X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/cba5db5ff0eb2a05ff042789b212a4e9ee0db676..eaafd2f8b7acf211feb30c86db037fffe22ee565:/include/wx/mac/glcanvas.h?ds=inline diff --git a/include/wx/mac/glcanvas.h b/include/wx/mac/glcanvas.h index 877d501974..dae7bff782 100644 --- a/include/wx/mac/glcanvas.h +++ b/include/wx/mac/glcanvas.h @@ -1,15 +1,15 @@ ///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh -// Author: AUTHOR +// Author: Stefan Csomor // Modified by: -// Created: ??/??/98 +// Created: 1998-01-01 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) Stefan Csomor +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(__APPLE__) # pragma interface "glcanvas.h" #endif @@ -82,7 +82,7 @@ public: wxWindow* m_window; }; -class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow +class WXDLLEXPORT wxGLCanvas: public wxWindow { DECLARE_CLASS(wxGLCanvas) public: @@ -92,17 +92,17 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", - int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); + int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette ); + const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette ); ~wxGLCanvas(); bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette); + int *attribList, const wxPalette& palette); void SetCurrent(); void SetColour(const char *colour); @@ -114,6 +114,10 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow // It sets the viewport correctly and update the context. // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.) void OnSize(wxSizeEvent& event); + + virtual void MacSuperChangedPosition() ; + virtual void MacTopLevelWindowChangedPosition() ; + void MacUpdateView() ; inline wxGLContext* GetContext() const { return m_glContext; }