X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c8000995b55c058d1b3f5b0e01ff132a54c3e834..8eda5e3588fd5ef0fa91f94991e3cdc744852d3f:/wxPython/docs/wxPythonManual.html diff --git a/wxPython/docs/wxPythonManual.html b/wxPython/docs/wxPythonManual.html new file mode 100644 index 0000000000..99a49d7a54 --- /dev/null +++ b/wxPython/docs/wxPythonManual.html @@ -0,0 +1,1080 @@ + + + +
+ + +Author: | +Patrick K. O'Brien |
---|---|
Contact: | +pobrien@orbtech.com |
Organization: | +Orbtech |
Date: | +2003-07-02 |
Revision: | +1.2 |
License: | wxWindows Free Documentation Licence, Version 3 | +
This is a guide to the wxPython GUI toolkit, written by a Python +programmer for his fellow Python programmers. It began as a +simple translation of the wxWindows documentation (which is written +for C++ programmers), and evolved from there. And while there's +nothing wrong with C++...
+Okay, you got me there. I hate C++. That's why I use Python. If you +like C++, go read the wxWindows documentation. If you'd rather read a +guide that's written with Python programmers in mind, keep reading +this one. If you like it, feel free to send me freshly roasted coffee +beans, dark chocolate, and large denomination currency. Better yet, +buy huge quantities of my wxPython book (written with Robin Dunn) and +send one to each of your friends, relatives, and coworkers.
+wxPython is a GUI toolkit for the Python programming language. It +allows Python programmers to create programs with a robust, highly +functional graphical user interface, simply and easily. It is +implemented as a Python extension module (native code) that wraps the +popular wxWindows cross platform GUI library, which is written in C++.
+Like Python and wxWindows, wxPython is Open Source, which means that +it is free for anyone to use and the source code is available for +anyone to look at and modify. And anyone can contribute fixes or +enhnacments to the project.
+wxPython is a cross-platform toolkit. This means that the same +program will run on multiple platforms without modification. +Currently supported platforms are 32-bit Microsoft Windows, most Unix +or unix-like systems, and Macintosh OS X.
+Since the language is Python, wxPython programs are simple, easy to +write and easy to understand.
+To make use of wxPython, you currently need one of the following +setups.
+wxWindows is a C++ framework providing GUI (Graphical User Interface) +and other facilities on more than one platform. Version 2 currently +supports all desktop versions of MS Windows, Unix with GTK+, Unix with +Motif, and MacOS. An OS/2 port is in progress.
+wxWindows was originally developed at the Artificial Intelligence +Applications Institute, University of Edinburgh, for internal use, and +was first made publicly available in 1992. Version 2 is a vastly +improved version written and maintained by Julian Smart, Robert +Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
+Please note that in the following, "MS Windows" often refers to all +platforms related to Microsoft Windows, including 16-bit and 32-bit +variants, unless otherwise stated. All trademarks are acknowledged.
+wxWindows was developed to provide a cheap and flexible way to +maximize investment in GUI application development. While a number of +commercial class libraries already existed for cross-platform +development, none met all of the following criteria:
+Since wxWindows was started, several other free or almost-free GUI +frameworks have emerged. However, none has the range of features, +flexibility, documentation and the well-established development team +that wxWindows has.
+As open source software, wxWindows has benefited from comments, ideas, +bug fixes, enhancements and the sheer enthusiasm of users. This gives +wxWindows a certain advantage over its commercial competitors (and +over free libraries without an independent development team), plus a +robustness against the transience of one individual or company. This +openness and availability of source code is especially important when +the future of thousands of lines of application code may depend upon +the longevity of the underlying class library.
+Version 2 goes much further than previous versions in terms of +generality and features, allowing applications to be produced that are +often indistinguishable from those produced using single-platform +toolkits such as Motif, GTK+ and MFC.
