X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c2d48b36a65f1f9adda42027cc02d7ace47890dc..2ad495fb65c1bf8eaf28037384b9426e217049b6:/docs/html/faqmsw.htm diff --git a/docs/html/faqmsw.htm b/docs/html/faqmsw.htm index 7cf90ae7ec..5a117ed58c 100644 --- a/docs/html/faqmsw.htm +++ b/docs/html/faqmsw.htm @@ -2,7 +2,7 @@
-+wxWidgets can be used to develop and deliver applications on Windows 95, Windows 98, Windows NT, +Windows 2000, Windows XP, and Windows Vista. A Windows CE +port is also available (see below).
-wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, -we have not forgotten users of 16-bit Windows. Most features -work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. -However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig -class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit -makefiles to see what other files have been left out. -
-16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. +16-bit compilation is only supported for wxWidgets 2.4 and previous versions, +using Visual C++ 1.5 and Borland BC++ 4 to 5.
-wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from Willows, -although TWIN32 is still in a preliminary state. The resulting executables are -Unix binaries that work with the TWIN32 Windows API emulator.
+wxWidgets for Windows will also compile on Unix with gcc using Wine from WineHQ. +The resulting executables are Unix binaries that work with the Wine Windows API emulator.
-You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting +You can also compile wxWidgets for Windows on Unix with Cygwin or Mingw32, resulting in executables that will run on Windows. So in theory you could write your applications -using wxGTK or wxMotif, then check/debug your wxWindows for Windows -programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, +using wxGTK or wxMotif, then check/debug your wxWidgets for Windows +programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32, without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.
+This port supports Pocket PC 2002/2003 and MS Smartphone 2002/2003, using +Embedded Visual C++ 3 or 4. For further information, see the wxMSW section in +the wxWidgets Reference Manual, and also the wxEmbedded page.
+ +For versions of wxWidgets below 2.5, you need to provide the manifest +explicitly, as follows.
+ In the same directory as you have your executable (e.g. foo.exe) you put a file called foo.exe.manifest in which you have something like the following: @@ -122,10 +123,6 @@ line:
1 24 "winxp.manifest" -In wxWindows 2.5, this will be in the wx/msw/wx.rc and -so will happen automatically so long as you include wx.rc -in your own .rc file.
- For an explanation of this syntax, please see this article. @@ -133,35 +130,34 @@ article.
-There is a linking problem with Symantec C++ which I hope someone can help solve. -
-
+for wxWidgets samples.
Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and the debugger is nowhere near up to VC++'s quality. The IDE isn't great.
-C++Builder's power isn't really used with wxWindows since it needs integration with its -own class library (VCL). For wxWindows, I've only used it with makefiles, in which case +C++Builder's power isn't really used with wxWidgets since it needs integration with its +own class library (VCL). For wxWidgets, I've only used it with makefiles, in which case it's almost identical to BC++ 5.0 (the same makefiles can be used).
You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's @@ -174,45 +170,42 @@ Watcom C++ is a little slow and the debugger is not really up to today's sta Among the free compilers the best choice seem to be Borland C++ command line tools and mingw32 (port of gcc to Win32). Both of them are supported by -wxWindows. +wxWidgets. However BC++ has trouble compiling large executables statically, +so you need to dynamically link the wxWidgets libraries.
- -"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets -(I mean DBCS, that's not Unicode). First you have to install Japanese support on your Win2K system -and choose for ANSI translation -HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western). -Then you can see all the funny Japanese letters under wxWindows too.
+Yes, Unicode is fully supported under Windows NT/2000 and there is limited +support for it under Windows 9x using MSLU. +
-In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong -letters. +
+For Japanese under Win2000, it seems that wxWidgets has no problems working +with double byte char sets (meaning DBCS, not Unicode). First you have to +install Japanese support on your Win2K system and choose for ANSI translation +HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 +(default is 1252 for Western). Then you can see all the Japanese letters in +wxWidgets applications. +
-
-With a DLL approach, and with different versions and configurations of wxWindows +With a DLL approach, and with different versions and configurations of wxWidgets needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, negating the point of using DLLs. Of course, this is not a problem just associated with -wxWindows! +wxWidgets!
