + #else // !wxUniv + #define wxWindowMSW wxWindow + #define sm_classwxWindowMSW sm_classwxWindow + #endif // wxUniv/!wxUniv #include "wx/msw/window.h" #elif defined(__WXMOTIF__) #include "wx/motif/window.h" #elif defined(__WXGTK__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowGTK + #else // !wxUniv + #define wxWindowGTK wxWindow + #define sm_classwxWindowGTK sm_classwxWindow + #endif // wxUniv #include "wx/gtk/window.h" -#elif defined(__WXQT__) - #include "wx/qt/window.h" +#elif defined(__WXX11__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowX11 + #else // !wxUniv + #define wxWindowX11 wxWindow + #define sm_classwxWindowX11 sm_classwxWindow + #endif // wxUniv + #include "wx/x11/window.h" +#elif defined(__WXMGL__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowMGL + #else // !wxUniv + #define wxWindowMGL wxWindow + #define sm_classwxWindowMGL sm_classwxWindow + #endif // wxUniv + #include "wx/mgl/window.h" #elif defined(__WXMAC__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowMac + #else // !wxUniv + #define wxWindowMac wxWindow + #define sm_classwxWindowMac sm_classwxWindow + #endif // wxUniv #include "wx/mac/window.h" +#elif defined(__WXPM__) + #ifdef __WXUNIVERSAL__ + #define wxWindowNative wxWindowOS2 + #else // !wxUniv + #define wxWindowOS2 wxWindow + #define sm_classwxWindowOS2 sm_classwxWindow + #endif // wxUniv/!wxUniv + #include "wx/os2/window.h" #endif +// for wxUniversal, we now derive the real wxWindow from wxWindow, +// for the native ports we already have defined it above +#if defined(__WXUNIVERSAL__) + #ifndef wxWindowNative + #error "wxWindowNative must be defined above!" + #endif + + #include "wx/univ/window.h" +#endif // wxUniv + // ---------------------------------------------------------------------------- // inline functions which couldn't be declared in the class body because of // forward dependencies // ---------------------------------------------------------------------------- -wxWindow *wxWindowBase::GetGrandParent() const +inline wxWindow *wxWindowBase::GetGrandParent() const { return m_parent ? m_parent->GetParent() : (wxWindow *)NULL; } // ---------------------------------------------------------------------------- -// global function +// global functions +// ---------------------------------------------------------------------------- + +// Find the wxWindow at the current mouse position, also returning the mouse +// position. +WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt); + +// Get the current mouse position. +WXDLLEXPORT extern wxPoint wxGetMousePosition(); + +// get the currently active window of this application or NULL +WXDLLEXPORT extern wxWindow *wxGetActiveWindow(); + +// get the (first) top level parent window +WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win); + +// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId() +inline int NewControlId() { return wxWindowBase::NewControlId(); } + +#if wxUSE_ACCESSIBILITY +// ---------------------------------------------------------------------------- +// accessible object for windows // ---------------------------------------------------------------------------- -extern wxWindow* WXDLLEXPORT wxGetActiveWindow(); -inline int WXDLLEXPORT NewControlId() { return wxWindowBase::NewControlId(); } +class WXDLLEXPORT wxWindowAccessible: public wxAccessible +{ +public: + wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); } + virtual ~wxWindowAccessible() {}; + +// Overridables + + // Can return either a child object, or an integer + // representing the child element, starting from 1. + virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject); + + // Returns the rectangle for this object (id = 0) or a child element (id > 0). + virtual wxAccStatus GetLocation(wxRect& rect, int elementId); + + // Navigates from fromId to toId/toObject. + virtual wxAccStatus Navigate(wxNavDir navDir, int fromId, + int* toId, wxAccessible** toObject); + + // Gets the name of the specified object. + virtual wxAccStatus GetName(int childId, wxString* name); + + // Gets the number of children. + virtual wxAccStatus GetChildCount(int* childId); + + // Gets the specified child (starting from 1). + // If *child is NULL and return value is wxACC_OK, + // this means that the child is a simple element and + // not an accessible object. + virtual wxAccStatus GetChild(int childId, wxAccessible** child); + + // Gets the parent, or NULL. + virtual wxAccStatus GetParent(wxAccessible** parent); + + // Performs the default action. childId is 0 (the action for this object) + // or > 0 (the action for a child). + // Return wxACC_NOT_SUPPORTED if there is no default action for this + // window (e.g. an edit control). + virtual wxAccStatus DoDefaultAction(int childId); + + // Gets the default action for this object (0) or > 0 (the action for a child). + // Return wxACC_OK even if there is no action. actionName is the action, or the empty + // string if there is no action. + // The retrieved string describes the action that is performed on an object, + // not what the object does as a result. For example, a toolbar button that prints + // a document has a default action of "Press" rather than "Prints the current document." + virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName); + + // Returns the description for this object or a child. + virtual wxAccStatus GetDescription(int childId, wxString* description); + + // Returns help text for this object or a child, similar to tooltip text. + virtual wxAccStatus GetHelpText(int childId, wxString* helpText); + + // Returns the keyboard shortcut for this object or child. + // Return e.g. ALT+K + virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut); + + // Returns a role constant. + virtual wxAccStatus GetRole(int childId, wxAccRole* role); + + // Returns a state constant. + virtual wxAccStatus GetState(int childId, long* state); + + // Returns a localized string representing the value for the object + // or child. + virtual wxAccStatus GetValue(int childId, wxString* strValue); + + // Selects the object or child. + virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags); + + // Gets the window with the keyboard focus. + // If childId is 0 and child is NULL, no object in + // this subhierarchy has the focus. + // If this object has the focus, child should be 'this'. + virtual wxAccStatus GetFocus(int* childId, wxAccessible** child); + + // Gets a variant representing the selected children + // of this object. + // Acceptable values: + // - a null variant (IsNull() returns TRUE) + // - a list variant (GetType() == wxT("list") + // - an integer representing the selected child element, + // or 0 if this object is selected (GetType() == wxT("long") + // - a "void*" pointer to a wxAccessible child object + virtual wxAccStatus GetSelections(wxVariant* selections); +}; + +#endif // wxUSE_ACCESSIBILITY + #endif // _WX_WINDOW_H_BASE_ +