X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/cb719f2e29bd20effa3259d2d7dead9fd857442c..bc55e31bdc7fbf6f1006f298ed8310e7972984e9:/src/common/toplvcmn.cpp diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp index 8d262e70b9..8441f436eb 100644 --- a/src/common/toplvcmn.cpp +++ b/src/common/toplvcmn.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/toplvcmn.cpp +// Name: src/common/toplvcmn.cpp // Purpose: common (for all platforms) wxTopLevelWindow functions // Author: Julian Smart, Vadim Zeitlin // Created: 01/02/97 @@ -16,10 +16,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "toplevelbase.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -33,6 +29,8 @@ #include "wx/app.h" #endif // WX_PRECOMP +#include "wx/display.h" + // ---------------------------------------------------------------------------- // event table // ---------------------------------------------------------------------------- @@ -46,7 +44,7 @@ END_EVENT_TABLE() // implementation // ============================================================================ -IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow) +IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow) // ---------------------------------------------------------------------------- // construction/destruction @@ -64,13 +62,11 @@ wxTopLevelWindowBase::~wxTopLevelWindowBase() if ( wxTheApp && wxTheApp->GetTopWindow() == this ) wxTheApp->SetTopWindow(NULL); - bool shouldExit = IsLastBeforeExit(); - wxTopLevelWindows.DeleteObject(this); - if ( shouldExit ) + if ( IsLastBeforeExit() ) { - // then do it + // no other (important) windows left, quit the app wxTheApp->ExitMainLoop(); } } @@ -98,17 +94,55 @@ bool wxTopLevelWindowBase::Destroy() bool wxTopLevelWindowBase::IsLastBeforeExit() const { - // we exit the application if there are no more top level windows left - // normally but wxApp can prevent this from happening - return wxTopLevelWindows.GetCount() == 1 && - wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this && - wxTheApp && wxTheApp->GetExitOnFrameDelete(); + // first of all, automatically exiting the app on last window close can be + // completely disabled at wxTheApp level + if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() ) + return false; + + wxWindowList::const_iterator i; + const wxWindowList::const_iterator end = wxTopLevelWindows.end(); + + // then decide whether we should exit at all + for ( i = wxTopLevelWindows.begin(); i != end; ++i ) + { + wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i); + if ( win->ShouldPreventAppExit() ) + { + // there remains at least one important TLW, don't exit + return false; + } + } + + // if yes, close all the other windows: this could still fail + for ( i = wxTopLevelWindows.begin(); i != end; ++i ) + { + // don't close twice the windows which are already marked for deletion + wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i); + if ( !wxPendingDelete.Member(win) && !win->Close() ) + { + // one of the windows refused to close, don't exit + // + // NB: of course, by now some other windows could have been already + // closed but there is really nothing we can do about it as we + // have no way just to ask the window if it can close without + // forcing it to do it + return false; + } + } + + return true; } // ---------------------------------------------------------------------------- // wxTopLevelWindow geometry // ---------------------------------------------------------------------------- +void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h) +{ + GetPosition(x,y); + GetSize(w,h); +} + wxSize wxTopLevelWindowBase::GetMaxSize() const { wxSize size( GetMaxWidth(), GetMaxHeight() ); @@ -149,6 +183,78 @@ wxSize wxTopLevelWindowBase::GetDefaultSize() return size; } +void wxTopLevelWindowBase::DoCentre(int dir) +{ + // we need the display rect anyhow so store it first + int nDisplay = wxDisplay::GetFromWindow(this); + wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay); + const wxRect rectDisplay(dpy.GetClientArea()); + + // what should we centre this window on? + wxRect rectParent; + if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() ) + { + // centre on parent window: notice that we need screen coordinates for + // positioning this TLW + rectParent = GetParent()->GetScreenRect(); + + // if the parent is entirely off screen (happens at least with MDI + // parent frame under Mac but could happen elsewhere too if the frame + // was hidden/moved away for some reason), don't use it as otherwise + // this window wouldn't be visible at all + if ( !rectDisplay.Inside(rectParent.GetTopLeft()) && + !rectParent.Inside(rectParent.GetBottomRight()) ) + { + // this is enough to make IsEmpty() test below pass + rectParent.width = 0; + } + } + + if ( rectParent.IsEmpty() ) + { + // we were explicitely asked to centre this window on the entire screen + // or if we have no parent anyhow and so can't centre on it + rectParent = rectDisplay; + } + + // centering maximized window on screen is no-op + if((rectParent == rectDisplay) && IsMaximized()) + return; + + // the new window rect candidate + wxRect rect = GetRect().CentreIn(rectParent, dir); + + // we don't want to place the window off screen if Centre() is called as + // this is (almost?) never wanted and it would be very difficult to prevent + // it from happening from the user code if we didn't check for it here + if ( rectDisplay.Inside(rect.GetTopLeft()) ) + { + if ( !rectDisplay.Inside(rect.GetBottomRight()) ) + { + // check if we can move the window so that the bottom right corner + // is visible without hiding the top left one + int dx = rectDisplay.GetRight() - rect.GetRight(); + int dy = rectDisplay.GetBottom() - rect.GetBottom(); + rect.Offset(dx, dy); + } + //else: the window top left and bottom right corner are both visible, + // although the window might still be not entirely on screen (with + // 2 staggered displays for example) we wouldn't be able to + // improve the layout much in such case, so just leave it as is + } + else // make top left corner visible + { + if ( rect.x < rectDisplay.x ) + rect.x = rectDisplay.x; + + if ( rect.y < rectDisplay.y ) + rect.y = rectDisplay.y; + } + + // -1 could be valid coordinate here if there are several displays + SetSize(rect, wxSIZE_ALLOW_MINUS_ONE); +} + // ---------------------------------------------------------------------------- // wxTopLevelWindow size management: we exclude the areas taken by // menu/status/toolbars from the client area, so the client area is what's @@ -187,7 +293,7 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const // default resizing behaviour - if only ONE subwindow, resize to fill the // whole client area -void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxTopLevelWindowBase::DoLayout() { // if we're using constraints or sizers - do use them if ( GetAutoLayout() ) @@ -255,9 +361,12 @@ bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized) // do the window-specific processing after processing the update event void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event) { - if ( event.GetSetEnabled() ) - Enable(event.GetEnabled()); + // call inherited, but skip the wxControl's version, and call directly the + // wxWindow's one instead, because the only reason why we are overriding this + // function is that we want to use SetTitle() instead of wxControl::SetLabel() + wxWindowBase::DoUpdateWindowUI(event); + // update title if ( event.GetSetText() ) { if ( event.GetText() != GetTitle() ) @@ -270,4 +379,3 @@ void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags)) // it's probably better than do nothing, isn't it? Raise(); } -