X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/caad76379f4870e2dd26e810270ab9e03302af65..8a28cd66a63ce30c75173e10948e9d49d366d218:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 546e7ff9de..0601a60f38 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -1,12 +1,12 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: generic/renderg.cpp +// Name: src/generic/renderg.cpp // Purpose: generic implementation of wxRendererNative (for any platform) // Author: Vadim Zeitlin // Modified by: // Created: 20.07.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin -// License: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -24,18 +24,23 @@ #pragma hdrstop #endif +#include "wx/renderer.h" + #ifndef WX_PRECOMP #include "wx/string.h" + #include "wx/dc.h" + #include "wx/settings.h" + #include "wx/gdicmn.h" + #include "wx/module.h" + #include "wx/control.h" #endif //WX_PRECOMP -#include "wx/gdicmn.h" -#include "wx/dc.h" - -#include "wx/settings.h" #include "wx/splitter.h" #include "wx/dcmirror.h" -#include "wx/module.h" -#include "wx/renderer.h" + +#ifdef __WXMAC__ + #include "wx/osx/private.h" +#endif // ---------------------------------------------------------------------------- // wxRendererGeneric: our wxRendererNative implementation @@ -46,10 +51,23 @@ class WXDLLEXPORT wxRendererGeneric : public wxRendererNative public: wxRendererGeneric(); - virtual void DrawHeaderButton(wxWindow *win, + virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags = 0); + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL); + + virtual int DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL); + + virtual int GetHeaderButtonHeight(wxWindow *win); + + virtual int GetHeaderButtonMargin(wxWindow *win); virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, @@ -78,6 +96,41 @@ public: const wxRect& rect, int flags = 0); + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual wxSize GetCheckBoxSize(wxWindow *win); + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); + + virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + + virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + + virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + + virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + +#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP + virtual void DrawTitleBarBitmap(wxWindow *win, + wxDC& dc, + const wxRect& rect, + wxTitleBarButton button, + int flags = 0); +#endif // wxHAS_DRAW_TITLE_BAR_BITMAP + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const @@ -132,10 +185,7 @@ wxRendererNative& wxRendererNative::GetGeneric() void wxRendererGeneric::Cleanup() { - if (sm_rendererGeneric) - delete sm_rendererGeneric; - - sm_rendererGeneric = NULL; + wxDELETE(sm_rendererGeneric); } wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; @@ -178,36 +228,233 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc, // tree/list ctrl drawing // ---------------------------------------------------------------------------- -void -wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win), +int +wxRendererGeneric::DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, - int WXUNUSED(flags)) + int flags, + wxHeaderSortIconType sortArrow, + wxHeaderButtonParams* params) { - const int CORNER = 1; - const wxCoord x = rect.x, y = rect.y, w = rect.width, h = rect.height; + dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); + dc.SetPen(*wxTRANSPARENT_PEN); + dc.DrawRectangle(rect); + dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(m_penBlack); - dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) - dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) + dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer) + dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer) dc.SetPen(m_penDarkGrey); - dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) - dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) + dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner) + dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner) dc.SetPen(m_penHighlight); - dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) - dc.DrawRectangle( x, y, 1, h ); // left (outer) - dc.DrawLine( x, y+h-1, x+1, y+h-1 ); - dc.DrawLine( x+w-1, y, x+w-1, y+1 ); + dc.DrawLine( x, y, x, y+h-1 ); // left (outer) + dc.DrawLine( x, y, x+w-1, y ); // top (outer) + + return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); +} + + +int +wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags, + wxHeaderSortIconType sortArrow, + wxHeaderButtonParams* params) +{ + int labelWidth = 0; + + // Mark this item as selected. For the generic version we'll just draw an + // underline + if ( flags & wxCONTROL_SELECTED ) + { + // draw a line at the bottom of the header button, overlaying the + // native hot-tracking line (on XP) + const int penwidth = 3; + int y = rect.y + rect.height + 1 - penwidth; + wxColour c = (params && params->m_selectionColour.IsOk()) ? + params->m_selectionColour : wxColour(0x66, 0x66, 0x66); + wxPen pen(c, penwidth); + pen.SetCap(wxCAP_BUTT); + dc.SetPen(pen); + dc.DrawLine(rect.x, y, rect.x + rect.width, y); + } + + // Draw an up or down arrow + int arrowSpace = 0; + if (sortArrow != wxHDR_SORT_ICON_NONE ) + { + wxRect ar = rect; + + // make a rect for the arrow + ar.height = 4; + ar.width = 8; + ar.y += (rect.height - ar.height)/2; + ar.x = ar.x + rect.width - 3*ar.width/2; + arrowSpace = 3*ar.width/2; // space to preserve when drawing the label + + wxPoint triPt[3]; + if ( sortArrow & wxHDR_SORT_ICON_UP ) + { + triPt[0].x = ar.width / 2; + triPt[0].y = 0; + triPt[1].x = ar.width; + triPt[1].y = ar.height; + triPt[2].x = 0; + triPt[2].y = ar.height; + } + else + { + triPt[0].x = 0; + triPt[0].y = 0; + triPt[1].x = ar.width; + triPt[1].y = 0; + triPt[2].x = ar.width / 2; + triPt[2].y = ar.height; + } + + wxColour c = (params && params->m_arrowColour.IsOk()) ? + params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); + + wxDCPenChanger setPen(dc, c); + wxDCBrushChanger setBrush(dc, c); + + wxDCClipper clip(dc, rect); + dc.DrawPolygon( 3, triPt, ar.x, ar.y); + } + labelWidth += arrowSpace; + + int bmpWidth = 0; + + // draw the bitmap if there is one + if ( params && params->m_labelBitmap.IsOk() ) + { + int w = params->m_labelBitmap.GetWidth(); + int h = params->m_labelBitmap.GetHeight(); + + const int margin = 1; // an extra pixel on either side of the bitmap + + bmpWidth = w + 2*margin; + labelWidth += bmpWidth; + + int x = rect.x + margin; + const int y = rect.y + wxMax(1, (rect.height - h) / 2); + + const int extraSpace = rect.width - labelWidth; + if ( params->m_labelText.empty() && extraSpace > 0 ) + { + // use the alignment flags + switch (params->m_labelAlignment) + { + default: + case wxALIGN_LEFT: + break; + + case wxALIGN_CENTER: + x += extraSpace/2; + break; + + case wxALIGN_RIGHT: + x += extraSpace; + break; + } + } + + wxDCClipper clip(dc, rect); + dc.DrawBitmap(params->m_labelBitmap, x, y, true); + } + + // Draw a label if one is given + if ( params && !params->m_labelText.empty() ) + { + const int margin = 5; // number of pixels to reserve on either side of the label + labelWidth += 2*margin; + + wxFont font = params->m_labelFont.IsOk() ? + params->m_labelFont : win->GetFont(); + wxColour clr = params->m_labelColour.IsOk() ? + params->m_labelColour : win->GetForegroundColour(); + + wxString label( params->m_labelText ); + + dc.SetFont(font); + dc.SetTextForeground(clr); + dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT); + + int tw, th, td; + dc.GetTextExtent( label, &tw, &th, &td); + + int x = rect.x + bmpWidth + margin; + const int y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); + + // truncate and add an ellipsis (...) if the text is too wide. + const int availWidth = rect.width - labelWidth; +#if wxUSE_CONTROLS + if ( tw > availWidth ) + { + label = wxControl::Ellipsize(label, + dc, + wxELLIPSIZE_END, + availWidth, + wxELLIPSIZE_FLAGS_NONE); + tw = dc.GetTextExtent(label).x; + } + else // enough space, we can respect alignment +#endif // wxUSE_CONTROLS + { + switch (params->m_labelAlignment) + { + default: + case wxALIGN_LEFT: + break; + + case wxALIGN_CENTER: + x += (availWidth - tw)/2; + break; + + case wxALIGN_RIGHT: + x += availWidth - tw; + break; + } + } + + dc.DrawText(label, x, y); + + labelWidth += tw; + } + + return labelWidth; +} + + +int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) +{ + // Copied and adapted from src/generic/listctrl.cpp + const int HEADER_OFFSET_Y = 1; + const int EXTRA_HEIGHT = 4; + + int w=0, h=14, d=0; + if (win) + win->GetTextExtent(wxT("Hg"), &w, &h, &d); + + return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; +} + +int wxRendererGeneric::GetHeaderButtonMargin(wxWindow *WXUNUSED(win)) +{ + return 5; } + // draw the plus or minus sign void wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), @@ -215,9 +462,10 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), const wxRect& rect, int flags) { - // white background - dc.SetPen(*wxGREY_PEN); - dc.SetBrush(*wxWHITE_BRUSH); + // store settings + wxDCPenChanger penChanger(dc, *wxGREY_PEN); + wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); + dc.DrawRectangle(rect); // black lines @@ -355,21 +603,12 @@ void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int WXUNUSED(flags)) + int flags) { - // Creating a generic button background