X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c4b64a941e03ea4c2c88233b750a5054552698c3..99d82720737ebf91d3a387d53dd0cf6c8cf9a643:/include/wx/thread.h diff --git a/include/wx/thread.h b/include/wx/thread.h index dcc5ed8b43..999d4f9166 100644 --- a/include/wx/thread.h +++ b/include/wx/thread.h @@ -22,11 +22,6 @@ #if wxUSE_THREADS -// Windows headers define it -#ifdef Yield - #undef Yield -#endif - // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- @@ -209,25 +204,33 @@ private: // in order to avoid any overhead under platforms where critical sections are // just mutexes make all wxCriticalSection class functions inline -#if !defined(__WXMSW__) && !defined(__WXMAC__) +#if !defined(__WXMSW__) #define wxCRITSECT_IS_MUTEX 1 - #define wxCRITSECT_INLINE inline + #define wxCRITSECT_INLINE WXEXPORT inline #else // MSW #define wxCRITSECT_IS_MUTEX 0 #define wxCRITSECT_INLINE #endif // MSW/!MSW +enum wxCriticalSectionType +{ + // recursive critical section + wxCRITSEC_DEFAULT, + + // non-recursive critical section + wxCRITSEC_NON_RECURSIVE +}; + // you should consider wxCriticalSectionLocker whenever possible instead of // directly working with wxCriticalSection class - it is safer class WXDLLIMPEXP_BASE wxCriticalSection { public: // ctor & dtor - wxCRITSECT_INLINE wxCriticalSection(); + wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT ); wxCRITSECT_INLINE ~wxCriticalSection(); - // enter the section (the same as locking a mutex) wxCRITSECT_INLINE void Enter(); @@ -261,8 +264,6 @@ private: wxCritSectBuffer m_buffer; }; -#elif defined(__WXMAC__) - void *m_critRegion ; #endif // Unix&OS2/Win32 DECLARE_NO_COPY_CLASS(wxCriticalSection) @@ -270,7 +271,8 @@ private: #if wxCRITSECT_IS_MUTEX // implement wxCriticalSection using mutexes - inline wxCriticalSection::wxCriticalSection() { } + inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType ) + : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { } inline wxCriticalSection::~wxCriticalSection() { } inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } @@ -452,7 +454,7 @@ public: // Sleep during the specified period of time in milliseconds // - // NB: at least under MSW worker threads can not call ::wxSleep()! + // This is the same as wxMilliSleep(). static void Sleep(unsigned long milliseconds); // get the number of system CPUs - useful with SetConcurrency() @@ -504,7 +506,7 @@ public: // does it! // // will fill the rc pointer with the thread exit code if it's !NULL - wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL); + wxThreadError Delete(ExitCode *rc = NULL); // waits for a joinable thread to finish and returns its exit code // @@ -553,10 +555,8 @@ public: // identifies a thread inside a process wxThreadIdType GetId() const; - // called when the thread exits - in the context of this thread - // - // NB: this function will not be called if the thread is Kill()ed - virtual void OnExit() { } + wxThreadKind GetKind() const + { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; } // Returns true if the thread was asked to terminate: this function should // be called by the thread from time to time, otherwise the main thread @@ -580,6 +580,11 @@ private: wxThread(const wxThread&); wxThread& operator=(const wxThread&); + // called when the thread exits - in the context of this thread + // + // NB: this function will not be called if the thread is Kill()ed + virtual void OnExit() { } + friend class wxThreadInternal; // the (platform-dependent) thread class implementation @@ -628,20 +633,19 @@ class WXDLLIMPEXP_BASE wxThreadHelper private: void KillThread() { - // If detached thread is about to finish, it will set - // m_thread to NULL so don't delete it then - // But if KillThread is called before detached thread - // sets it to NULL, then the thread object still - // exists and can be killed + // If wxThreadHelperThread is detached and is about to finish, it will + // set m_thread to NULL so don't delete it then. + // But if KillThread is called before wxThreadHelperThread (in detached mode) + // sets it to NULL, then the thread object still exists and can be killed wxCriticalSectionLocker locker(m_critSection); - + if ( m_thread ) { m_thread->Kill(); - + if ( m_kind == wxTHREAD_JOINABLE ) delete m_thread; - + m_thread = NULL; } } @@ -654,12 +658,18 @@ public: // destructor deletes m_thread virtual ~wxThreadHelper() { KillThread(); } +#if WXWIN_COMPATIBILITY_2_8 + wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) ); +#endif + // create a new thread (and optionally set the stack size on platforms that // support/need that), call Run() to start it - wxThreadError Create(unsigned int stackSize = 0) + wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE, + unsigned int stackSize = 0) { KillThread(); + m_kind = kind; m_thread = new wxThreadHelperThread(*this, m_kind); return m_thread->Create(stackSize); @@ -673,9 +683,9 @@ public: wxThread *GetThread() const { wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection); - + wxThread* thread = m_thread; - + return thread; } @@ -683,24 +693,29 @@ protected: wxThread *m_thread; wxThreadKind m_kind; wxCriticalSection m_critSection; // To guard the m_thread variable - + friend class wxThreadHelperThread; }; +#if WXWIN_COMPATIBILITY_2_8 +inline wxThreadError wxThreadHelper::Create(unsigned int stackSize) +{ return CreateThread(m_kind, stackSize); } +#endif + // call Entry() in owner, put it down here to avoid circular declarations inline void *wxThreadHelperThread::Entry() { void * const result = m_owner.Entry(); - + wxCriticalSectionLocker locker(m_owner.m_critSection); - + // Detached thread will be deleted after returning, so make sure // wxThreadHelper::GetThread will not return an invalid pointer. // And that wxThreadHelper::KillThread will not try to kill // an already deleted thread if ( m_owner.m_kind == wxTHREAD_DETACHED ) m_owner.m_thread = NULL; - + return result; } @@ -732,11 +747,12 @@ inline void wxMutexGuiLeave() { } // macros for entering/leaving critical sections which may be used without // having to take them inside "#if wxUSE_THREADS" -#define wxENTER_CRIT_SECT(cs) -#define wxLEAVE_CRIT_SECT(cs) -#define wxCRIT_SECT_DECLARE(cs) -#define wxCRIT_SECT_DECLARE_MEMBER(cs) -#define wxCRIT_SECT_LOCKER(name, cs) +// (the implementation uses dummy structs to force semicolon after the macro) +#define wxENTER_CRIT_SECT(cs) do {} while (0) +#define wxLEAVE_CRIT_SECT(cs) do {} while (0) +#define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs +#define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs +#define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name // if there is only one thread, it is always the main one inline bool wxIsMainThread() { return true; } @@ -778,7 +794,7 @@ public: #if wxUSE_THREADS -#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__OS2__) || defined(__EMX__) +#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__) // unlock GUI if there are threads waiting for and lock it back when // there are no more of them - should be called periodically by the main // thread @@ -793,7 +809,7 @@ public: // return true if the main thread is waiting for some other to terminate: // wxApp then should block all "dangerous" messages extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread(); -#endif // MSW, Mac, OS/2 +#endif // MSW, OS/2 #endif // wxUSE_THREADS