X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c67daf87774c71ae9f73af9969008af220e52a11..180db9083613b9b6eca8451ee19553c6581f5505:/src/gtk/region.cpp?ds=sidebyside diff --git a/src/gtk/region.cpp b/src/gtk/region.cpp index 44019db140..b89afd3b4c 100644 --- a/src/gtk/region.cpp +++ b/src/gtk/region.cpp @@ -1,253 +1,800 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: region.cpp +// Name: gtk/region.cpp // Purpose: // Author: Robert Roebling -// Created: 01/02/98 -// Id: -// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem -// Licence: wxWindows licence +// Modified: VZ at 05.10.00: use Unshare(), comparison fixed +// Id: $Id$ +// Copyright: (c) 1998 Robert Roebling +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// +// ============================================================================ +// declarations +// ============================================================================ #ifdef __GNUG__ -#pragma implementation "region.h" + #pragma implementation "region.h" #endif +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + #include "wx/region.h" -//----------------------------------------------------------------------------- -// wxRegion -//----------------------------------------------------------------------------- +#include +#include + +// Unfortunately the new way of implementing the region iterator +// doesn't work with GTK+ 2.0 or above (can't access a Region in +// GdkPrivateRegion) +#ifdef __WXGTK20__ +#define OLDCODE 1 +#else +#define OLDCODE 0 +#endif + +#include "wx/log.h" + +// ---------------------------------------------------------------------------- +// wxRegionRefData: private class containing the information about the region +// ---------------------------------------------------------------------------- -class wxRegionRefData: public wxObjectRefData +class wxRegionRefData : public wxObjectRefData { - public: - - wxRegionRefData(void); - ~wxRegionRefData(void); - - public: +public: + wxRegionRefData(); + wxRegionRefData(const wxRegionRefData& refData); + virtual ~wxRegionRefData(); GdkRegion *m_region; +#if OLDCODE + wxList m_rects; +#endif }; -wxRegionRefData::wxRegionRefData(void) +// ---------------------------------------------------------------------------- +// macros +// ---------------------------------------------------------------------------- + +#define M_REGIONDATA ((wxRegionRefData *)m_refData) +#define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData)) + +IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject); +IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject); + +// ============================================================================ +// implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// wxRegionRefData +// ---------------------------------------------------------------------------- + +wxRegionRefData::wxRegionRefData() { - m_region = (GdkRegion *) NULL; + m_region = (GdkRegion *) NULL; } -wxRegionRefData::~wxRegionRefData(void) +wxRegionRefData::wxRegionRefData(const wxRegionRefData& refData) { - if (m_region) gdk_region_destroy( m_region ); +#ifdef __WXGTK20__ + m_region = gdk_region_copy(refData.m_region); +#else + m_region = gdk_region_new(); + GdkRegion *regCopy = gdk_regions_union(m_region, refData.m_region); + gdk_region_destroy(m_region); + m_region = regCopy; +#endif + +#if OLDCODE + wxNode *node = refData.m_rects.First(); + while (node) + { + wxRect *r = (wxRect*)node->Data(); + m_rects.Append( (wxObject*) new wxRect(*r) ); + node = node->Next(); + } +#endif } -//----------------------------------------------------------------------------- +wxRegionRefData::~wxRegionRefData() +{ + if (m_region) gdk_region_destroy( m_region ); + +#if OLDCODE + wxNode *node = m_rects.First(); + while (node) + { + wxRect *r = (wxRect*)node->Data(); + delete r; + node = node->Next(); + } +#endif +} + +// ---------------------------------------------------------------------------- +// wxRegion construction +// ---------------------------------------------------------------------------- #define M_REGIONDATA ((wxRegionRefData *)m_refData) -IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject); - -wxRegion::wxRegion( long x, long y, long w, long h ) +wxRegion::wxRegion() { - m_refData = new wxRegionRefData(); - GdkRegion *reg = gdk_region_new(); - GdkRectangle rect; - rect.x = x; - rect.y = y; - rect.width = w; - rect.height = h; - M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); - gdk_region_destroy( reg ); +} + +wxRegion::wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) +{ + m_refData = new wxRegionRefData(); + GdkRegion *reg = gdk_region_new(); + GdkRectangle rect; + rect.x = x; + rect.y = y; + rect.width = w; + rect.height = h; +#ifdef __WXGTK20__ + gdk_region_union_with_rect( reg, &rect ); + M_REGIONDATA->m_region = reg; +#else + M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); + gdk_region_destroy( reg ); +#endif +#if OLDCODE + M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) ); +#endif } wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight ) { - m_refData = new wxRegionRefData(); - GdkRegion *reg = gdk_region_new(); - GdkRectangle rect; - rect.x = topLeft.x; - rect.y = topLeft.y; - rect.width = bottomRight.x - rect.x; - rect.height = bottomRight.y - rect.y; - M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); - gdk_region_destroy( reg ); + m_refData = new wxRegionRefData(); + GdkRegion *reg = gdk_region_new(); + GdkRectangle rect; + rect.x = topLeft.x; + rect.y = topLeft.y; + rect.width = bottomRight.x - rect.x; + rect.height = bottomRight.y - rect.y; +#ifdef __WXGTK20__ + gdk_region_union_with_rect( reg, &rect ); + M_REGIONDATA->m_region = reg; +#else + M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); + gdk_region_destroy( reg ); +#endif +#if OLDCODE + M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) ); +#endif } wxRegion::wxRegion( const wxRect& rect ) { - m_refData = new wxRegionRefData(); - GdkRegion *reg = gdk_region_new(); - GdkRectangle g_rect; - g_rect.x = rect.x; - g_rect.y = rect.y; - g_rect.width = rect.width; - g_rect.height = rect.height; - M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect ); - gdk_region_destroy( reg ); + m_refData = new wxRegionRefData(); + GdkRegion *reg = gdk_region_new(); + GdkRectangle g_rect; + g_rect.x = rect.x; + g_rect.y = rect.y; + g_rect.width = rect.width; + g_rect.height = rect.height; +#ifdef __WXGTK20__ + gdk_region_union_with_rect( reg, &g_rect ); + M_REGIONDATA->m_region = reg; +#else + M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect ); + gdk_region_destroy( reg ); +#endif +#if OLDCODE + M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) ); +#endif } -wxRegion::wxRegion(void) +wxRegion::wxRegion( size_t n, const wxPoint *points, int fillStyle ) { - m_refData = new wxRegionRefData(); - M_REGIONDATA->m_region = gdk_region_new(); + GdkPoint *gdkpoints = new GdkPoint[n]; + for ( size_t i = 0 ; i < n ; i++ ) + { + gdkpoints[i].x = points[i].x; + gdkpoints[i].y = points[i].y; + } + + m_refData = new wxRegionRefData(); + + GdkRegion* reg = gdk_region_polygon + ( + gdkpoints, + n, + fillStyle == wxWINDING_RULE ? GDK_WINDING_RULE + : GDK_EVEN_ODD_RULE + ); + + M_REGIONDATA->m_region = reg; + + delete [] gdkpoints; } -wxRegion::~wxRegion(void) +wxRegion::~wxRegion() { } -void wxRegion::Clear(void) +bool wxRegion::operator==( const wxRegion& region ) { - UnRef(); - m_refData = new wxRegionRefData(); - M_REGIONDATA->m_region = gdk_region_new(); + // VZ: compare the regions themselves, not the pointers to ref data! + return gdk_region_equal(M_REGIONDATA->m_region, + M_REGIONDATA_OF(region)->m_region); } -bool wxRegion::Union( long x, long y, long width, long height ) +bool wxRegion::operator != ( const wxRegion& region ) { - GdkRectangle rect; - rect.x = x; - rect.y = y; - rect.width = width; - rect.height = height; - GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect ); - gdk_region_destroy( M_REGIONDATA->m_region ); - M_REGIONDATA->m_region = reg; - return TRUE; + return !(*this == region); +} + +void wxRegion::Unshare() +{ + if ( !m_refData ) + { + m_refData = new wxRegionRefData; + M_REGIONDATA->m_region = gdk_region_new(); + } + else if ( m_refData->GetRefCount() > 1 ) + { + wxRegionRefData *refData = new wxRegionRefData(*M_REGIONDATA); + UnRef(); + m_refData = refData; + } + //else: we're not shared +} + +// ---------------------------------------------------------------------------- +// wxRegion operations +// ---------------------------------------------------------------------------- + +void wxRegion::Clear() +{ + UnRef(); +} + +bool wxRegion::Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) +{ + GdkRectangle rect; + rect.x = x; + rect.y = y; + rect.width = width; + rect.height = height; + if (!m_refData) + { + m_refData = new wxRegionRefData(); + GdkRegion *reg = gdk_region_new(); +#ifdef __WXGTK20__ + gdk_region_union_with_rect( reg, &rect ); + M_REGIONDATA->m_region = reg; +#else + M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect ); + gdk_region_destroy( reg ); +#endif + } + else + { + Unshare(); + +#ifdef __WXGTK20__ + gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect ); +#else + GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect ); + gdk_region_destroy( M_REGIONDATA->m_region ); + M_REGIONDATA->m_region = reg; +#endif + } + +#if OLDCODE + M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) ); +#endif + + return TRUE; } bool wxRegion::Union( const wxRect& rect ) { - GdkRectangle g_rect; - g_rect.x = rect.x; - g_rect.y = rect.y; - g_rect.width = rect.width; - g_rect.height = rect.height; - GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect ); - gdk_region_destroy( M_REGIONDATA->m_region ); - M_REGIONDATA->m_region = reg; - return TRUE; + return Union( rect.x, rect.y, rect.width, rect.height ); } bool wxRegion::Union( const wxRegion& region ) { - GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() ); - gdk_region_destroy( M_REGIONDATA->m_region ); - M_REGIONDATA->m_region = reg; - return TRUE; + if (region.IsNull()) + return FALSE; + + Unshare(); + +#ifdef __WXGTK20__ + gdk_region_union( M_REGIONDATA->m_region, region.GetRegion() ); +#else + GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() ); + gdk_region_destroy( M_REGIONDATA->m_region ); + M_REGIONDATA->m_region = reg; +#endif + +#if OLDCODE + wxNode *node = region.GetRectList()->First(); + while (node) + { + wxRect *r = (wxRect*)node->Data(); + M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) ); + node = node->Next(); + } +#endif + + return TRUE; } -bool wxRegion::Intersect( long x, long y, long width, long height ) +bool wxRegion::Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) { - wxRegion reg( x, y, width, height ); - Intersect( reg ); - return TRUE; + wxRegion reg( x, y, width, height ); + + return Intersect( reg ); } bool wxRegion::Intersect( const wxRect& rect ) { - wxRegion reg( rect ); - Intersect( reg ); - return TRUE; + wxRegion reg( rect ); + return Intersect( reg ); +} + +// this helper function just computes the region intersection without updating +// the list of rectangles each region maintaints: this allows us to call it +// from Intersect() itself without going into infinite recursion as we would +// if we called Intersect() itself recursively +bool wxRegion::IntersectRegionOnly(const wxRegion& region) +{ + Unshare(); + +#ifdef __WXGTK20__ + gdk_region_intersect( M_REGIONDATA->m_region, region.GetRegion() ); +#else + GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() ); + gdk_region_destroy( M_REGIONDATA->m_region ); + M_REGIONDATA->m_region = reg; +#endif + + return TRUE; } bool wxRegion::Intersect( const wxRegion& region ) { - GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() ); - gdk_region_destroy( M_REGIONDATA->m_region ); - M_REGIONDATA->m_region = reg; - return TRUE; + if (region.IsNull()) + return FALSE; + + if (!m_refData) + { + m_refData = new wxRegionRefData(); + M_REGIONDATA->m_region = gdk_region_new(); + return TRUE; + } + + if ( !IntersectRegionOnly(region) ) + { + GetRectList()->Clear(); + + return FALSE; + } + + // we need to update the rect list as well +#if OLDCODE + wxList& list = *GetRectList(); + wxNode *node = list.First(); + while (node) + { + wxRect *r = (wxRect*)node->Data(); + + wxRegion regCopy = region; + if ( regCopy.IntersectRegionOnly(*r) ) + { + // replace the node with the intersection + *r = regCopy.GetBox(); + } + else + { + // TODO remove the rect from the list + r->width = 0; + r->height = 0; + } + + node = node->Next(); + } +#endif + return TRUE; } -bool wxRegion::Subtract( long x, long y, long width, long height ) +bool wxRegion::Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) { - wxRegion reg( x, y, width, height ); - Subtract( reg ); - return TRUE; + wxRegion reg( x, y, width, height ); + return Subtract( reg ); } bool wxRegion::Subtract( const wxRect& rect ) { - wxRegion reg( rect ); - Subtract( reg ); - return TRUE; + wxRegion reg( rect ); + return Subtract( reg ); } bool wxRegion::Subtract( const wxRegion& region ) { - GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() ); - gdk_region_destroy( M_REGIONDATA->m_region ); - M_REGIONDATA->m_region = reg; - return TRUE; + if (region.IsNull()) + return FALSE; + + if (!m_refData) + { + m_refData = new wxRegionRefData(); + M_REGIONDATA->m_region = gdk_region_new(); + } + + Unshare(); + +#ifdef __WXGTK20__ + gdk_region_subtract( M_REGIONDATA->m_region, region.GetRegion() ); +#else + GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() ); + gdk_region_destroy( M_REGIONDATA->m_region ); + M_REGIONDATA->m_region = reg; +#endif + + return TRUE; } -bool wxRegion::Xor( long x, long y, long width, long height ) +bool wxRegion::Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height ) { - wxRegion reg( x, y, width, height ); - Xor( reg ); - return TRUE; + wxRegion reg( x, y, width, height ); + return Xor( reg ); } bool wxRegion::Xor( const wxRect& rect ) { - wxRegion reg( rect ); - Xor( reg ); - return TRUE; + wxRegion reg( rect ); + return Xor( reg ); } bool wxRegion::Xor( const wxRegion& region ) { - GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() ); - gdk_region_destroy( M_REGIONDATA->m_region ); - M_REGIONDATA->m_region = reg; - return TRUE; + if (region.IsNull()) + return FALSE; + + if (!m_refData) + { + m_refData = new wxRegionRefData(); + M_REGIONDATA->m_region = gdk_region_new(); + } + else + { + Unshare(); + } + +#ifdef __WXGTK20__ + gdk_region_xor( M_REGIONDATA->m_region, region.GetRegion() ); +#else + GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() ); + gdk_region_destroy( M_REGIONDATA->m_region ); + M_REGIONDATA->m_region = reg; +#endif + +#if OLDCODE + wxNode *node = region.GetRectList()->First(); + while (node) + { + wxRect *r = (wxRect*)node->Data(); + M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) ); + node = node->Next(); + } +#endif + + return TRUE; } -void wxRegion::GetBox( long& x, long& y, long&w, long &h ) const +// ---------------------------------------------------------------------------- +// wxRegion tests +// ---------------------------------------------------------------------------- + +void wxRegion::GetBox( wxCoord &x, wxCoord &y, wxCoord &w, wxCoord &h ) const { - x = 0; - y = 0; - w = -1; - h = -1; + if ( m_refData ) + { + GdkRectangle rect; + gdk_region_get_clipbox( M_REGIONDATA->m_region, &rect ); + x = rect.x; + y = rect.y; + w = rect.width; + h = rect.height; + } + else + { + x = 0; + y = 0; + w = -1; + h = -1; + } } -wxRect wxRegion::GetBox(void) const +wxRect wxRegion::GetBox() const { - return wxRect( 0, 0, -1, -1 ); + wxCoord x, y, w, h; + GetBox( x, y, w, h ); + return wxRect( x, y, w, h ); } -bool wxRegion::Empty(void) const +bool wxRegion::Empty() const { - return gdk_region_empty( M_REGIONDATA->m_region ); + if (!m_refData) + return TRUE; + + return gdk_region_empty( M_REGIONDATA->m_region ); } -wxRegionContain wxRegion::Contains( long x, long y ) const +wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y ) const { - if (gdk_region_point_in( M_REGIONDATA->m_region, x, y )) - return wxInRegion; - else + if (!m_refData) + return wxOutRegion; + + if (gdk_region_point_in( M_REGIONDATA->m_region, x, y )) + return wxInRegion; + else + return wxOutRegion; +} + +wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const +{ + if (!m_refData) + return wxOutRegion; + + GdkRectangle rect; + rect.x = x; + rect.y = y; + rect.width = w; + rect.height = h; + GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect ); + switch (res) + { + case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion; + case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion; + case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion; + } return wxOutRegion; } -wxRegionContain wxRegion::Contains( long x, long y, long w, long h ) const +wxRegionContain wxRegion::Contains(const wxPoint& pt) const +{ + return Contains( pt.x, pt.y ); +} + +wxRegionContain wxRegion::Contains(const wxRect& rect) const { - GdkRectangle rect; - rect.x = x; - rect.y = y; - rect.width = w; - rect.height = h; - GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect ); - switch (res) - { - case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion; - case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion; - case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion; + return Contains( rect.x, rect.y, rect.width, rect.height ); +} + +GdkRegion *wxRegion::GetRegion() const +{ + if (!m_refData) + return (GdkRegion*) NULL; + + return M_REGIONDATA->m_region; +} + +wxList *wxRegion::GetRectList() const +{ +#if OLDCODE + if (!m_refData) + return (wxList*) NULL; + + return &(M_REGIONDATA->m_rects); +#else + return (wxList*) NULL; +#endif +} + +// ---------------------------------------------------------------------------- +// wxRegionIterator +// ---------------------------------------------------------------------------- + +#if OLDCODE + +wxRegionIterator::wxRegionIterator() +{ + Reset(); +} + +wxRegionIterator::wxRegionIterator( const wxRegion& region ) +{ + Reset(region); +} + +void wxRegionIterator::Reset( const wxRegion& region ) +{ + m_region = region; + Reset(); +} + +wxRegionIterator::operator bool () const +{ + return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number(); +} + +bool wxRegionIterator::HaveRects() const +{ + return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number(); +} + +void wxRegionIterator::operator ++ () +{ + if (HaveRects()) ++m_current; +} + +void wxRegionIterator::operator ++ (int) +{ + if (HaveRects()) ++m_current; +} + +wxCoord wxRegionIterator::GetX() const +{ + wxNode *node = m_region.GetRectList()->Nth( m_current ); + if (!node) return 0; + wxRect *r = (wxRect*)node->Data(); + return r->x; +} + +wxCoord wxRegionIterator::GetY() const +{ + wxNode *node = m_region.GetRectList()->Nth( m_current ); + if (!node) return 0; + wxRect *r = (wxRect*)node->Data(); + return r->y; +} + +wxCoord wxRegionIterator::GetW() const +{ + wxNode *node = m_region.GetRectList()->Nth( m_current ); + if (!node) return 0; + wxRect *r = (wxRect*)node->Data(); + return r->width; +} + +wxCoord wxRegionIterator::GetH() const +{ + wxNode *node = m_region.GetRectList()->Nth( m_current ); + if (!node) return 0; + wxRect *r = (wxRect*)node->Data(); + return r->height; +} + +#else + +// the following structures must match the private structures +// in X11 region code ( xc/lib/X11/region.h ) + +// this makes the Region type transparent +// and we have access to the region rectangles + +struct _XBox { + short x1, x2, y1, y2; +}; + +struct _XRegion { + long size , numRects; + _XBox *rects, extents; +}; + +class wxRIRefData: public wxObjectRefData +{ +public: + + wxRIRefData() : m_rects(0), m_numRects(0){} + ~wxRIRefData(); + + wxRect *m_rects; + size_t m_numRects; + + void CreateRects( const wxRegion& r ); +}; + +wxRIRefData::~wxRIRefData() +{ + delete m_rects; +} + +#include + +void wxRIRefData::CreateRects( const wxRegion& region ) +{ + if( m_rects ) + delete m_rects; + m_rects = 0; + m_numRects= 0; + GdkRegion *gdkregion= region.GetRegion(); + if( gdkregion ){ + Region r= ((GdkRegionPrivate *)gdkregion)->xregion; + if( r ){ + m_numRects= r->numRects; + if( m_numRects ) + { + m_rects= new wxRect[m_numRects]; + for( size_t i=0; irects[i]; + wxRect&wr= m_rects[i]; + wr.x = xr.x1; + wr.y = xr.y1; + wr.width = xr.x2-xr.x1; + wr.height= xr.y2-xr.y1; + } + } + } } - return wxOutRegion; } -GdkRegion *wxRegion::GetRegion(void) const +wxRegionIterator::wxRegionIterator() +{ + m_refData = new wxRIRefData(); + Reset(); +} + +wxRegionIterator::wxRegionIterator( const wxRegion& region ) +{ + m_refData = new wxRIRefData(); + Reset(region); +} + +void wxRegionIterator::Reset( const wxRegion& region ) +{ + m_region = region; + ((wxRIRefData*)m_refData)->CreateRects(region); + Reset(); +} + +bool wxRegionIterator::HaveRects() const +{ + return m_current < ((wxRIRefData*)m_refData)->m_numRects; +} + +wxRegionIterator::operator bool () const +{ + return HaveRects(); +} + +void wxRegionIterator::operator ++ () { - return M_REGIONDATA->m_region; + if (HaveRects()) ++m_current; } +void wxRegionIterator::operator ++ (int) +{ + if (HaveRects()) ++m_current; +} + +wxCoord wxRegionIterator::GetX() const +{ + if( !HaveRects() ) return 0; + return ((wxRIRefData*)m_refData)->m_rects[m_current].x; +} + +wxCoord wxRegionIterator::GetY() const +{ + if( !HaveRects() ) return 0; + return ((wxRIRefData*)m_refData)->m_rects[m_current].y; +} + +wxCoord wxRegionIterator::GetW() const +{ + if( !HaveRects() ) return -1; + return ((wxRIRefData*)m_refData)->m_rects[m_current].width; +} + +wxCoord wxRegionIterator::GetH() const +{ + if( !HaveRects() ) return -1; + return ((wxRIRefData*)m_refData)->m_rects[m_current].height; +} + +wxRect wxRegionIterator::GetRect() const +{ + wxRect r; + if( HaveRects() ) + r = ((wxRIRefData*)m_refData)->m_rects[m_current]; + + return r; +} + +#endif +