X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ca3e85cfa8bec43f148eb1db520ab125947bf1e7..a721fd82b7ca8c97048453d4aaff559e8f741d69:/include/wx/generic/dragimgg.h diff --git a/include/wx/generic/dragimgg.h b/include/wx/generic/dragimgg.h index 72dde38d4d..819128fd04 100644 --- a/include/wx/generic/dragimgg.h +++ b/include/wx/generic/dragimgg.h @@ -19,6 +19,7 @@ #include "wx/treectrl.h" #include "wx/listctrl.h" #include "wx/log.h" +#include "wx/overlay.h" /* To use this class, create a wxDragImage when you start dragging, for example: @@ -87,7 +88,7 @@ * wxGenericDragImage */ -class WXDLLEXPORT wxGenericDragImage: public wxObject +class WXDLLIMPEXP_CORE wxGenericDragImage: public wxObject { public: @@ -151,14 +152,19 @@ public: } #endif - ~wxGenericDragImage(); + virtual ~wxGenericDragImage(); // Attributes //////////////////////////////////////////////////////////////////////////// +#ifdef wxHAS_NATIVE_OVERLAY + // backing store is not used when native overlays are + void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { } +#else // For efficiency, tell wxGenericDragImage to use a bitmap that's already // created (e.g. from last drag) void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; } +#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY // Operations //////////////////////////////////////////////////////////////////////////// @@ -187,7 +193,7 @@ public: // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. - bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = (wxRect*) NULL); + bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = NULL); // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. This is full screen only. fullScreenRect gives the @@ -242,12 +248,17 @@ protected: wxWindow* m_window; wxDC* m_windowDC; +#ifdef wxHAS_NATIVE_OVERLAY + wxOverlay m_overlay; + wxDCOverlay* m_dcOverlay; +#else // Stores the window contents while we're dragging the image around wxBitmap m_backingBitmap; wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap // (pass to wxGenericDragImage as an efficiency measure) // A temporary bitmap for repairing/redrawing wxBitmap m_repairBitmap; +#endif // !wxHAS_NATIVE_OVERLAY wxRect m_boundingRect; bool m_fullScreen;