X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c22ace4dff0629aa55f5afb9fa7d77334d27409b..6178debcd342963974dbdce6ac2ddb2fbe89e42a:/src/osx/carbon/dcscreen.cpp diff --git a/src/osx/carbon/dcscreen.cpp b/src/osx/carbon/dcscreen.cpp index 0777c55d52..6ce0de678a 100644 --- a/src/osx/carbon/dcscreen.cpp +++ b/src/osx/carbon/dcscreen.cpp @@ -30,10 +30,14 @@ IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl) wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) : wxWindowDCImpl( owner ) { +#if wxOSX_USE_COCOA_OR_CARBON CGRect cgbounds ; cgbounds = CGDisplayBounds(CGMainDisplayID()); m_width = (wxCoord)cgbounds.size.width; m_height = (wxCoord)cgbounds.size.height; +#else + wxDisplaySize( &m_width, &m_height ); +#endif #if wxOSX_USE_COCOA_OR_IPHONE SetGraphicsContext( wxGraphicsContext::Create() ); #else @@ -52,14 +56,18 @@ wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) : wxScreenDCImpl::~wxScreenDCImpl() { - delete m_graphicContext; - m_graphicContext = NULL; + wxDELETE(m_graphicContext); #if wxOSX_USE_COCOA_OR_IPHONE #else DisposeWindow((WindowRef) m_overlayWindow ); #endif } +#if wxOSX_USE_IPHONE +// Apple has allowed usage of this API as of 15th Dec 2009w +extern CGImageRef UIGetScreenImage(); +#endif + // TODO Switch to CGWindowListCreateImage for 10.5 and above wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const @@ -72,22 +80,26 @@ wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height); CGContextRef context = (CGContextRef)bmp.GetHBITMAP(); - + CGContextSaveGState(context); - + CGContextTranslateCTM( context, 0, m_height ); CGContextScaleCTM( context, 1, -1 ); - + if ( subrect ) srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ; - + CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect); - + wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot.")); - + CGContextDrawImage(context, srcRect, image); + CGImageRelease(image); + CGContextRestoreGState(context); +#else + // TODO implement using UIGetScreenImage, CGImageCreateWithImageInRect, CGContextDrawImage #endif return bmp; }