X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c80599533f36a899a74ae02a4166a85a64bf7934..fd2ce1d1c18045f2ecce14d888473e8131c0d23c:/demos/bombs/bombs1.cpp diff --git a/demos/bombs/bombs1.cpp b/demos/bombs/bombs1.cpp index a7724d1d24..441e3ce0a0 100644 --- a/demos/bombs/bombs1.cpp +++ b/demos/bombs/bombs1.cpp @@ -14,10 +14,6 @@ * class BombsCanvas */ -#ifdef __GNUG__ -# pragma implementation -#endif - #include "wx/wxprec.h" #ifdef __BORLANDC__ @@ -38,23 +34,15 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) wxString buf; long chw, chh; - wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK")); - wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE")); - wxColour wxRed = wxTheColourDatabase->Find(wxT("RED")); - wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE")); - wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY")); + wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW")); wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY")); - wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN")); - wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID); - wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID); - wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID); - wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID); - wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID); + wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID); + wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID); - wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID); + wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID); - dc->SetPen(* blackPen); + dc->SetPen(*wxBLACK_PEN); int x, y; int xMax = this->GetGridSizeInPixels().GetWidth(); @@ -73,22 +61,22 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) { if (m_game->IsMarked(x,y)) { - dc->SetPen(* blackPen); + dc->SetPen(*wxBLACK_PEN); if (m_game->IsFocussed(x, y)) - dc->SetBrush(* focusedBrush); + dc->SetBrush(*focusedBrush); else - dc->SetBrush(* greyBrush); + dc->SetBrush(*wxLIGHT_GREY_BRUSH); dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); buf = wxT("M"); if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) - dc->SetTextForeground(wxBlue); + dc->SetTextForeground(*wxBLUE); else - dc->SetTextForeground(wxRed); + dc->SetTextForeground(*wxRED); - dc->SetTextBackground(wxGrey); + dc->SetTextBackground(*wxLIGHT_GREY); dc->GetTextExtent(buf, &chw, &chh); dc->DrawText( buf, x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, @@ -96,7 +84,7 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) { - dc->SetPen(*redPen); + dc->SetPen(*wxRED_PEN); dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, @@ -105,31 +93,31 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) } else if (m_game->IsHidden(x,y)) { - dc->SetPen(*blackPen); + dc->SetPen(*wxBLACK_PEN); if (m_game->IsFocussed(x, y)) - dc->SetBrush(* focusedBrush); + dc->SetBrush(*focusedBrush); else - dc->SetBrush(*greyBrush); + dc->SetBrush(*wxLIGHT_GREY_BRUSH); dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); } else if (m_game->IsBomb(x,y)) { - dc->SetPen(* blackPen); - dc->SetBrush(* redBrush); + dc->SetPen(*wxBLACK_PEN); + dc->SetBrush(*wxRED_BRUSH); dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); buf = wxT("B"); - dc->SetTextForeground(wxBlack); - dc->SetTextBackground(wxRed); + dc->SetTextForeground(*wxBLACK); + dc->SetTextBackground(*wxRED); dc->GetTextExtent(buf, &chw, &chh); dc->DrawText( buf, x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); if (m_game->IsExploded(x,y)) { - dc->SetPen(* bluePen); + dc->SetPen(*bluePen); dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, @@ -138,11 +126,13 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) } else // Display a digit { - dc->SetPen(* blackPen); + dc->SetPen(*wxBLACK_PEN); if (m_game->IsFocussed(x, y)) - dc->SetBrush(* focusedBrush); - else - dc->SetBrush(* whiteBrush); + dc->SetBrush(*focusedBrush); + else if (m_game->IsSelected(x,y)) + dc->SetBrush(*wxWHITE_BRUSH); + else + dc->SetBrush(*yellowBrush); dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); @@ -151,19 +141,19 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) { case 0: buf = wxT("0"); - dc->SetTextForeground(wxGreen); + dc->SetTextForeground(*wxGREEN); break; case 1: buf = wxT("1"); - dc->SetTextForeground(wxBlue); + dc->SetTextForeground(*wxBLUE); break; default: buf.Printf(wxT("%d"),digit_value); - dc->SetTextForeground(wxBlack); + dc->SetTextForeground(*wxBLACK); break; } dc->GetTextExtent(buf, &chw, &chh); - dc->SetTextBackground(wxWhite); + dc->SetTextBackground(*wxWHITE); dc->DrawText( buf, x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); @@ -172,8 +162,9 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) dc->SetFont(wxNullFont); wxString msg; - msg.Printf(wxT("%d bombs %d remaining cells"), - m_game->GetNumBombs(), m_game->GetNumRemainingCells() ); + msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"), + m_game->GetNumBombs(), m_game->GetNumMarkedCells(), + m_game->GetNumRemainingCells() ); #if wxUSE_LOG && wxUSE_STATUSBAR wxLogStatus(msg); @@ -201,7 +192,7 @@ void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2) // Called when uncovering a cell. void BombsCanvas::Uncover(int x, int y) { - m_game->Unhide(x,y); + m_game->Unhide(x,y,true); RefreshField(x, y, x, y); const int gridWidth = m_game->GetWidth(); @@ -223,10 +214,11 @@ void BombsCanvas::Uncover(int x, int y) for(x=0; xUnhide(x,y); - RefreshField(0, 0, gridWidth-1, gridHeight-1); + m_game->Unhide(x,y,false); + + RefreshField(0, 0, gridWidth-1, gridHeight-1); } - else if (!m_game->Get(x, y)) + else if (0 == (m_game->Get(x, y) & BG_MASK)) { int left = ( x > 0 ) ? x-1 : 0; int right = ( x < gridWidth - 1 )