X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c2f12218ce9231e0d21a0d5516fcaa7df3e0a2a0..c7c6e54baed01937426239dd38164ee0326fa172:/src/gtk/animate.cpp diff --git a/src/gtk/animate.cpp b/src/gtk/animate.cpp index 1eb6239e95..e3c6b9dc00 100644 --- a/src/gtk/animate.cpp +++ b/src/gtk/animate.cpp @@ -12,7 +12,7 @@ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" -#if wxUSE_ANIMATIONCTRL +#if wxUSE_ANIMATIONCTRL && !defined(__WXUNIVERSAL__) #include "wx/animate.h" @@ -59,6 +59,13 @@ wxAnimation::wxAnimation(const wxAnimation& that) g_object_ref(m_pixbuf); } +wxAnimation::wxAnimation(GdkPixbufAnimation *p) +{ + m_pixbuf = p; + if ( m_pixbuf ) + g_object_ref(m_pixbuf); +} + wxAnimation& wxAnimation::operator=(const wxAnimation& that) { if (this != &that) @@ -117,7 +124,6 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) // connect to loader signals g_signal_connect(loader, "area-updated", G_CALLBACK(gdk_pixbuf_area_updated), this); - //m_bLoadComplete = false; guchar buf[2048]; while (stream.IsOk()) { @@ -139,7 +145,6 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) wxLogDebug(wxT("Could not close the loader")); return false; } - //m_bLoadComplete = true; // wait until we get the last area_updated signal return true; @@ -180,7 +185,7 @@ BEGIN_EVENT_TABLE(wxAnimationCtrl, wxAnimationCtrlBase) EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer) END_EVENT_TABLE() -wxAnimationCtrl::wxAnimationCtrl() +void wxAnimationCtrl::Init() { m_anim = NULL; m_iter = NULL; @@ -213,12 +218,9 @@ bool wxAnimationCtrl::Create( wxWindow *parent, wxWindowID id, m_parent->DoAddChild( this ); PostCreation(size); - SetBestSize(size); + SetInitialSize(size); - m_anim = NULL; - m_iter = NULL; - m_bPlaying = false; - if (anim != wxNullAnimation) + if (anim.IsOk()) SetAnimation(anim); // init the timer used for animation @@ -262,16 +264,9 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation &anim) if (!this->HasFlag(wxAC_NO_AUTORESIZE)) FitToAnimation(); - - // display first frame - gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget), - gdk_pixbuf_animation_get_static_image(m_anim)); - } - else - { - // we need to clear the control to the background colour - ClearToBackgroundColour(); } + + DisplayStaticImage(); } void wxAnimationCtrl::FitToAnimation() @@ -283,9 +278,7 @@ void wxAnimationCtrl::FitToAnimation() h = gdk_pixbuf_animation_get_height(m_anim); // update our size to fit animation - //if (w > 0 && h > 0) -// gtk_widget_set_size_request(m_widget, w, h); - SetSize(w, h); + SetSize(w, h); } void wxAnimationCtrl::ResetAnim() @@ -327,6 +320,50 @@ void wxAnimationCtrl::Stop() if (IsPlaying()) m_timer.Stop(); m_bPlaying = false; + + ResetIter(); + DisplayStaticImage(); +} + +void wxAnimationCtrl::DisplayStaticImage() +{ + wxASSERT(!IsPlaying()); + + // m_bmpStaticReal will be updated only if necessary... + UpdateStaticImage(); + + if (m_bmpStaticReal.IsOk()) + { + // show inactive bitmap + GdkBitmap *mask = (GdkBitmap *) NULL; + if (m_bmpStaticReal.GetMask()) + mask = m_bmpStaticReal.GetMask()->GetBitmap(); + + if (m_bmpStaticReal.HasPixbuf()) + { + gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget), + m_bmpStaticReal.GetPixbuf()); + } + else + { + gtk_image_set_from_pixmap(GTK_IMAGE(m_widget), + m_bmpStaticReal.GetPixmap(), mask); + } + } + else + { + if (m_anim) + { + // even if not clearly documented, gdk_pixbuf_animation_get_static_image() + // always returns the first frame of the animation + gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget), + gdk_pixbuf_animation_get_static_image(m_anim)); + } + else + { + ClearToBackgroundColour(); + } + } } bool wxAnimationCtrl::IsPlaying() const @@ -361,8 +398,6 @@ void wxAnimationCtrl::ClearToBackgroundColour() guint32 col = (clr.Red() << 24) | (clr.Green() << 16) | (clr.Blue() << 8); gdk_pixbuf_fill(newpix, col); - wxLogDebug(wxT("Clearing to background %s"), clr.GetAsString().c_str()); - gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget), newpix); g_object_unref(newpix); } @@ -374,7 +409,13 @@ bool wxAnimationCtrl::SetBackgroundColour( const wxColour &colour ) // Thus we clear the GtkImage contents to the background colour... if (!wxControl::SetBackgroundColour(colour)) return false; - ClearToBackgroundColour(); + + // if not playing the change must take place immediately but + // remember that the inactive bitmap has higher priority over the background + // colour; DisplayStaticImage() will handle that + if ( !IsPlaying() ) + DisplayStaticImage(); + return true; }