+The importance of using a platform-independent class library cannot be +overstated, since GUI application development is very time-consuming, +and sustained popularity of particular GUIs cannot be guaranteed. +Code can very quickly become obsolete if it addresses the wrong +platform or audience. wxWindows helps to insulate the programmer from +these winds of change. Although wxWindows may not be suitable for +every application (such as an OLE-intensive program), it provides +access to most of the functionality a GUI program normally requires, +plus many extras such as network programming, PostScript output, and +HTML rendering; and it can of course be extended as needs dictate. As +a bonus, it provides a far cleaner and easier programming interface +than the native APIs. Programmers may find it worthwhile to use +wxWindows even if they are developing on only one platform.
+It is impossible to sum up the functionality of wxWindows in a few +paragraphs, but here are some of the benefits:
+To set a wxPython application going, you will need to derive an App +class and override App.OnInit.
+An application must have a top-level Frame or Dialog window. Each +frame may contain one or more instances of classes such as Panel, +SplitterWindow or other windows and controls.
+A frame can have a MenuBar, a ToolBar, a status line, and an Icon for +when the frame is iconized.
+A Panel is used to place controls (classes derived from Control) which +are used for user interaction. Examples of controls are Button, +CheckBox, Choice, ListBox, RadioBox, Slider.
+Instances of Dialog can also be used for controls, and they have the +advantage of not requiring a separate frame.
+Instead of creating a dialog box and populating it with items, it is +possible to choose one of the convenient common dialog classes, such +as MessageDialog and FileDialog.
+You never draw directly onto a window. Instead, you use a device +context (DC). DC is the base for ClientDC, PaintDC, MemoryDC, +PostScriptDC, MemoryDC, MetafileDC and PrinterDC. If your drawing +functions have DC as a parameter, you can pass any of these DCs to the +function, and thus use the same code to draw to several different +devices. You can draw using the member functions of DC, such as +DC.DrawLine and DC.DrawText. Control colour on a window (Colour) with +brushes (Brush) and pens (Pen).
+ +Most modern applications will have an on-line, hypertext help system; +for this, you need Help and the HelpController class to control +Help.
+GUI applications aren't all graphical wizardry. You'll also need +lists and hash tables. But since you're working with Python, you +should use the ones Python provides (list, tuple, dict), rather than +the wxWindows versions. Same goes for the database related classes. +The basic rule of thumb is this: If you can do it directly in Python, +you probably should. If there is a reason not to use a Python data +type, wxPython will provide a wrapper for the wxWindows class.
+You will undoubtedly need some platform-independent file functions, +and you may find it handy to maintain and search a list of paths using +PathList. There's a miscellany of operating system and other +functions.
+See also Classes by Category for a list of classes.
+In addition to the core wxWindows library, a number of further +libraries and utilities are supplied with each distribution.
+[Need to list these.]
+[This section needs to be reviewed.]
+ + + + + +Classes: wx.App
+The OnInit method defined for a class derived from wx.App will usually +create a top window as a bare minimum.
+OnInit must return a boolean value to indicate whether processing +should continue (True) or not (False). You call App.SetTopWindow to +let wxPython know about the top window.
+An application closes by destroying all windows. Because all frames +must be destroyed for the application to exit, it is advisable to use +parent frames wherever possible when creating new frames, so that +deleting the top level frame will automatically delete child frames. +The alternative is to explicitly delete child frames in the top-level +frame's CloseEvent handler.
+In emergencies the wx.Exit() function can be called to kill the +application, however, normally the application shuts down +automatically, see below.
+An example of defining an application follows:
++import wx + +from frame import Frame + +class App(wx.App): + """Application class.""" + + def OnInit(self): + self.frame = Frame() + self.frame.Show() + self.SetTopWindow(self.frame) + return True + +def main(): + app = App() + app.MainLoop() + +if __name__ == '__main__': + main() ++
The application normally shuts down when the last of its top level +windows is closed. This is normally the expected behaviour and means +that it is enough to call Close() in response to the "Exit" menu +command if your program has a single top level window. If this +behaviour is not desirable, App.SetExitOnFrameDelete can be called to +change it. Note that such logic doesn't apply for the windows shown +before the program enters the main loop: in other words, you can +safely show a dialog from App.OnInit and not be afraid that your +application terminates when this dialog -- which is the last top level +window for the moment -- is closed.
