X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ca8d899fcb677bad4ed7df5c65887b725a092482..f1f5f16f780bb41aa2ea24ccbf728f14c86cc475:/src/common/sizer.cpp?ds=sidebyside diff --git a/src/common/sizer.cpp b/src/common/sizer.cpp index 6c536703f1..d4ac29a517 100644 --- a/src/common/sizer.cpp +++ b/src/common/sizer.cpp @@ -17,6 +17,7 @@ #pragma hdrstop #endif +#include "wx/display.h" #include "wx/sizer.h" #ifndef WX_PRECOMP @@ -27,6 +28,7 @@ #include "wx/settings.h" #include "wx/button.h" #include "wx/statbox.h" + #include "wx/toplevel.h" #endif // WX_PRECOMP #include "wx/listimpl.cpp" @@ -275,7 +277,7 @@ wxSize wxSizerItem::CalcMin() { // Since the size of the window may change during runtime, we // should use the current minimal/best size. - m_minSize = m_window->GetBestFittingSize(); + m_minSize = m_window->GetEffectiveMinSize(); } return GetMinSizeWithBorder(); @@ -353,6 +355,11 @@ void wxSizerItem::SetDimension( const wxPoint& pos_, const wxSize& size_ ) size.y -= m_border; } + if (size.x < 0) + size.x = 0; + if (size.y < 0) + size.y = 0; + m_rect = wxRect(pos, size); switch ( m_kind ) @@ -754,8 +761,37 @@ void wxSizer::DeleteWindows() wxSize wxSizer::Fit( wxWindow *window ) { - wxSize size(window->IsTopLevel() ? FitSize(window) - : GetMinWindowSize(window)); + // take the min size by default and limit it by max size + wxSize size = GetMinWindowSize(window); + wxSize sizeMax = GetMaxWindowSize(window); + + wxTopLevelWindow *tlw = wxDynamicCast(window, wxTopLevelWindow); + if ( tlw ) + { + // hack for small screen devices where TLWs are always full screen + if ( tlw->IsAlwaysMaximized() ) + { + size = tlw->GetSize(); + } + else // normal situation + { + // limit the window to the size of the display it is on + int disp = wxDisplay::GetFromWindow(window); + if ( disp == wxNOT_FOUND ) + { + // or, if we don't know which one it is, of the main one + disp = 0; + } + + sizeMax = wxDisplay(disp).GetClientArea().GetSize(); + } + } + + if ( sizeMax.x != wxDefaultCoord && size.x > sizeMax.x ) + size.x = sizeMax.x; + if ( sizeMax.y != wxDefaultCoord && size.y > sizeMax.y ) + size.y = sizeMax.y; + window->SetSize( size ); @@ -827,32 +863,6 @@ wxSize wxSizer::GetMinWindowSize( wxWindow *window ) // TODO on mac we need a function that determines how much free space this // min size contains, in order to make sure that we have 20 pixels of free // space around the controls - -// Return a window size that will fit within the screens dimensions -wxSize wxSizer::FitSize( wxWindow *window ) -{ - if ( window->IsTopLevel() ) - { - wxTopLevelWindow *tlw = wxDynamicCast(window, wxTopLevelWindow); - if ( tlw && tlw->IsAlwaysMaximized() ) - { - return tlw->GetClientSize(); - } - } - - wxSize size = GetMinWindowSize( window ); - wxSize sizeMax = GetMaxWindowSize( window ); - - // Limit the size if sizeMax != wxDefaultSize - - if ( size.x > sizeMax.x && sizeMax.x != wxDefaultCoord ) - size.x = sizeMax.x; - if ( size.y > sizeMax.y && sizeMax.y != wxDefaultCoord ) - size.y = sizeMax.y; - - return size; -} - wxSize wxSizer::GetMaxClientSize( wxWindow *window ) const { wxSize maxSize( window->GetMaxSize() ); @@ -1695,6 +1705,16 @@ void wxBoxSizer::RecalcSizes() // wxALIGN_CENTER should be used in new code child_pos.y += (m_size.y - size.y) / 2; + if ( m_containingWindow ) + { + child_pos.x = m_containingWindow->AdjustForLayoutDirection + ( + child_pos.x, + width, + m_size.x + ); + } + item->SetDimension( child_pos, child_size ); pt.x += width;