X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c6151f2a94c8851e712755839106707a863c5449..7bdfb981a826d29e292738a27700543fa10d2bfb:/src/msw/dcclient.cpp?ds=sidebyside diff --git a/src/msw/dcclient.cpp b/src/msw/dcclient.cpp index 748fe83850..0093ebeaa5 100644 --- a/src/msw/dcclient.cpp +++ b/src/msw/dcclient.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "dcclient.h" #endif @@ -156,7 +156,11 @@ void wxClientDC::InitDC() // in wxUniv build we must manually do some DC adjustments usually // performed by Windows for us -#ifdef __WXUNIVERSAL__ + // + // we also need to take the menu/toolbar manually into account under + // Windows CE because they're just another control there, not anything + // special as usually under Windows +#if defined(__WXUNIVERSAL__) || defined(__WXWINCE__) wxPoint ptOrigin = m_canvas->GetClientAreaOrigin(); if ( ptOrigin.x || ptOrigin.y ) { @@ -166,7 +170,7 @@ void wxClientDC::InitDC() // clip the DC to avoid overwriting the non client area SetClippingRegion(wxPoint(0, 0), m_canvas->GetClientSize()); -#endif // __WXUNIVERSAL__ +#endif // __WXUNIVERSAL__ || __WXWINCE__ } wxClientDC::~wxClientDC() @@ -232,7 +236,7 @@ wxPaintDC::wxPaintDC(wxWindow *canvas) else // not in cache, create a new one { m_hDC = (WXHDC)::BeginPaint(GetHwndOf(m_canvas), &g_paintStruct); - if (m_hDC) + if (m_hDC) ms_cache.Add(new wxPaintDCInfo(m_canvas, this)); } @@ -293,11 +297,10 @@ wxPaintDCInfo *wxPaintDC::FindInCache(size_t *index) const // find the entry for this DC in the cache (keyed by the window) WXHDC wxPaintDC::FindDCInCache(wxWindow* win) { - wxPaintDCInfo *info = NULL; size_t nCache = ms_cache.GetCount(); for ( size_t n = 0; n < nCache; n++ ) { - info = &ms_cache[n]; + wxPaintDCInfo *info = &ms_cache[n]; if ( info->hwnd == win->GetHWND() ) { return info->hdc; @@ -310,15 +313,11 @@ WXHDC wxPaintDC::FindDCInCache(wxWindow* win) * wxPaintDCEx */ +// TODO: don't duplicate wxPaintDC code here!! + wxPaintDCEx::wxPaintDCEx(wxWindow *canvas, WXHDC dc) : saveState(0) { -#ifdef __WXDEBUG__ - if ( !dc ) - { - wxFAIL_MSG( wxT("wxPaintDCEx requires an existing device context") ); - return; - } -#endif // __WXDEBUG__ + wxCHECK_RET( dc, wxT("wxPaintDCEx requires an existing device context") ); m_canvas = canvas;