+Another aspect of the application shutdown is the OnExit which is +called when the application exits but before wxPython cleans up its +internal structures. You should delete all wxPython objects that you +created by the time OnExit finishes.
+For example, this code may crash:
+[Need examples of objects needing cleanup to keep app from crashing.]
+Classes: wx.Sizer, wx.GridSizer, wx.FlexGridSizer, wx.BoxSizer, +wx.StaticBoxSizer, wx.NotebookSizer, wx.CreateButtonSizer
+Sizer | +Abstract base class. | +
GridSizer | +A sizer for laying out windows in a grid with all +fields having the same size. | +
FlexGridSizer | +A sizer for laying out windows in a flexible grid. | +
BoxSizer | +A sizer for laying out windows in a row or column. | +
StaticBoxSizer | +Same as BoxSizer, but with a surrounding static box. | +
NotebookSizer | +Sizer to use with the Notebook control. | +
Sizers, as represented by the wx.Sizer class and its descendants in +the wxPython class hierarchy, have become the method of choice to +define the layout of controls in dialogs in wxPython because of their +ability to create visually appealing dialogs independent of the +platform, taking into account the differences in size and style of the +individual controls. Editors such as wxDesigner, wxrcedit, XRCed and +wxWorkshop create dialogs based exclusively on sizers, practically +forcing the user to create platform independent layouts without +compromises.
+The layout algorithm used by sizers in wxPython is closely related to +layout systems in other GUI toolkits, such as Java's AWT, the GTK +toolkit or the Qt toolkit. It is based upon the idea of individual +subwindows reporting their minimal required size and their ability to +get stretched if the size of the parent window has changed. This will +most often mean that the programmer does not set the start-up size of +a dialog, the dialog will rather be assigned a sizer and this sizer +will be queried about the recommended size. This sizer in turn will +query its children (which can be normal windows, empty space or other +sizers) so that a hierarchy of sizers can be constructed. Note that +wx.Sizer does not derive from wx.Window and thus does not interfere +with tab ordering and requires very few resources compared to a real +window on screen.
+What makes sizers so well fitted for use in wxPython is the fact that +every control reports its own minimal size and the algorithm can +handle differences in font sizes or different window (dialog item) +sizes on different platforms without problems. For example, if the +standard font as well as the overall design of Linux/GTK widgets +requires more space than on Windows, the initial dialog size will +automatically be bigger on Linux/GTK than on Windows.
+There are currently five different kinds of sizers available in +wxPython. Each represents either a certain way to lay out dialog items +in a dialog or it fulfils a special task such as wrapping a static box +around a dialog item (or another sizer). These sizers will be +discussed one by one in the text below.