@@ -225,24 +218,39 @@ use DLLs. Another good compression tool (probably better than Petite) is
+for the enormous increase in productivity you get with wxWidgets is almost always well worth it.
If you have a really large executable compiled with MinGW (for example 20MB) then
-you need to configure wxWindows to compile without debugging information: see
+you need to configure wxWidgets to compile without debugging information: see
docs/msw/install.txt for details. You may find that using configure instead
of makefile.g95 is easier, particularly since you can maintain debug and
release versions of the library simultaneously, in different directories.
-Also, run 'strip' after linking to remove all traces of debug info.
+Also, run 'strip' after linking to remove all traces of debug info.
-
+
+
+lib/vc_lib/mswd
+
+or if building the static Release library, lib/vc_lib/msw.
+
+See also the wxWiki Contents
+for more information.
+
+
-
+
+For 2.4.x, there is a system written by Vadim Zeitlin that
generates the makefiles from templates using tmake.
-Here are Vadim's notes:
+Here are Vadim's notes on tmake:
-So now adding a new file to wxWindows is as easy as modifying filelist.txt
+So now adding a new file to wxWidgets is as easy as modifying filelist.txt
(and Makefile.ams for Unix ports) and regenerating the makefiles - no
need to modify all files manually any more.
@@ -370,11 +382,11 @@ I don't need it and can't test it, but it should be trivial to create
one from vc6.t - probably the only things to change would be the
version number in the very beginning and the /Z option - VC5 doesn't
support edit-and=continue). This is not an officially supported way
-of building wxWindows (that is, nobody guarantees that it will work),
+of building wxWidgets (that is, nobody guarantees that it will work),
but it has been very useful to me and I hope it will be also for
-others. To generate wxWindows.dsp run
+others. To generate wxWidgets.dsp run
-
+
Then just include this project in any workspace or open it from VC IDE
and it will create a new workspace for you.
@@ -388,13 +400,13 @@ directory by 10 (and the number of files to be maintained too).
-
First, you can use wxRegKey directly, for example:
@@ -485,11 +497,78 @@ bool myGlobalConfig::Write (const wxString& key, const wxString& value)
+
+
+Of course, another possibility is to always use only the Windows cvs client
+and to avoid this problem completely.
+
+
+
+To avoid problems, you must use the same one for all
+components of your project. wxWindows uses multithread safe DLL version of the
+CRT which is a good choice but may be problematic when distributing your
+applications if you don't include the CRT DLL in your installation -- in this
+case you may decide to switch to using a static CRT version. If you build with
+wxUSE_THREADS == 0 you may also use the non MT-safe version as it is
+slightly smaller and faster.
+
+But the most important thing is to use the same CRT setting for
+all components of your project.
+
+Is wxWindows compatible with MFC?
+Is wxWidgets compatible with MFC?
-There is a sample which demonstrates MFC and wxWindows code co-existing in the same
-application. However, don't expect to be able to enable wxWindows windows with OLE-2
+There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
+application. However, don't expect to be able to enable wxWidgets windows with OLE-2
functionality using MFC.Why do I get errors about setup.h not being found?
+
+When you build the wxWidgets library, setup.h is copied
+from include/wx/msw/setup.h to e.g. lib/vc_msw/mswd/wx/setup.h (the path
+depends on the configuration you're building). So you need to add
+this include path if building using the static Debug library:Why do I get errors about FooBarA when I only use FooBar in my program?
If you get errors like
@@ -272,30 +280,31 @@ The most common cause of this problem is the memory debugging settings in
setting wxUSE_GLOBAL_MEMORY_OPERATORS and
wxUSE_DEBUG_NEW_ALWAYS to 0 in this file
How do I port MFC applications to wxWindows?
+How do I port MFC applications to wxWidgets?
-Set up your interface from scratch using wxWindows (especially wxDesigner --
+Set up your interface from scratch using wxWidgets (especially wxDesigner
+or DialogBlocks --
it'll save you a lot of time) and when you have a shell prepared, you can start
'pouring in' code from the MFC app, with appropriate
modifications. This is the approach I have used, and I found
it very satisfactory. A two-step process then - reproduce the bare
interface first, then wire it up afterwards. That way you deal
with each area of complexity separately. Don't try to think MFC
-and wxWindows simultaneously from the beginning - it is easier to
+and wxWidgets simultaneously from the beginning - it is easier to
reproduce the initial UI by looking at the behaviour of the MFC
app, not its code.
