X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/cad1a197e5a31d40104fd979a2c583aa8f725c93..fb4888a650065c9a24572d6867345f34adafaa37:/include/wx/unix/sound.h?ds=inline diff --git a/include/wx/unix/sound.h b/include/wx/unix/sound.h index 2d2a349869..6b0050ffdb 100644 --- a/include/wx/unix/sound.h +++ b/include/wx/unix/sound.h @@ -106,10 +106,10 @@ private: // ---------------------------------------------------------------------------- // This is interface to sound playing implementation. There are multiple -// sound architectures in use on Unix platforms and wxWindows can use several +// sound architectures in use on Unix platforms and wxWidgets can use several // of them for playback, depending on their availability at runtime; hence -// the need for backends. This class is for use by wxWindows and people writing -// additional backends only, it is _not_ for use by applications! +// the need for backends. This class is for use by wxWidgets and people writing +// additional backends only, it is _not_ for use by applications! // Structure that holds playback status information struct wxSoundPlaybackStatus @@ -137,7 +137,7 @@ public: virtual bool IsAvailable() const = 0; // Returns true if the backend is capable of playing sound asynchronously. - // If false, then wxWindows creates a playback thread and handles async + // If false, then wxWidgets creates a playback thread and handles async // playback, otherwise it is left up to the backend (will usually be more // effective). virtual bool HasNativeAsyncPlayback() const = 0;