+All sizers are containers, that is, they are used to lay out one +dialog item (or several dialog items), which they contain. Such items +are sometimes referred to as the children of the sizer. Independent +of how the individual sizers lay out their children, all children have +certain features in common:
+This minimal size is usually identical to the initial size of the +controls and may either be set explicitly in the size field of the +control constructor or may be calculated by wxPython, typically by +setting the height and/or the width of the item to -1. Note that only +some controls can calculate their size (such as a checkbox) whereas +others (such as a listbox) don't have any natural width or height and +thus require an explicit size. Some controls can calculate their +height, but not their width (e.g. a single line text control):
+[Need graphics]
+The border is just empty space and is used to separate dialog items in +a dialog. This border can either be all around, or at any combination +of sides such as only above and below the control. The thickness of +this border must be set explicitly, typically 5 points. The following +samples show dialogs with only one dialog item (a button) and a border +of 0, 5, and 10 pixels around the button:
+[Need graphics]
+Often, a dialog item is given more space than its minimal size plus +its border. Depending on what flags are used for the respective dialog +item, the dialog item can be made to fill out the available space +entirely, i.e. it will grow to a size larger than the minimal size, or +it will be moved to either the centre of the available space or to +either side of the space. The following sample shows a listbox and +three buttons in a horizontal box sizer; one button is centred, one is +aligned at the top, one is aligned at the bottom:
+[Need graphics]
+If a sizer contains more than one child and it is offered more space +than its children and their borders need, the question arises how to +distribute the surplus space among the children. For this purpose, a +stretch factor may be assigned to each child, where the default value +of 0 indicates that the child will not get more space than its +requested minimum size. A value of more than zero is interpreted in +relation to the sum of all stretch factors in the children of the +respective sizer, i.e. if two children get a stretch factor of 1, they +will get half the extra space each independent of whether one control +has a minimal sizer inferior to the other or not. The following +sample shows a dialog with three buttons, the first one has a stretch +factor of 1 and thus gets stretched, whereas the other two buttons +have a stretch factor of zero and keep their initial width:
+[Need graphics]
+Within wxDesigner, this stretch factor gets set from the Option menu.
+BoxSizer can lay out its children either vertically or horizontally, +depending on what flag is being used in its constructor. When using a +vertical sizer, each child can be centered, aligned to the right or +aligned to the left. Correspondingly, when using a horizontal sizer, +each child can be centered, aligned at the bottom or aligned at the +top. The stretch factor described in the last paragraph is used for +the main orientation, i.e. when using a horizontal box sizer, the +stretch factor determines how much the child can be stretched +horizontally. The following sample shows the same dialog as in the +last sample, only the box sizer is a vertical box sizer now:
+[Need graphics]
+StaticBoxSixer is the same as a BoxSizer, but surrounded by a static +box. Here is a sample:
+[Need graphics]
+GridSizer is a two-dimensional sizer. All children are given the same +size, which is the minimal size required by the biggest child, in this +case the text control in the left bottom border. Either the number of +columns or the number or rows is fixed and the grid sizer will grow in +the respectively other orientation if new children are added:
+[Need graphics]
+Another two-dimensional sizer derived from GridSizer. The width of +each column and the height of each row are calculated individually +according the minimal requirements from the respectively biggest +child. Additionally, columns and rows can be declared to be +stretchable if the sizer is assigned a size different from that which +it requested. The following sample shows the same dialog as the one +above, but using a flex grid sizer:
+[Need graphics]
+NotebookSizer can be used with notebooks. It calculates the size of +each notebook page and sets the size of the notebook to the size of +the biggest page plus some extra space required for the notebook tabs +and decorations.
+[Need graphics]
+The basic idea behind a BoxSizer is that windows will most often be +laid out in rather simple basic geometry, typically in a row or a +column or several hierarchies of either.
+As an example, we will construct a dialog that will contain a text +field at the top and two buttons at the bottom. This can be seen as a +top-hierarchy column with the text at the top and buttons at the +bottom and a low-hierarchy row with an OK button to the left and a +Cancel button to the right. In many cases (particularly dialogs under +Unix and normal frames) the main window will be resizable by the user +and this change of size will have to get propagated to its children. +In our case, we want the text area to grow with the dialog, whereas +the button shall have a fixed size. In addition, there will be a thin +border around all controls to make the dialog look nice and - to make +matter worse - the buttons shall be centred as the width of the dialog +changes.
+It is the unique feature of a box sizer, that it can grow in both +directions (height and width) but can distribute its growth in the +main direction (horizontal for a row) unevenly among its children. In +our example case, the vertical sizer is supposed to propagate all its +height changes to only the text area, not to the button area. This is +determined by the proportion parameter when adding a window (or +another sizer) to a sizer. It is interpreted as a weight factor, +i.e. it can be zero, indicating that the window may not be resized at +all, or above zero. If several windows have a value above zero, the +value is interpreted relative to the sum of all weight factors of the +sizer, so when adding two windows with a value of 1, they will both +get resized equally much and each half as much as the sizer owning +them.
