X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c801d85f158c4cba50b588807daabdcbd0ed3853..3ed946f2835520aeae67c69582c068bf2e109008:/include/wx/button.h?ds=sidebyside diff --git a/include/wx/button.h b/include/wx/button.h index 950435db03..a88d717614 100644 --- a/include/wx/button.h +++ b/include/wx/button.h @@ -1,13 +1,112 @@ -#ifndef __BUTTONH_BASE__ -#define __BUTTONH_BASE__ +///////////////////////////////////////////////////////////////////////////// +// Name: wx/button.h +// Purpose: wxButtonBase class +// Author: Vadim Zetlin +// Modified by: +// Created: 15.08.00 +// RCS-ID: $Id$ +// Copyright: (c) Vadim Zetlin +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// -#if defined(__WINDOWS__) -#include "wx/msw/button.h" -#elif defined(__MOTIF__) -#include "wx/xt/button.h" -#elif defined(__GTK__) -#include "wx/gtk/button.h" +#ifndef _WX_BUTTON_H_BASE_ +#define _WX_BUTTON_H_BASE_ + +#include "wx/defs.h" + +// ---------------------------------------------------------------------------- +// wxButton flags shared with other classes +// ---------------------------------------------------------------------------- + +#if wxUSE_TOGGLEBTN || wxUSE_BUTTON + +// These flags affect label alignment +#define wxBU_LEFT 0x0040 +#define wxBU_TOP 0x0080 +#define wxBU_RIGHT 0x0100 +#define wxBU_BOTTOM 0x0200 +#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM ) +#endif + +#if wxUSE_BUTTON + +// ---------------------------------------------------------------------------- +// wxButton specific flags +// ---------------------------------------------------------------------------- + +#if WXWIN_COMPATIBILITY_2_8 +// These two flags are obsolete +#define wxBU_NOAUTODRAW 0x0000 +#define wxBU_AUTODRAW 0x0004 +#endif + +// by default, the buttons will be created with some (system dependent) +// minimal size to make them look nicer, giving this style will make them as +// small as possible +#define wxBU_EXACTFIT 0x0001 + +#include "wx/control.h" + +class WXDLLIMPEXP_FWD_CORE wxBitmap; + +extern WXDLLEXPORT_DATA(const char) wxButtonNameStr[]; + +// ---------------------------------------------------------------------------- +// wxButton: a push button +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxButtonBase : public wxControl +{ +public: + wxButtonBase() { } + + // show the image in the button in addition to the label + virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { } + + // set the margins around the image + virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { } + + // make this button the default button in its top level window + // + // returns the old default item (possibly NULL) + virtual wxWindow *SetDefault(); + + // Buttons on MSW can look bad if they are not native colours, because + // then they become owner-drawn and not theme-drawn. Disable it here + // in wxButtonBase to make it consistent. + virtual bool ShouldInheritColours() const { return false; } + + // returns the default button size for this platform + static wxSize GetDefaultSize(); + +protected: + // choose the default border for this window + virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } + + DECLARE_NO_COPY_CLASS(wxButtonBase) +}; + +#if defined(__WXUNIVERSAL__) + #include "wx/univ/button.h" +#elif defined(__WXMSW__) + #include "wx/msw/button.h" +#elif defined(__WXMOTIF__) + #include "wx/motif/button.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/button.h" +#elif defined(__WXGTK__) + #include "wx/gtk1/button.h" +#elif defined(__WXMAC__) + #include "wx/mac/button.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/button.h" +#elif defined(__WXPM__) + #include "wx/os2/button.h" +#elif defined(__WXPALMOS__) + #include "wx/palmos/button.h" #endif +#endif // wxUSE_BUTTON + #endif - // __BUTTONH_BASE__ + // _WX_BUTTON_H_BASE_