X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/cc27bb07169564cc43262821651f992271ea0eb8..234aeaafa305db8a433e3b1e0628d5837dcaa8c6:/docs/osx/install.txt diff --git a/docs/osx/install.txt b/docs/osx/install.txt index 4672afdbc8..a0ab245450 100644 --- a/docs/osx/install.txt +++ b/docs/osx/install.txt @@ -17,29 +17,33 @@ a wxWidgets directory. Next use Terminal (under Applications, Utilities, Terminal) to access a command prompt. Use cd to change directories to your wxWidgets directory and execute -one of the following sets of commands from the wxWidgets directory +one of the following sets of commands from the wxWidgets directory. + +For Carbon, you'll need to have Xcode 3.x installed (you can also have Xcode 4.x +installed, but the Carbon build needs 3.x, and the /Developer directory which is +installed when you install Xcode 3.x. --------- # Build the library for Cocoa (wxWidgets 2.9.0 and later) mkdir build-cocoa-debug cd build-cocoa-debug -../configure --enable-unicode --enable-debug --disable-shared --with-osx_cocoa -make;cd .. +../configure --with-osx_cocoa --enable-debug +make # Build the samples and demos -cd build-cocoa-debug/samples; make;cd ../.. -cd build-cocoa-debug/demos; make;cd ../.. +cd samples; make;cd .. +cd demos; make;cd .. --------- # Build the library for Carbon mkdir build-carbon-debug cd build-carbon-debug -../configure --enable-unicode --enable-debug --disable-shared -make;cd .. +../configure --enable-debug --disable-shared --enable-macosx_arch=i386 --with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk CC=/Developer/usr/bin/gcc-4.2 CXX=/Developer/usr/bin/g++-4.2 LD=/Developer/usr/bin/ld +make # Build the samples and demos -cd build-carbon-debug/samples;make;cd ../.. -cd build-carbon-debug/demos; make;cd ../.. +cd samples;make;cd .. +cd demos; make;cd .. --------- @@ -80,15 +84,6 @@ is to configure wxWidgets with --disable-shared. Another way to avoid it is to make a framework for wxWidgets. Making frameworks is beyond the scope of this document. -Note: -We recommend you configure a static library instead: - -4) ../configure --disable-shared - -or activate OpenGL: - -4) ../configure --with-opengl - Note: It is rarely desirable to install non-Apple software into system directories. By configuring the library with --disable-shared and using the full path @@ -116,9 +111,16 @@ The Xcode projects for the wxWidgets library and minimal project are set up to create universal binaries. If using the Apple command line tools, pass --enable-universal_binary when -configuring wxWidgets. If you use wx-config --libs to link your application, -he necessary linker flags will be added. When compiling your own files, -you need to add -arch ppc -arch i386 to your CFLAGS. +configuring wxWidgets. This will create the libraries for all the supported +architectures, currently ppc, i386 and x86_64 when using Cocoa (Carbon isn't +available in 64 bit builds). You may explicitly specify the architectures to +use as a comma-separated list, e.g. --enable-universal_binary=i386,x86_64. + +Notice that if you use wx-config --libs to link your application, the -arch +flags are not added automatically as it is possible to link e.g. x86_64-only +program to a "fat" library containing other architectures. If you want to +build a universal application, you need to add the necessary "-arch xxx" flags +to your project or makefile separately. As an alternative to using --enable-universal_binary, you can build for each architecture separately and then use the lipo tool to glue the