X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c45a644eda9a0c6309090d8450780ca37faed9c8..788519c6055dc2290c40fb1569d2889d8ef8e76b:/BuildCVS.txt?ds=inline diff --git a/BuildCVS.txt b/BuildCVS.txt index 71ee27375c..7c14fd12ce 100644 --- a/BuildCVS.txt +++ b/BuildCVS.txt @@ -2,111 +2,168 @@ How to build the sources from CVS ------------------------------------------------------------------------ +Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac +etc. alongside these instructions. + I) Windows using plain makefiles ---------------------------------------- -a) Using the GNU MinGW32 or GNU CygWin32 compilers +a) If using Microsoft Visual C++ 5.0 or 6.0 + +Ensure that the command-line compiler and tools (including +nmake) are installed and ready to run. Depending on your +installation there may be a batch file (named something like +VCVARS32.BAT) that needs to be run to set correct environment +varaibles and PATH entries. + +Continue with item c) below. -You'll need the compiler itself which is available from - http://www.cygwin.com +b) If using the GNU Mingw32 or GNU Cygwin32 compilers -When using MingW32 you'll need GNU make which is part of -part of the CygWin32 toolchain and is also available as -a stand alone port without the infamous Cygwin.dll from +You can get Mingw32 from http://www.mingw.org - http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32 +Cygwin32 is available at http://www.cygwin.com -The makefile has small problems with Cygwin´s tools -so it is recommended not to use these (but MingGW32 -and its make.exe). +The makefile might have small problems with Cygwin's tools +so it is recommended to use Mingw32 and its toolchain instead +if possible. -> Set your path so that it includes the directory where your compiler and tools reside --> Assume that you installed the wxWindows sources + +-> If your are using an old Mingw32 version (gcc-2.95 or older), + you might need to fix some headers with the patches contained + in the wxWin\Mingw32-gcc295.patches file. PLEASE APPLY THESE + PATCHES BY HAND! There are apparently a few different versions + of the headers floating around. Note that these patches are + not needed if you are using Mingw32 gcc-2.95.2 or newer. + +-> Edit wx/src/makeg95.env and set the MINGW32 variable at the top of + the file to either 1 (you have Mingw32) or 0 (you have Cygwin32). + If using MINGW32, also set the MINGW32VERSION variable + appropiately. + + +c) Build instructions + +-> Assumming that you installed the wxWindows sources into c:\wxWin --> Copy c:\wxWin\include\wx\msw\setup0.h +-> Copy c:\wxWin\include\wx\msw\setup0.h to c:\wxWin\include\wx\msw\setup.h -> Edit c:\wxWin\include\wx\msw\setup.h so that - most features are enabled (i.e. defined to 1) with - #define wxUSE_SOCKETS 0 - #define wxUSE_HTML 0 + most features are enabled (i.e. defined to 1), for example: + #define wxUSE_ODBC 0 + #define wxUSE_SOCKETS 1 + #define wxUSE_HTML 1 #define wxUSE_THREADS 1 #define wxUSE_FS_INET 0 - #define wxUSE_FS_ZIP 0 + #define wxUSE_FS_ZIP 1 #define wxUSE_BUSYINFO 1 #define wxUSE_DYNLIB_CLASS 1 #define wxUSE_ZIPSTREAM 1 - #define wxUSE_JPEGLIB 1 - #define wxUSE_PNGLIB 1 + #define wxUSE_LIBJPEG 1 + #define wxUSE_LIBPNG 1 - and disable iostreams with + and std iostreams are disabled with #define wxUSE_STD_IOSTREAM 0 + -> type: cd c:\wxWin\src\msw --> type: make -f makefile.g95 - -II) Unix using plain makefiles. ----------------------------------------- +-> type: make -f makefile.g95 (if using GNU tools) +or type: nmake -f makefile.vc (if using MS VC++) + +d) Borland (including free command line tools) + Download tools from http://www.borland.com/downloads/ + + See docs/msw/install.txt for details; in brief + +-> type set WXWIN=c:\wxwindows +-> type set BCCDIR=c:\progra~1\borland\cb4 +-> type cd %WXWIN%\include\wx +-> type copy msw\setup0.h setup.h +-> type cd %WXWIN%\src\msw +-> type make -f makefile.b32 + +II) Unix ports +-------------- + +Building wxGTK or wxMotif completely without configure +won't ever work, but there is now a new makefile system +that works without libtool and automake, using only +configure to create what is needed. + +In order to create configure, you need to have the +GNU autoconf package (version 2.13 or 2.14) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). Set WXWIN environment variable to the base directory such -as ~/wxWindows +as ~/wxWindows (this is actually not really needed). -> type: export WXWIN=~/wxWindows - -Edit ~/wxWindows/src/make.env as you wish. --> type: cd ~/wxWindows/src/gtk --> type: cp ./setup0.h setup.h --> type: make -f makefile.unx gtk --> pray +-> type: md mybuild +-> type: cd mybuild +-> type: ../configure --with-motif +or type: ../configure --with-gtk +-> type: make +-> type: su +-> type: make install +-> type: ldconfig +-> type: exit + +Call configure with --disable-shared to create a static +library. Calling "make uninstall" will remove the installed +library and "make dist" will create a distribution (not +yet complete). III) Windows using configure ---------------------------------------- Take a look at Unix->Windows cross compiling. With minor modifications, this should work in Windows if you've got the cygnus -utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed. +utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed. See http://www.cygnus.com for these programs, or go straight to their -ftp server at ftp://sourceware.cygnus.com/pub/cygwin/. +ftp server at ftp://sourceware.cygnus.com/pub/cygwin/. -Of course, you can also build the library using plain makefiles (see +Of course, you can also build the library using plain makefiles (see section I). -IV) Unix using configure +IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x) ---------------------------------------- -a) You have all the newest and greatest GNU tools installed on your system -and in the same directory hierachy (e.g. either all tools in /usr or all -in /usr/local), these tools are: -- GNU libtool 1.2e (1.3 doesn't work here) -- GNU autoconf 2.13 (including autoheader 2.13) -- GNU