+Then what do we do when a column sizer changes its width? This +behaviour is controlled by flags (the second parameter of the Add() +function): zero or no flag indicates that the window will preserve it +is original size, wx.GROW flag (same as wx.EXPAND) forces the window +to grow with the sizer, and wx.SHAPED flag tells the window to change +it is size proportionally, preserving original aspect ratio. When +wx.GROW flag is not used, the item can be aligned within available +space. wx.ALIGN_LEFT, wx.ALIGN_TOP, wx.ALIGN_RIGHT, wx.ALIGN_BOTTOM, +wx.ALIGN_CENTER_HORIZONTAL and wx.ALIGN_CENTER_VERTICAL do what they +say. wx.ALIGN_CENTRE (same as wx.ALIGN_CENTER) is defined as +(wx.ALIGN_CENTER_HORIZONTAL | wx.ALIGN_CENTER_VERTICAL). Default +alignment is wx.ALIGN_LEFT | wx.ALIGN_TOP.
+As mentioned above, any window belonging to a sizer may have border, +and it can be specified which of the four sides may have this border, +using the wx.TOP, wx.LEFT, wx.RIGHT and wx.BOTTOM constants or wx.ALL +for all directions (and you may also use wx.NORTH, wx.WEST etc +instead). These flags can be used in combination with the alignment +flags above as the second parameter of the Add() method using the +binary or operator (|). The sizer of the border also must be made +known, and it is the third parameter in the Add() method. This means, +that the entire behaviour of a sizer and its children can be +controlled by the three parameters of the Add() method.
+[Show code and graphic here.]
+GridSizer is a sizer which lays out its children in a two-dimensional +table with all table fields having the same size, i.e. the width of +each field is the width of the widest child, the height of each field +is the height of the tallest child.
+[Show code and graphic here.]
+FlexGridSizer is a sizer which lays out its children in a +two-dimensional table with all table fields in one row having the same +height and all fields in one column having the same width, but all +rows or all columns are not necessarily the same height or width as in +the GridSizer.
+[Show code and graphic here.]
+NotebookSizer is a specialized sizer to make sizers work in connection +with using notebooks. This sizer is different from any other sizer as +you must not add any children to it - instead, it queries the notebook +class itself. The only thing this sizer does is to determine the size +of the biggest page of the notebook and report an adjusted minimal +size to a more toplevel sizer.
+In order to query the size of notebook page, this page needs to have +its own sizer, otherwise the NotebookSizer will ignore it. Notebook +pages get their sizer by assigning one to them using SetSizer() and +setting the auto-layout option to True using SetAutoLayout(). Here is +one example showing how to add a notebook page that the notebook sizer +is aware of:
+[Show code and graphic here.]
+StaticBoxSizer is a sizer derived from BoxSizer but adds a static box +around the sizer. Note that this static box has to be created +separately.
+[Show code and graphic here.]