Why do I sometimes get bizarre crash problems using VC++ 5/6?
Some crash problems can be due to inconsistent compiler
-options (and of course this isn't limited to wxWindows).
+options (and of course this isn't limited to wxWidgets).
If strange/weird/impossible things start to happen please
check (dumping IDE project file as makefile and doing text comparison
if necessary) that the project settings, especially the list of defined
@@ -308,16 +317,19 @@ Editor, in Release mode with optimizations on. If in doubt,
switch off optimisations, although this will result in much
larger executables. It seems possible that the library can be created with
strong optimization, so long as the application is not strongly
-optimized. For example, in wxWindows project, set to 'Minimum
+optimized. For example, in wxWidgets project, set to 'Minimum
Size'. In Dialog Editor project, set to 'Customize: Favor Small
Code' (and no others). This will then work.How are the wxWindows makefiles edited under Windows?
+How are the wxWidgets makefiles edited under Windows?
-As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
+wxWidgets 2.5.x and above uses Bakefile to generate makefiles, which
+is described in technical note 16 under docs/tech in your distribution.
To use these new makefiles, you don't need anything (but see below).
@@ -360,7 +372,7 @@ files to be compiled. Some of them are only compiled in 16/32 bit mode.
Some other are only compiled with some compilers (others can't compile
them) - all this info is contained in this file.
tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp
tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp
How do you use VC++'s memory leak checking instead of that in wxWindows?
+How do you use VC++'s memory leak checking instead of that in wxWidgets?
Vadim Zeitlin:
On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very
-beginning of the program. In wxWindows, this is done automatically when
+beginning of the program. In wxWidgets, this is done automatically when
compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
is included from app.cpp which then calls wxCrtSetDbgFlag() without any
@@ -431,7 +443,7 @@ Currently this is not possible because the wxConfig family of classes is
supposed to deal with per-user application configuration data, and HKLM is
only supposed to be writeable by a user with Administrator privileges. In theory,
only installers should write to HKLM. This is still a point debated by the
-wxWindows developers. There are at least two ways to work around it if you really
+wxWidgets developers. There are at least two ways to work around it if you really
need to write to HKLM.
Is MS Active Accessibility supported?
-This is being worked on. Please see this page
+This is being worked on. Please see this page
for the current status.
Why does Visual C++ complain about corrupted project files?
+
+If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
+client or downloaded a daily snapshot in .tar.gz format, it is likely
+that the project files have Unix line endings (LF) instead of the DOS ones (CR
+LF). However all versions of Visual C++ up to and including 7.1 can only open
+the files with the DOS line endings, so you must transform the files to this
+format using any of the thousands ways to do it.
+Visual C++ gives errors about multiply defined symbols, what can I do?
+
+If you get errors like this
+
+
+MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj)
+
+
+when linking your project, this means that you used different versions of CRT
+(C Run-Time) library for wxWindows (or possibly another library) and the main
+project. Visual C++ provides static or dynamic and multithread safe or not
+versions of CRT for each of debug and release builds, for a total of 8
+libraries. You can choose among them by going to the "Code generation"
+page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7.
+Why do I get compilation errors when using wxWidgets with DirectShow?
+
+If you get errors when including Microsoft DirectShow or DirectDraw headers,
+the following message from Peter Whaite could help:
+
+> This causes compilation errors within DirectShow:
+>
+> wxutil.h(125) : error C2065: 'EXECUTE_ASSERT' : undeclared identifier
+> amfilter.h(1099) : error C2065: 'ASSERT' : undeclared identifier
+
+The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0
+in my case) to '#pragma once' the contents of
+DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
+is defined, then wxdebug.h doesn't get included, and the assert macros
+don't get defined. You have to #undef __WXDEBUG__ before including the
+directshow baseclass's <streams.h>.
+
+
+
+How do I handle Windows messages in my wxWidgets program?
+
+To handle a Windows message you need to override a virtual
+MSWWindowProc() method in a wxWindow-derived class. You should then
+test if nMsg parameter is the message you need to process and perform
+the necessary action if it is or call the base class method otherwise.
+
+