X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c638c3cd124465f1e8bdc1fb19caba5b35003e83..30d6c59b297f98ebda1d6c14e56f289bd3b02799:/samples/html/help/help.cpp?ds=sidebyside diff --git a/samples/html/help/help.cpp b/samples/html/help/help.cpp index 457fb96e0f..c1c2954466 100644 --- a/samples/html/help/help.cpp +++ b/samples/html/help/help.cpp @@ -1,31 +1,37 @@ - ///////////////////////////////////////////////////////////////////////////// -// Name: test.cpp -// Purpose: wxHtml testing example +// Name: help.cpp +// Purpose: wxHtml sample: help test +// Author: ? +// Modified by: +// Created: ? +// RCS-ID: $Id$ +// Copyright: (c) wxWidgets team +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ - #pragma implementation "help.cpp" - #pragma interface "help.cpp" -#endif - // For compilers that support precompilation, includes "wx/wx.h". -#include +#include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers +// need because it includes almost all "standard" wxWidgets headers #ifndef WX_PRECOMP - #include + #include "wx/wx.h" +#endif + +#include "wx/image.h" +#include "wx/html/helpfrm.h" +#include "wx/html/helpctrl.h" +#include "wx/filesys.h" +#include "wx/fs_zip.h" + +#ifndef __WXMSW__ + #include "../../sample.xpm" #endif -#include -#include -#include -#include // ---------------------------------------------------------------------------- // private classes @@ -33,102 +39,105 @@ // Define a new application type, each program should derive a class from wxApp - class MyApp : public wxApp - { - public: +class MyApp : public wxApp +{ +public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) - virtual bool OnInit(); - }; + virtual bool OnInit(); +}; // Define a new frame type: this is going to be our main frame - class MyFrame : public wxFrame - { - public: +class MyFrame : public wxFrame +{ +public: // ctor(s) - MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); + MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) - void OnQuit(wxCommandEvent& event); - void OnHelp(wxCommandEvent& event); - void OnClose(wxCloseEvent& event); - private: - wxHtmlHelpController help; - - // any class wishing to process wxWindows events must use this macro + void OnQuit(wxCommandEvent& event); + void OnHelp(wxCommandEvent& event); + void OnClose(wxCloseEvent& event); +private: + wxHtmlHelpController help; + + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() - }; +}; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands - enum - { +enum +{ // menu items - Minimal_Quit = 1, - Minimal_Help - }; + Minimal_Quit = 1, + Minimal_Help +}; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. - BEGIN_EVENT_TABLE(MyFrame, wxFrame) - EVT_MENU(Minimal_Quit, MyFrame::OnQuit) - EVT_MENU(Minimal_Help, MyFrame::OnHelp) - EVT_CLOSE(MyFrame::OnClose) - END_EVENT_TABLE() - - // Create a new application object: this macro will allow wxWindows to create - // the application object during program execution (it's better than using a - // static object for many reasons) and also declares the accessor function - // wxGetApp() which will return the reference of the right type (i.e. MyApp and - // not wxApp) - IMPLEMENT_APP(MyApp) - - // ============================================================================ - // implementation - // ============================================================================ - - // ---------------------------------------------------------------------------- - // the application class - // ---------------------------------------------------------------------------- - // `Main program' equivalent: the program execution "starts" here - bool MyApp::OnInit() - { - wxInitAllImageHandlers(); -#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB - wxFileSystem::AddHandler(new wxZipFSHandler); +BEGIN_EVENT_TABLE(MyFrame, wxFrame) + EVT_MENU(Minimal_Quit, MyFrame::OnQuit) + EVT_MENU(Minimal_Help, MyFrame::OnHelp) + EVT_CLOSE(MyFrame::OnClose) +END_EVENT_TABLE() + +// Create a new application object: this macro will allow wxWidgets to create +// the application object during program execution (it's better than using a +// static object for many reasons) and also declares the accessor function +// wxGetApp() which will return the reference of the right type (i.e. MyApp and +// not wxApp) +IMPLEMENT_APP(MyApp) + +// ============================================================================ +// implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// the application class +// ---------------------------------------------------------------------------- +// `Main program' equivalent: the program execution "starts" here +bool MyApp::OnInit() +{ + if ( !wxApp::OnInit() ) + return false; + + wxInitAllImageHandlers(); +#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB + wxFileSystem::AddHandler(new wxZipFSHandler); #endif - SetVendorName("wxWindows"); - SetAppName("wxHTMLHelp"); + SetVendorName(wxT("wxWidgets")); + SetAppName(wxT("wxHTMLHelp")); // Create the main application window - MyFrame *frame = new MyFrame("HTML Help Sample", - wxPoint(50, 50), wxSize(150, 50)); + MyFrame *frame = new MyFrame(_("HTML Help Sample"), + wxDefaultPosition, wxDefaultSize); // Show it and tell the application that it's our main window // @@@ what does it do exactly, in fact? is it necessary here? - frame->Show(TRUE); - SetTopWindow(frame); + frame->Show(true); + SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message - // loop and the application will run. If we returned FALSE here, the + // loop and the application will run. If we returned false here, the // application would exit immediately. - return TRUE; - } + return true; +} // ---------------------------------------------------------------------------- // main frame @@ -136,70 +145,60 @@ // frame constructor - MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) - : wxFrame((wxFrame *)NULL, -1, title, pos, size), - help(wxHF_DEFAULT_STYLE | wxHF_OPEN_FILES) - { +MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) + : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size), + help(wxHF_DEFAULT_STYLE | wxHF_OPEN_FILES) +{ + SetIcon(wxICON(sample)); + // create a menu bar - wxMenu *menuFile = new wxMenu; + wxMenu *menuFile = new wxMenu; - menuFile->Append(Minimal_Help, "&Help"); - menuFile->Append(Minimal_Quit, "E&xit"); + menuFile->Append(Minimal_Help, _("&Help")); + menuFile->Append(Minimal_Quit, _("E&xit")); // now append the freshly created menu to the menu bar... - wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append(menuFile, "&File"); + wxMenuBar *menuBar = new wxMenuBar; + menuBar->Append(menuFile, _("&File")); // ... and attach this menu bar to the frame - SetMenuBar(menuBar); - - help.UseConfig(wxConfig::Get()); - bool ret; -#ifdef __WXMAC__ - ret = help.AddBook(":helpfiles:testing.hhp"); -#else - help.SetTempDir("."); - ret = help.AddBook("helpfiles/testing.hhp"); -#endif - if (! ret) - wxMessageBox("Failed adding book helpfiles/testing.hhp"); -#ifdef __WXMAC__ - ret = help.AddBook(":helpfiles:another.hhp"); -#else - ret = help.AddBook("helpfiles/another.hhp"); -#endif - if (! ret) - wxMessageBox("Failed adding book helpfiles/another.hhp"); - } - - -// event handlers - - void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) - { - // TRUE is to force the frame to close - Close(TRUE); - } - - void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event)) - { - help.Display("Main page"); - } - - void MyFrame::OnClose(wxCloseEvent& event) - { - // Close the help frame; this will cause the config data to - // get written. - if ( help.GetFrame() ) // returns NULL if no help frame active - help.GetFrame()->Close(TRUE); - // now we can safely delete the config pointer - event.Skip(); - delete wxConfig::Set(NULL); - } + SetMenuBar(menuBar); + help.UseConfig(wxConfig::Get()); + bool ret; + help.SetTempDir(wxT(".")); + ret = help.AddBook(wxFileName(wxT("helpfiles/testing.hhp"), wxPATH_UNIX)); + if (! ret) + wxMessageBox(wxT("Failed adding book helpfiles/testing.hhp")); + ret = help.AddBook(wxFileName(wxT("helpfiles/another.hhp"), wxPATH_UNIX)); + if (! ret) + wxMessageBox(_("Failed adding book helpfiles/another.hhp")); +} +// event handlers +void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) +{ + // true is to force the frame to close + Close(true); +} + +void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event)) +{ + help.Display(wxT("Test HELPFILE")); +} + +void MyFrame::OnClose(wxCloseEvent& event) +{ + // Close the help frame; this will cause the config data to + // get written. + if ( help.GetFrame() ) // returns NULL if no help frame active + help.GetFrame()->Close(true); + // now we can safely delete the config pointer + event.Skip(); + delete wxConfig::Set(NULL); +}