X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c9057ae1c565cc4ae6c2cf84dd19d65a64ee2b7b..bedaf53eaf4e2a860b34d4ff5e0b1928ce8fa5c9:/include/wx/dnd.h?ds=inline diff --git a/include/wx/dnd.h b/include/wx/dnd.h index 2106b00a4c..23530a666d 100644 --- a/include/wx/dnd.h +++ b/include/wx/dnd.h @@ -12,11 +12,16 @@ #ifndef _WX_DND_H_BASE_ #define _WX_DND_H_BASE_ +#ifdef __GNUG__ + #pragma interface "dndbase.h" +#endif + #include "wx/defs.h" #if wxUSE_DRAG_AND_DROP #include "wx/dataobj.h" +#include "wx/cursor.h" // ---------------------------------------------------------------------------- // constants @@ -32,6 +37,11 @@ enum wxDragResult wxDragCancel // the operation was cancelled by user (not an error) }; +inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res) +{ + return res == wxDragCopy || res == wxDragMove; +} + // ---------------------------------------------------------------------------- // wxDropSource is the object you need to create (and call DoDragDrop on it) // to initiate a drag-and-drop operation @@ -40,31 +50,58 @@ enum wxDragResult class WXDLLEXPORT wxDropSourceBase { public: - wxDropSourceBase() { m_data = (wxDataObject *)NULL; } + wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor, + const wxCursor &cursorMove = wxNullCursor, + const wxCursor &cursorStop = wxNullCursor) + : m_cursorCopy(cursorCopy), + m_cursorMove(cursorMove), + m_cursorStop(cursorStop) + { m_data = (wxDataObject *)NULL; } virtual ~wxDropSourceBase() { } // set the data which is transfered by drag and drop - void SetData(wxDataObject& data) + void SetData(wxDataObject& data) { m_data = &data; } - + wxDataObject *GetDataObject() { return m_data; } + // set the icon corresponding to given drag result + void SetCursor(wxDragResult res, const wxCursor& cursor) + { + if ( res == wxDragCopy ) + m_cursorCopy = cursor; + else if ( res == wxDragMove ) + m_cursorMove = cursor; + else + m_cursorStop = cursor; + } + // start drag action, see enum wxDragResult for return value description // // if bAllowMove is TRUE, data can be moved, if not - only copied virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0; // override to give feedback depending on the current operation result - // "effect" - virtual bool GiveFeedback( wxDragResult WXUNUSED(effect), - bool WXUNUSED(bScrolling) ) + // "effect" and return TRUE if you did something, FALSE to let the library + // give the default feedback + virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; } + +protected: + const wxCursor& GetCursor(wxDragResult res) const { - return TRUE; + if ( res == wxDragCopy ) + return m_cursorCopy; + else if ( res == wxDragMove ) + return m_cursorMove; + else + return m_cursorStop; } -protected: wxDataObject *m_data; + + // the cursors to use for feedback + wxCursor m_cursorCopy, m_cursorMove, m_cursorStop; }; // ---------------------------------------------------------------------------- @@ -94,8 +131,8 @@ public: wxDataObject *GetDataObject() const { return m_dataObject; } void SetDataObject(wxDataObject *dataObject) - { if (m_dataObject) delete m_dataObject; - m_dataObject = dataObject; } + { if (m_dataObject) delete m_dataObject; + m_dataObject = dataObject; } // these functions are called when data is moved over position (x, y) and // may return either wxDragCopy, wxDragMove or wxDragNone depending on @@ -115,11 +152,11 @@ public: virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y), wxDragResult def) { return def; } - + // called when mouse leaves the window: might be used to remove the // feedback which was given in OnEnter() virtual void OnLeave() { } - + // this function is called when data is dropped at position (x, y) - if it // returns TRUE, OnData() will be called immediately afterwards which will // allow to retrieve the data dropped. @@ -127,8 +164,10 @@ public: // called after OnDrop() returns TRUE: you will usually just call // GetData() from here and, probably, also refresh something to update the - // new data - virtual bool OnData(wxCoord x, wxCoord y) = 0; + // new data and, finally, return the code indicating how did the operation + // complete (returning default value in case of success and wxDragError on + // failure is usually ok) + virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0; // may be called *only* from inside OnData() and will fill m_dataObject // with the data from the drop source if it returns TRUE @@ -138,11 +177,6 @@ protected: wxDataObject *m_dataObject; }; -// ---------------------------------------------------------------------------- -// the platform-specific headers also define standard wxDropTarget -// implementations wxTextDropTarget and wxFileDropTarget -// ---------------------------------------------------------------------------- - // ---------------------------------------------------------------------------- // include platform dependent class declarations // ---------------------------------------------------------------------------- @@ -164,6 +198,35 @@ protected: #include "wx/stubs/dnd.h" #endif +// ---------------------------------------------------------------------------- +// standard wxDropTarget implementations (implemented in common/dobjcmn.cpp) +// ---------------------------------------------------------------------------- + +// A simple wxDropTarget derived class for text data: you only need to +// override OnDropText() to get something working +class WXDLLEXPORT wxTextDropTarget : public wxDropTarget +{ +public: + wxTextDropTarget(); + + virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0; + + virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def); +}; + +// A drop target which accepts files (dragged from File Manager or Explorer) +class WXDLLEXPORT wxFileDropTarget : public wxDropTarget +{ +public: + wxFileDropTarget(); + + // parameters are the number of files and the array of file names + virtual bool OnDropFiles(wxCoord x, wxCoord y, + const wxArrayString& filenames) = 0; + + virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def); +}; + #endif // wxUSE_DRAG_AND_DROP #endif // _WX_DND_H_BASE_