that would actually be - // useful is rather difficult to accomplish. Best compromise - // is to use window's background colour to achieve transparent' - // ish appearance that should look decent in combo box style - // controls. - wxColour col = win->GetBackgroundColour(); - dc.SetBrush(wxBrush(col)); - dc.SetPen(wxPen(col)); - dc.DrawRectangle(rect); - DrawDropArrow(win,dc,rect); + DrawPushButton(win,dc,rect,flags); + DrawDropArrow(win,dc,rect,flags); } - void wxRendererGeneric::DrawDropArrow(wxWindow *win, wxDC& dc, @@ -395,6 +634,166 @@ wxRendererGeneric::DrawDropArrow(wxWindow *win, dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); } +void +wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) +{ + dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); + dc.SetBrush( *wxTRANSPARENT_BRUSH ); + dc.DrawRectangle(rect); + + if ( flags & wxCONTROL_CHECKED ) + { + dc.DrawCheckMark(rect.Deflate(2, 2)); + } +} + +wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win)) +{ + return wxSize(16, 16); +} + +void +wxRendererGeneric::DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + // Don't try anything too fancy. It'll just turn out looking + // out-of-place on most platforms. + wxColour bgCol = flags & wxCONTROL_DISABLED ? + wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : + win->GetBackgroundColour(); + dc.SetBrush(wxBrush(bgCol)); + dc.SetPen(wxPen(bgCol)); + dc.DrawRectangle(rect); +} + +void +wxRendererGeneric::DrawItemSelectionRect(wxWindow * win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + wxBrush brush; + if ( flags & wxCONTROL_SELECTED ) + { + if ( flags & wxCONTROL_FOCUSED ) + { + brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); + } + else // !focused + { + brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); + } + } + else // !selected + { + brush = *wxTRANSPARENT_BRUSH; + } + + dc.SetBrush(brush); + if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED) +#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON + && IsControlActive( (ControlRef)win->GetHandle() ) +#endif + ) + dc.SetPen( *wxBLACK_PEN ); + else + dc.SetPen( *wxTRANSPARENT_PEN ); + + dc.DrawRectangle( rect ); + + // it's unused everywhere except in wxOSX/Carbon + wxUnusedVar(win); +} + +void +wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) +{ + // draw the pixels manually because the "dots" in wxPen with wxDOT style + // may be short traits and not really dots + // + // note that to behave in the same manner as DrawRect(), we must exclude + // the bottom and right borders from the rectangle + wxCoord x1 = rect.GetLeft(), + y1 = rect.GetTop(), + x2 = rect.GetRight(), + y2 = rect.GetBottom(); + + dc.SetPen(m_penBlack); + +#ifdef __WXMAC__ + dc.SetLogicalFunction(wxCOPY); +#else + // this seems to be closer than what Windows does than wxINVERT although + // I'm still not sure if it's correct + dc.SetLogicalFunction(wxAND_REVERSE); +#endif + + wxCoord z; + for ( z = x1 + 1; z < x2; z += 2 ) + dc.DrawPoint(z, rect.GetTop()); + + wxCoord shift = z == x2 ? 0 : 1; + for ( z = y1 + shift; z < y2; z += 2 ) + dc.DrawPoint(x2, z); + + shift = z == y2 ? 0 : 1; + for ( z = x2 - shift; z > x1; z -= 2 ) + dc.DrawPoint(z, y2); + + shift = z == x1 ? 0 : 1; + for ( z = y2 - shift; z > y1; z -= 2 ) + dc.DrawPoint(x1, z); + + dc.SetLogicalFunction(wxCOPY); +} + +void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice"); +} + +void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox"); +} + +void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap"); +} + +void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl"); +} + +#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP + +void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win), + wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), + wxTitleBarButton WXUNUSED(button), + int WXUNUSED(flags)) +{ + // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this + // will be implemented in the native renderer and this version is never + // going to be used -- but we still need to define it to allow + // instantiation of this class (which would have been pure virtual + // otherwise) +} + +#endif // wxHAS_DRAW_TITLE_BAR_BITMAP + + // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. // ---------------------------------------------------------------------------- @@ -404,9 +803,8 @@ class wxGenericRendererModule: public wxModule DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) public: wxGenericRendererModule() {} - bool OnInit() { return true; }; - void OnExit() { wxRendererGeneric::Cleanup(); }; + bool OnInit() { return true; } + void OnExit() { wxRendererGeneric::Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) -