X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c2f12218ce9231e0d21a0d5516fcaa7df3e0a2a0..e91e1e3d5cab263883c1cee1689c898b8f7c4ecd:/include/wx/animdecod.h diff --git a/include/wx/animdecod.h b/include/wx/animdecod.h index 4e89b4f9e9..58177e68fd 100644 --- a/include/wx/animdecod.h +++ b/include/wx/animdecod.h @@ -2,7 +2,6 @@ // Name: wx/animdecod.h // Purpose: wxAnimationDecoder // Author: Francesco Montorsi -// CVS-ID: $Id$ // Copyright: (c) 2006 Francesco Montorsi // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -12,13 +11,14 @@ #include "wx/defs.h" -#if wxUSE_STREAMS && wxUSE_GIF +#if wxUSE_STREAMS #include "wx/colour.h" #include "wx/gdicmn.h" +#include "wx/log.h" +#include "wx/stream.h" -class WXDLLIMPEXP_BASE wxInputStream; -class WXDLLIMPEXP_CORE wxImage; +class WXDLLIMPEXP_FWD_CORE wxImage; /* @@ -30,15 +30,15 @@ class WXDLLIMPEXP_CORE wxImage; wxAnimationDecoders always load an input stream using some optimized format to store it which is format-depedent. This allows to store a (possibly big) animation using a format which is a good compromise between required memory - and time required to blit in on the screen. + and time required to blit it on the screen. - 2) wxAnimationDecoders contain the animation data in some internal var. + 2) wxAnimationDecoders contain the animation data in some internal variable. That's why they derive from wxObjectRefData: they are data which can be shared. 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame in wxImage format; the viceversa cannot be done. - 4) wxAnimationDecoders are decoders only, thus do not support save features. + 4) wxAnimationDecoders are decoders only, thus they do not support save features. 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation) as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for @@ -61,11 +61,11 @@ enum wxAnimationDisposal // Do not dispose. The graphic is to be left in place. wxANIM_DONOTREMOVE = 0, - // Restore to background color. The area used by the graphic must be + // Restore to background color. The area used by the graphic must be // restored to the background color. wxANIM_TOBACKGROUND = 1, - // Restore to previous. The decoder is required to restore the area + // Restore to previous. The decoder is required to restore the area // overwritten by the graphic with what was there prior to rendering the graphic. wxANIM_TOPREVIOUS = 2 }; @@ -84,59 +84,87 @@ enum wxAnimationType // wxAnimationDecoder class // -------------------------------------------------------------------------- -class WXDLLEXPORT wxAnimationDecoder : public wxObjectRefData +class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData { -protected: - wxSize m_szAnimation; - size_t m_nFrames; +public: + wxAnimationDecoder() + { + m_nFrames = 0; + } - // this is the colour to use for the wxANIM_TOBACKGROUND disposal. - // if not specified by the animation, it's set to wxNullColour - wxColour m_background; + virtual bool Load( wxInputStream& stream ) = 0; + + bool CanRead( wxInputStream& stream ) const + { + // NOTE: this code is the same of wxImageHandler::CallDoCanRead + + if ( !stream.IsSeekable() ) + return false; // can't test unseekable stream + + wxFileOffset posOld = stream.TellI(); + bool ok = DoCanRead(stream); + + // restore the old position to be able to test other formats and so on + if ( stream.SeekI(posOld) == wxInvalidOffset ) + { + wxLogDebug(wxT("Failed to rewind the stream in wxAnimationDecoder!")); + + // reading would fail anyhow as we're not at the right position + return false; + } + + return ok; + } + + virtual wxAnimationDecoder *Clone() const = 0; + virtual wxAnimationType GetType() const = 0; + + // convert given frame to wxImage + virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0; -public: // frame specific data getters + + // frame specific data getters // not all frames may be of the same size; e.g. GIF allows to // specify that between two frames only a smaller portion of the // entire animation has changed. - virtual wxSize GetFrameSize(size_t frame) const = 0; + virtual wxSize GetFrameSize(unsigned int frame) const = 0; // the position of this frame in case it's not as big as m_szAnimation // or wxPoint(0,0) otherwise. - virtual wxPoint GetFramePosition(size_t frame) const = 0; + virtual wxPoint GetFramePosition(unsigned int frame) const = 0; // what should be done after displaying this frame. - virtual wxAnimationDisposal GetDisposalMethod(size_t frame) const = 0; + virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0; // the number of milliseconds this frame should be displayed. // if returns -1 then the frame must be displayed forever. - virtual long GetDelay(size_t frame) const = 0; + virtual long GetDelay(unsigned int frame) const = 0; + + // the transparent colour for this frame if any or wxNullColour. + virtual wxColour GetTransparentColour(unsigned int frame) const = 0; // get global data wxSize GetAnimationSize() const { return m_szAnimation; } wxColour GetBackgroundColour() const { return m_background; } - size_t GetFrameCount() const { return m_nFrames; } - -public: - wxAnimationDecoder() - { - m_background = wxNullColour; - m_nFrames = 0; - } - ~wxAnimationDecoder() {} + unsigned int GetFrameCount() const { return m_nFrames; } +protected: + // checks the signature of the data in the given stream and returns true if it + // appears to be a valid animation format recognized by the animation decoder; + // this function should modify the stream current position without taking care + // of restoring it since CanRead() will do it. + virtual bool DoCanRead(wxInputStream& stream) const = 0; - virtual bool Load( wxInputStream& stream ) = 0; - virtual bool CanRead( wxInputStream& stream ) const = 0; - - virtual wxAnimationDecoder *Clone() const = 0; - virtual wxAnimationType GetType() const = 0; + wxSize m_szAnimation; + unsigned int m_nFrames; - // convert given frame to wxImage - virtual bool ConvertToImage(size_t frame, wxImage *image) const = 0; + // this is the colour to use for the wxANIM_TOBACKGROUND disposal. + // if not specified by the animation, it's set to wxNullColour + wxColour m_background; }; +#endif // wxUSE_STREAMS -#endif // wxUSE_STREAM && wxUSE_GIF #endif // _WX_ANIMDECOD_H