+As a convenience, the Dialog class has a CreateButtonSizer(flags) +method that can be used to create a standard button sizer in which +standard buttons are displayed. The following flags can be passed to +this method:
+wx.YES_NO | +add Yes/No subpanel | +
wx.YES | +return wx.ID_YES | +
wx.NO | +return wx.ID_NO | +
wx.NO_DEFAULT | +make the wx.NO button the default, otherwise wx.YES or +wx.OK button will be default | +
wx.OK | +return wx.ID_OK | +
wx.CANCEL | +return wx.ID_CANCEL | +
wx.HELP | +return wx.ID_HELP | +
wx.FORWARD | +return wx.ID_FORWARD | +
wx.BACKWARD | +return wx.ID_BACKWARD | +
wx.SETUP | +return wx.ID_SETUP | +
wx.MORE | +return wx.ID_MORE | +
wxPython provides a set of powerful classes to work with dates and +times. Some of the supported features of the DateTime class are:
+Wide range | +The range of supported dates goes from about 4714 B.C. to +some 480 million years in the future. | +
Precision | +Not using floating point calculations anywhere ensures that +the date calculations don't suffer from rounding +errors. | +
Many features | +Not only all usual calculations with dates are +supported, but also more exotic week and year day +calculations, work day testing, standard astronomical +functions, conversion to and from strings in either +strict or free format. | +
Efficiency | +Objects of DateTime are small (8 bytes) and working +with them is fast | +
There are 3 main classes: except DateTime itself which represents an +absolute moment in time, there are also two classes - TimeSpan and +DateSpan which represent the intervals of time.
+There are also helper classes which are used together with DateTime: +DateTimeHolidayAuthority which is used to determine whether a given +date is a holiday or not and DateTimeWorkDays which is a derivation of +this class for which (only) Saturdays and Sundays are the holidays. +See more about these classes in the discussion of the holidays.
+DateTime stores the time as a signed number of milliseconds since the +Epoch which is fixed, by convention, to Jan 1, 1970 - however this is +not visible to the class users (in particular, dates prior to the +Epoch are handled just as well (or as bad) as the dates after it). +But it does mean that the best resolution which can be achieved with +this class is 1 millisecond.
+The size of DateTime object is 8 bytes because it is represented as a +64 bit integer. The resulting range of supported dates is thus +approximatively 580 million years, but due to the current limitations +in the Gregorian calendar support, only dates from Nov 24, 4714BC are +supported (this is subject to change if there is sufficient interest +in doing it).
+Finally, the internal representation is time zone independent (always +in GMT) and the time zones only come into play when a date is broken +into year/month/day components. See more about timezones below.
+Currently, the only supported calendar is Gregorian one (which is used +even for the dates prior to the historic introduction of this calendar +which was first done on Oct 15, 1582 but is, generally speaking, +country, and even region, dependent). Future versions will probably +have Julian calendar support as well and support for other calendars +(Maya, Hebrew, Chinese...) is not ruled out.
+While there is only one logical way to represent an absolute moment in +the time (and hence only one DateTime class), there are at least two +methods to describe a time interval.
+First, there is the direct and self-explaining way implemented by +TimeSpan: it is just a difference in milliseconds between two moments +in time. Adding or subtracting such an interval to DateTime is always +well-defined and is a fast operation.
+But in daily life other, calendar-dependent time interval +specifications are used. For example, 'one month later' is commonly +used. However, it is clear that this is not the same as TimeSpan of +60*60*24*31 seconds because 'one month later' Feb 15 is Mar 15 and not +Mar 17 or Mar 16 (depending on whether the year is leap or not).
+This is why there is another class for representing such intervals +called DateSpan. It handles these sort of operations in the most +natural way possible, but note that manipulating with intervals of +this kind is not always well-defined. Consider, for example, Jan 31 + +'1 month': this will give Feb 28 (or 29), i.e. the last day of +February and not the non-existent Feb 31. Of course, this is what is +usually wanted, but you still might be surprised to notice that now +subtracting back the same interval from Feb 28 will result in Jan 28 +and not Jan 31 we started with!
+So, unless you plan to implement some kind of natural language parsing +in the program, you should probably use TimeSpan instead of DateSpan +(which is also more efficient). However, DateSpan may be very useful +in situations when you do need to understand what 'in a month' means +(of course, it is just DateTime.Now() + DateSpan.Month()).
+Many different operations may be performed with the dates, however not +all of them make sense. For example, multiplying a date by a number +is an invalid operation, even though multiplying either of the time +span classes by a number is perfectly valid.
