X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c40158e40b45fd22c7a166ce1743345fb4d4a4d3..783e0c6d48080587b9d2c52dfe4d442682119a0d:/include/wx/os2/setup0.h diff --git a/include/wx/os2/setup0.h b/include/wx/os2/setup0.h index 9e92174947..ad19c53316 100644 --- a/include/wx/os2/setup0.h +++ b/include/wx/os2/setup0.h @@ -150,10 +150,6 @@ // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // -// Unicode is currently only fully supported under Windows NT/2000/XP -// (Windows 9x doesn't support it and the programs compiled in Unicode mode -// will not run under 9x -- but see wxUSE_UNICODE_MSLU below). -// // Default is 0 // // Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP) @@ -161,22 +157,6 @@ #define wxUSE_UNICODE 0 #endif -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode -// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. -// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see -// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note -// that you will have to modify the makefiles to include unicows.lib import -// library as the first library (see installation instructions in install.txt -// to learn how to do it when building the library or samples). -// -// If your compiler doesn't have unicows.lib, you can get a version of it at -// http://libunicows.sourceforge.net -// -// Default is 0 -// -// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) -#define wxUSE_UNICODE_MSLU 0 - // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without // compiling the program in Unicode mode. More precisely, it will be possible // to construct wxString from a wide (Unicode) string and convert any wxString @@ -489,20 +469,6 @@ // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 -// Use QuickTime -// -// Default is 0 -// -// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0 -#define wxUSE_QUICKTIME 0 - -// Use DirectShow (requires linkage to strmiids.lib) -// -// Default is 0 -// -// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0 -#define wxUSE_DIRECTSHOW 0 - // Use GStreamer for Unix (req a lot of dependancies) // // Default is 0 @@ -1091,14 +1057,6 @@ // (just use Windows printing). #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 -// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for -// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native -// miniframes support instead. -// -// Default is 0 for (most) Win32 (systems), 1 for Win16 -// -#define wxUSE_ITSY_BITSY 0 - // Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH // which allows to put more than ~32Kb of text in it even under Win9x (NT // doesn't have such limitation). @@ -1165,9 +1123,6 @@ // NB: all settings in this section are obsolete and should not be used/changed // at all, they will disappear -// Set to 1 to use PenWindows -#define wxUSE_PENWINDOWS 0 - // Define 1 to use bitmap messages. #define wxUSE_BITMAP_MESSAGE 1