X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c4912010a97555e06b4a7c103123132e754c036c..f7040b5fe68379e9bc7824aaffa834ae146c4084:/include/wx/mac/setup0.h diff --git a/include/wx/mac/setup0.h b/include/wx/mac/setup0.h index 4af40eb0b6..542f2580c8 100644 --- a/include/wx/mac/setup0.h +++ b/include/wx/mac/setup0.h @@ -14,7 +14,6 @@ /* --- start common options --- */ - // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- @@ -131,7 +130,7 @@ // Default is 1 if supported by the compiler. // // Recommended setting: 1, set to 0 if your programs never crash -#define wxUSE_STACKWALKER 0 +#define wxUSE_STACKWALKER 1 // Set this to 1 to compile in wxDebugReport class which allows you to create // and optionally upload to your web site a debug report consisting of back @@ -162,22 +161,6 @@ #define wxUSE_UNICODE 0 #endif -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode -// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. -// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see -// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note -// that you will have to modify the makefiles to include unicows.lib import -// library as the first library (see installation instructions in install.txt -// to learn how to do it when building the library or samples). -// -// If your compiler doesn't have unicows.lib, you can get a version of it at -// http://libunicows.sourceforge.net -// -// Default is 0 -// -// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) -#define wxUSE_UNICODE_MSLU 0 - // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without // compiling the program in Unicode mode. More precisely, it will be possible // to construct wxString from a wide (Unicode) string and convert any wxString @@ -270,7 +253,7 @@ // Use standard C++ streams if 1. If 0, use wxWin streams implementation only. #define wxUSE_STD_IOSTREAM 0 -// Enable converion to standard C++ string if 1. +// Enable conversion to standard C++ string if 1. #define wxUSE_STD_STRING 0 // ---------------------------------------------------------------------------- @@ -490,20 +473,6 @@ // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 -// Use QuickTime -// -// Default is 0 -// -// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0 -#define wxUSE_QUICKTIME 0 - -// Use DirectShow (requires linkage to strmiids.lib) -// -// Default is 0 -// -// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0 -#define wxUSE_DIRECTSHOW 0 - // Use GStreamer for Unix (req a lot of dependancies) // // Default is 0 @@ -984,7 +953,7 @@ #define wxODBC_FWD_ONLY_CURSORS 1 // Default is 0. Set to 1 to use the deprecated classes, enum types, function, -// member variables. With a setting of 1, full backward compatability with the +// member variables. With a setting of 1, full backward compatibility with the // 2.0.x release is possible. It is STRONGLY recommended that this be set to 0, // as future development will be done only on the non-deprecated // functions/classes/member variables/etc. @@ -1074,9 +1043,6 @@ #undef wxUSE_STD_IOSTREAM // CS: I have to set this to 0 now, as shared builds are having problems #define wxUSE_STD_IOSTREAM 0 - - #undef wxUSE_STACKWALKER - #define wxUSE_STACKWALKER 0 #endif // things not implemented under Mac @@ -1089,6 +1055,9 @@ #undef wxUSE_TOGGLEBTN #define wxUSE_TOGGLEBTN 0 +#undef wxUSE_STACKWALKER +#define wxUSE_STACKWALKER 0 + // wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to // embed the Safari browser control // 0 by default because of Jaguar compatibility problems @@ -1098,6 +1067,11 @@ // Set to 0 for no libmspack #define wxUSE_LIBMSPACK 0 +// native toolbar does not support embedding controls yet, please test by setting to 1 +#define wxMAC_USE_NATIVE_TOOLBAR 0 + + + #endif // _WX_SETUP_H_