+Here is what can be done:
+Addition | +a TimeSpan or DateSpan can be added to DateTime resulting in +a new DateTime object and also 2 objects of the same +span class can be added together giving another object +of the same class. | +
Subtraction | +the same types of operations as above are allowed and, +additionally, a difference between two DateTime +objects can be taken and this will yield TimeSpan. | +
Multiplication | +a TimeSpan or DateSpan object can be multiplied by an +integer number resulting in an object of the same +type. | +
Unary minus | +a TimeSpan or DateSpan object may finally be negated +giving an interval of the same magnitude but of +opposite time direction. | +
Although the time is always stored internally in GMT, you will usually +work in the local time zone. Because of this, all DateTime +constructors and setters which take the broken down date assume that +these values are for the local time zone. Thus, DateTime(1, +DateTime.Jan, 1970) will not correspond to the DateTime Epoch unless +you happen to live in the UK.
+All methods returning the date components (year, month, day, hour, +minute, second...) will also return the correct values for the local +time zone by default. So, generally, doing the natural things will +lead to natural and correct results.
+If you only want to do this, you may safely skip the rest of this +section. However, if you want to work with different time zones, you +should read it to the end.
+In this (rare) case, you are still limited to the local time zone when +constructing DateTime objects, i.e. there is no way to construct a +DateTime corresponding to the given date in, say, Pacific Standard +Time. To do it, you will need to call ToTimezone or MakeTimezone +methods to adjust the date for the target time zone. There are also +special versions of these functions ToGMT and MakeGMT for the most +common case - when the date should be constructed in GMT.
+You also can just retrieve the value for some time zone without +converting the object to it first. For this you may pass TimeZone +argument to any of the methods which are affected by the time zone +(all methods getting date components and the date formatting ones, for +example). In particular, the Format() family of methods accepts a +TimeZone parameter and this allows to simply print time in any time +zone.
+To see how to do it, the last issue to address is how to construct a +TimeZone object which must be passed to all these methods. First of +all, you may construct it manually by specifying the time zone offset +in seconds from GMT, but usually you will just use one of the symbolic +time zone names and let the conversion constructor do the +job. I.e. you would just write
+wxDateTime dt(...whatever...); +printf("The time is %s in local time zone", dt.FormatTime().c_str()); +printf("The time is %s in GMT", dt.FormatTime(wxDateTime::GMT).c_str());
+DST (a.k.a. 'summer time') handling is always a delicate task which is +better left to the operating system which is supposed to be configured +by the administrator to behave correctly. Unfortunately, when doing +calculations with date outside of the range supported by the standard +library, we are forced to deal with these issues ourselves.
+Several functions are provided to calculate the beginning and end of +DST in the given year and to determine whether it is in effect at the +given moment or not, but they should not be considered as absolutely +correct because, first of all, they only work more or less correctly +for only a handful of countries (any information about other ones +appreciated!) and even for them the rules may perfectly well change in +the future.
+The time zone handling methods use these functions too, so they are +subject to the same limitations.
+[TODO]
+Not done yet.
+wxPython provides the following predefined ID constants:
+ID_ABORT +ID_ABOUT +ID_ANY +ID_APPLY +ID_BACKWARD +ID_CANCEL +ID_CLEAR +ID_CLOSE +ID_CLOSE_ALL +ID_CONTEXT_HELP +ID_COPY +ID_CUT +ID_DEFAULT +ID_DUPLICATE +ID_EXIT +ID_FILE1 +ID_FILE2 +ID_FILE3 +ID_FILE4 +ID_FILE5 +ID_FILE6 +ID_FILE7 +ID_FILE8 +ID_FILE9 +ID_FILTERLISTCTRL +ID_FIND +ID_FORWARD +ID_HELP +ID_HELP_COMMANDS +ID_HELP_CONTENTS +ID_HELP_CONTEXT +ID_HELP_PROCEDURES +ID_IGNORE +ID_MORE +ID_NEW +ID_NO +ID_NOTOALL +ID_OK +ID_OPEN +ID_PASTE +ID_PREVIEW +ID_PRINT +ID_PRINT_SETUP +ID_REDO +ID_RESET +ID_RETRY +ID_REVERT +ID_SAVE +ID_SAVEAS +ID_SELECTALL +ID_SEPARATOR +ID_SETUP +ID_STATIC +ID_TREECTRL +ID_UNDO +ID_YES +ID_YESTOALL
+The source document is named wxPythonManual.txt and can be found by +clicking the link at the bottom of this page (assuming you are viewing +the html file). It is written using a fantastic formatting convention +called reStructuredText. The wxPythonManual.html file is created +using the Docutils utilities, which can turn reStructuredText +documents into html, xml, pdf, and even OpenOffice files.