automake 1.4 (including aclocal 1.4) -and possibly but not forcibly -- GNU make 3.76.1 -- GNU C++ (EGCS) +Refer to the readme.txt and install.txt files in docs/mac to build +wxWindows under Classic Mac OS using CodeWarrior. --> Go to the base directory --> type: ./autogen.sh +If you are checking out the CVS sources using cvs under Mac OS X and +compiling under Classic Mac OS: -b) You don't know what autos are and have no driver's licence anyway: +- make sure that all text files have a Mac OS type of 'TEXT' otherwise + CodeWarrior may ignore them. Checking out the CVS sources using cvs + under Mac OS X creates untyped files which can lead to compilation + errors under CodeWarrior which are hard to track down. --> Go to the testconf directory --> type: ./apply +- convert the xml files to CodeWarrior binary projects using the supplied + AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3) -a+b) Then proceed in either case with: +V) MacOS X using configure and the Developer Tools +---------------------------------------- --> Choose a directory name that seems fit for building wxWindows, e.g. mybuild --> Go the base directory --> type: mkdir mybuild --> type: cd mybuild --> type: ../configure --with-gtk -or type: ../configure --with-motif -or type: ../configure --with-wine --> type make --> drink lots of coffee and go shopping +You need to have the Developer Tools installed. If this is not the case, +you will need to register at the Apple Developer web site (this is a free +registration) in order to download the Developer Tools installer. +In order to create configure, you need to have the +GNU autoconf package (version 2.13 or 2.14) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). -V) MacOS ----------------------------------------- +-> type: mkdir macbuild +-> type: cd macbuild +-> type: ../configure --with-mac +or type: ../configure +-> type: make VI) OS/2 ---------------------------------------- @@ -116,8 +173,10 @@ VII) Unix->Windows cross-compiling using configure First you'll need a cross-compiler; linux glibc binaries of mingw32 and cygwin32 (both based on egcs) can be found at -ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can -compile one yourself. Check the relevant FAQs. +ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries, +based on the latest MinGW release can be found at +http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html +Otherwise you can compile one yourself. [ A Note about cygwin32 and mingw32: the main difference is that cygwin32 binaries are always linked against cygwin.dll. This dll encapsulates most @@ -135,49 +194,73 @@ sure that your configure setup is basically sound.) To cross compile the windows library, do -> cd win32 +(or whatever you called it) Now run configure. There are two ways to do this --> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \ - --enable-dnd=no +-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw where --build= should read whatever platform you're building on. Configure will notice that build and host platforms differ, and automatically prepend -i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). -The other way to run configure is by specifying the names of the binaries +i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). +The other way to run configure is by specifying the names of the binaries yourself: -> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \ DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \ - ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no + ../configure --host=i586-mingw32 --with-mingw (all assuming you're using mingw32) -Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers. - -Configure will conclude that shared libraries are out of the question and -opt for a static one. I haven't looked into DLL creation yet. +By default this will compile a DLL, if you want a static library, +specify --disable-shared. -Type --> make -C src +Type +-> make and wait, wait, wait. Don't leave the room, because the minute you do there will be a compile error :-) -If this is successful, try building the minimal sample: +NB: if you are using a very old compiler you risk to get quite a few warnings + about "ANSI C++ forbids implicit conversion from 'void *'" in all places + where va_arg macro is used. This is due to a bug in (some versions of) + mingw32 headers which may be corrected by upgrading your compier, + otherwise you might edit the file + + ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h + + (instead of egcs-2.91.57 you may have something different), searching for + the lines + +/* Define __gnuc_va_list. */ + +#ifndef __GNUC_VA_LIST +#define __GNUC_VA_LIST +#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__) +typedef char *__gnuc_va_list; +#else +typedef void *__gnuc_va_list; +#endif +#endif + + and adding "|| defined(_WIN32)" to the list of platforms on which + __gnuc_va_list is char *. + +If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib +( or just libwx_msw.a if you opted for a static build ). +Now try building the minimal sample: + -> cd samples/minimal -> make --> mv minimal minimal.exe -and run it with wine, for example +and run it with wine, for example (or copy to a Windows box) -> wine minimal.exe If all is well, do an install; from win32 -> make install -Native and cross-compiled installations can co-exist peacefully -(as long as their widget sets differ), except for wx-config. You might +Native and cross-compiled installations can co-exist peacefully +(as long as their widget sets differ), except for wx-config. You might want to rename the cross-compiled one to i586-mingw32-wx-config, or something. Cross-compiling TODO: --------------------- -- resource compiling must be done manually for now (should/can we link the +- resource compiling must be done manually for now (should/can we link the default wx resources into libwx_msw.a?) [ No we can't; the linker won't link it in... you have to supply an object file ] -- dynamic libraries - static executables are HUGE -- there must be room for improvement.