X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c2ca375c5620209d77a88d2d378bdcdedbc82e7e..f0f03f324281e2a2eb137f532295dc2bcaa120d3:/src/msw/basemsw.cpp diff --git a/src/msw/basemsw.cpp b/src/msw/basemsw.cpp index e033e2be88..4981322259 100644 --- a/src/msw/basemsw.cpp +++ b/src/msw/basemsw.cpp @@ -25,15 +25,18 @@ #endif #ifndef WX_PRECOMP + #include "wx/event.h" #endif //WX_PRECOMP #include "wx/apptrait.h" +#include "wx/evtloop.h" #include "wx/msw/private/timer.h" // MBN: this is a workaround for MSVC 5: if it is not #included in // some wxBase file, wxRecursionGuard methods won't be exported from // wxBase.dll, and MSVC 5 will give linker errors #include "wx/recguard.h" +#include "wx/crt.h" #include "wx/msw/private.h" // ============================================================================ @@ -49,21 +52,6 @@ WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread) // wxConsoleAppTraits implementation // ============================================================================ -void wxConsoleAppTraits::AlwaysYield() -{ - // we need to use special logic to deal with WM_PAINT: as this pseudo - // message is generated automatically as long as there are invalidated - // windows belonging to this thread, we'd never return if we waited here - // until we have no more of them left. OTOH, this message is always the - // last one in the queue, so we can safely return as soon as we detect it - MSG msg; - while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) - { - if ( msg.message == WM_PAINT ) - break; - } -} - void *wxConsoleAppTraits::BeforeChildWaitLoop() { // nothing to do here @@ -81,15 +69,31 @@ bool wxConsoleAppTraits::DoMessageFromThreadWait() return true; } -wxTimerImpl * -wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer) +#if wxUSE_TIMER + +wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer) { return new wxMSWTimerImpl(timer); } +#endif // wxUSE_TIMER + +wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop() +{ +#if wxUSE_CONSOLE_EVENTLOOP + return new wxEventLoop(); +#else // !wxUSE_CONSOLE_EVENTLOOP + return NULL; +#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP +} + WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread) { return DoSimpleWaitForThread(hThread); } +bool wxConsoleAppTraits::WriteToStderr(const wxString& text) +{ + return wxFprintf(stderr, "%s", text) != -1; +}