+Some items in the source text file look like this:
++.. This is text from the wxWindows documentation that needs to be + translated into something appropriate for the wxPython version. + The two dots followed by uniformly indented text turns this + paragraph into a reStructuredText comment, so it doesn't appear + in any output file, such as the html file. ++
They have been commented out and are awaiting editorial review and a +rewrite so that they make sense in the context of wxPython. Feel free +to send me suggestions for rewording these, or any other parts of this +document that you think need improving. I will be eternally grateful +to you and will show my gratitude by adding your name to the list of +contributors. (Contributors who also send me gifts of coffee, +chocolate, or currency will have their names listed in bold.)
+Individuals who contributed to this documentation (in order by last +name):
+This document began as a translation of the wxWindows documentation. +As such, it adheres to the same license, which is provided here:
++ wxWindows Free Documentation Licence, Version 3 + =============================================== + + Copyright (c) 1998 Julian Smart, Robert Roebling et al + + Everyone is permitted to copy and distribute verbatim copies + of this licence document, but changing it is not allowed. + + WXWINDOWS FREE DOCUMENTATION LICENCE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 1. Permission is granted to make and distribute verbatim copies of this + manual or piece of documentation provided any copyright notice and this + permission notice are preserved on all copies. + + 2. Permission is granted to process this file or document through a + document processing system and, at your option and the option of any third + party, print the results, provided a printed document carries a copying + permission notice identical to this one. + + 3. Permission is granted to copy and distribute modified versions of this + manual or piece of documentation under the conditions for verbatim + copying, provided also that any sections describing licensing conditions + for this manual, such as, in particular, the GNU General Public Licence, + the GNU Library General Public Licence, and any wxWindows Licence are + included exactly as in the original, and provided that the entire + resulting derived work is distributed under the terms of a permission + notice identical to this one. + + 4. Permission is granted to copy and distribute translations of this + manual or piece of documentation into another language, under the above + conditions for modified versions, except that sections related to + licensing, including this paragraph, may also be included in translations + approved by the copyright holders of the respective licence documents in + addition to the original English. + + WARRANTY DISCLAIMER + + 5. BECAUSE THIS MANUAL OR PIECE OF DOCUMENTATION IS LICENSED FREE OF CHARGE, + THERE IS NO WARRANTY FOR IT, TO THE EXTENT PERMITTED BY APPLICABLE LAW. + EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER + PARTIES PROVIDE THIS MANUAL OR PIECE OF DOCUMENTATION "AS IS" WITHOUT + WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A + PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF + THE MANUAL OR PIECE OF DOCUMENTATION IS WITH YOU. SHOULD THE MANUAL OR + PIECE OF DOCUMENTATION PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL + NECESSARY SERVICING, REPAIR OR CORRECTION. + + 6. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL + ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR + REDISTRIBUTE THE MANUAL OR PIECE OF DOCUMENTATION AS PERMITTED ABOVE, BE + LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR + CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE + MANUAL OR PIECE OF DOCUMENTATION (INCLUDING BUT NOT LIMITED TO LOSS OF + DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD + PARTIES OR A FAILURE OF A PROGRAM BASED ON THE MANUAL OR PIECE OF + DOCUMENTATION TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR + OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + + ++