X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c1dc9f8394c1488ad8e7d945e6f943f7b34554ce..7e08bc5acd8ee4e2f0756f50bf98937a118f9951:/include/wx/app.h diff --git a/include/wx/app.h b/include/wx/app.h index 07a9758ad3..8a6a135df9 100644 --- a/include/wx/app.h +++ b/include/wx/app.h @@ -19,18 +19,20 @@ #include "wx/event.h" // for the base class #include "wx/build.h" +#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv #include "wx/init.h" // we must declare wxEntry() #include "wx/intl.h" // for wxLayoutDirection -class WXDLLIMPEXP_BASE wxAppConsole; -class WXDLLIMPEXP_BASE wxAppTraits; -class WXDLLIMPEXP_BASE wxCmdLineParser; -class WXDLLIMPEXP_BASE wxLog; -class WXDLLIMPEXP_BASE wxMessageOutput; +class WXDLLIMPEXP_FWD_BASE wxAppConsole; +class WXDLLIMPEXP_FWD_BASE wxAppTraits; +class WXDLLIMPEXP_FWD_BASE wxCmdLineParser; +class WXDLLIMPEXP_FWD_BASE wxEventLoopBase; +class WXDLLIMPEXP_FWD_BASE wxLog; +class WXDLLIMPEXP_FWD_BASE wxMessageOutput; #if wxUSE_GUI - class WXDLLEXPORT wxEventLoop; - struct WXDLLIMPEXP_CORE wxVideoMode; + struct WXDLLIMPEXP_FWD_CORE wxVideoMode; + class WXDLLIMPEXP_FWD_CORE wxWindow; #endif // ---------------------------------------------------------------------------- @@ -51,15 +53,15 @@ enum }; // ---------------------------------------------------------------------------- -// wxAppConsole: wxApp for non-GUI applications +// wxAppConsoleBase: wxApp for non-GUI applications // ---------------------------------------------------------------------------- -class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler +class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler { public: // ctor and dtor - wxAppConsole(); - virtual ~wxAppConsole(); + wxAppConsoleBase(); + virtual ~wxAppConsoleBase(); // the virtual functions which may/must be overridden in the derived class @@ -86,7 +88,7 @@ public: // This is the replacement for the normal main(): all program work should // be done here. When OnRun() returns, the programs starts shutting down. - virtual int OnRun() = 0; + virtual int OnRun(); // This is only called if OnInit() returned true so it's a good place to do // any cleanup matching the initializations done there. @@ -123,6 +125,19 @@ public: } void SetAppName(const wxString& name) { m_appName = name; } + // set/get the application display name: the display name is the name + // shown to the user in titles, reports, etc while the app name is + // used for paths, config, and other places the user doesn't see + // + // so the app name could be myapp while display name could be "My App" + wxString GetAppDisplayName() const + { + return m_appDisplayName.empty() ? GetAppName().Capitalize() + : m_appDisplayName; + } + + void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; } + // set/get the app class name wxString GetClassName() const { return m_className; } void SetClassName(const wxString& name) { m_className = name; } @@ -131,6 +146,19 @@ public: const wxString& GetVendorName() const { return m_vendorName; } void SetVendorName(const wxString& name) { m_vendorName = name; } + // set/get the vendor display name: the display name is shown + // in titles/reports/dialogs to the user, while the vendor name + // is used in some areas such as wxConfig, wxStandardPaths, etc + const wxString& GetVendorDisplayName() const + { + return m_vendorDisplayName.empty() ? GetVendorName() + : m_vendorDisplayName; + } + void SetVendorDisplayName(const wxString& name) + { + m_vendorDisplayName = name; + } + // cmd line parsing stuff // ---------------------- @@ -170,9 +198,16 @@ public: // either should be configurable by the user (then he can change the // default behaviour simply by overriding CreateTraits() and returning his // own traits object) or which is GUI/console dependent as then wxAppTraits - // allows us to abstract the differences behind the common façade + // allows us to abstract the differences behind the common facade wxAppTraits *GetTraits(); + // this function provides safer access to traits object than + // wxTheApp->GetTraits() during startup or termination when the global + // application object itself may be unavailable + // + // of course, it still returns NULL in this case and the caller must check + // for it + static wxAppTraits *GetTraitsIfExists(); // event processing functions // -------------------------- @@ -186,7 +221,21 @@ public: // had been already processed or won't be processed at all, respectively virtual int FilterEvent(wxEvent& event); + // return true if we're running event loop, i.e. if the events can + // (already) be dispatched + static bool IsMainLoopRunning(); + #if wxUSE_EXCEPTIONS + // execute the functor to handle the given event + // + // this is a generalization of HandleEvent() below and the base class + // implementation of CallEventHandler() still calls HandleEvent() for + // compatibility for functors which are just wxEventFunctions (i.e. methods + // of wxEvtHandler) + virtual void CallEventHandler(wxEvtHandler *handler, + wxEventFunctor& functor, + wxEvent& event) const; + // call the specified handler on the given object with the given event // // this method only exists to allow catching the exceptions thrown by any @@ -197,27 +246,38 @@ public: wxEvent& event) const; // Called when an unhandled C++ exception occurs inside OnRun(): note that - // the exception type is lost by now, so if you really want to handle the - // exception you should override OnRun() and put a try/catch around - // MainLoop() call there or use OnExceptionInMainLoop() - virtual void OnUnhandledException() { } + // the main event loop has already terminated by now and the program will + // exit, if you need to really handle the exceptions you need to override + // OnExceptionInMainLoop() + virtual void OnUnhandledException(); + + // Function called if an uncaught exception is caught inside the main + // event loop: it may return true to continue running the event loop or + // false to stop it (in the latter case it may rethrow the exception as + // well) + virtual bool OnExceptionInMainLoop(); + #endif // wxUSE_EXCEPTIONS - // process all events in the wxPendingEvents list -- it is necessary to - // call this function to process posted events. This happens during each - // event loop iteration in GUI mode but if there is no main loop, it may be - // also called directly. + + // wxEventLoop redirections + // ------------------------ + + virtual void SuspendProcessingOfPendingEvents(); + virtual void ResumeProcessingOfPendingEvents(); virtual void ProcessPendingEvents(); + bool HasPendingEvents() const; + + virtual bool Pending(); + virtual bool Dispatch(); - // doesn't do anything in this class, just a hook for GUI wxApp - virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; } + virtual int MainLoop(); + virtual void ExitMainLoop(); - // make sure that idle events are sent again - virtual void WakeUpIdle() { } + bool Yield(bool onlyIfNeeded = false); - // this is just a convenience: by providing its implementation here we - // avoid #ifdefs in the code using it - static bool IsMainLoopRunning() { return false; } + virtual void WakeUpIdle(); + virtual bool ProcessIdle(); // debugging support @@ -269,37 +329,62 @@ public: // command line arguments (public for backwards compatibility) - int argc; - wxChar **argv; + int argc; + + // this object is implicitly convertible to either "char**" (traditional + // type of argv parameter of main()) or to "wchar_t **" (for compatibility + // with Unicode build in previous wx versions and because the command line + // can, in pr +#if wxUSE_UNICODE + wxCmdLineArgsArray argv; +#else + char **argv; +#endif protected: // the function which creates the traits object when GetTraits() needs it // for the first time virtual wxAppTraits *CreateTraits(); - // function used for dynamic wxApp creation static wxAppInitializerFunction ms_appInitFn; // the one and only global application object static wxAppConsole *ms_appInstance; + // create main loop from AppTraits or return NULL if + // there is no main loop implementation + wxEventLoopBase *CreateMainLoop(); // application info (must be set from the user code) - wxString m_vendorName, // vendor name (ACME Inc) - m_appName, // app name - m_className; // class name + wxString m_vendorName, // vendor name ("acme") + m_vendorDisplayName, // vendor display name (e.g. "ACME Inc") + m_appName, // app name ("myapp") + m_appDisplayName, // app display name ("My Application") + m_className; // class name // the class defining the application behaviour, NULL initially and created // by GetTraits() when first needed wxAppTraits *m_traits; + // the main event loop of the application (may be NULL if the loop hasn't + // been started yet or has already terminated) + wxEventLoopBase *m_mainLoop; + + friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler; // the application object is a singleton anyhow, there is no sense in // copying it - DECLARE_NO_COPY_CLASS(wxAppConsole) + wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase); }; +#if defined(__UNIX__) + #include "wx/unix/app.h" +#else + // this has to be a class and not a typedef as we forward declare it + class wxAppConsole : public wxAppConsoleBase { }; +#endif + // ---------------------------------------------------------------------------- // wxAppBase: the common part of wxApp implementations for all platforms // ---------------------------------------------------------------------------- @@ -347,43 +432,9 @@ public: // the worker functions - usually not used directly by the user code // ----------------------------------------------------------------- - // return true if we're running main loop, i.e. if the events can - // (already) be dispatched - static bool IsMainLoopRunning() - { - wxAppBase *app = wx_static_cast(wxAppBase *, GetInstance()); - return app && app->m_mainLoop != NULL; - } - - // execute the main GUI loop, the function returns when the loop ends - virtual int MainLoop(); - - // exit the main loop thus terminating the application - virtual void Exit(); - - // exit the main GUI loop during the next iteration (i.e. it does not - // stop the program immediately!) - virtual void ExitMainLoop(); - - // returns true if there are unprocessed events in the event queue - virtual bool Pending(); - - // process the first event in the event queue (blocks until an event - // appears if there are none currently, use Pending() if this is not - // wanted), returns false if the event loop should stop and true - // otherwise - virtual bool Dispatch(); - - // process all currently pending events right now - // - // it is an error to call Yield() recursively unless the value of - // onlyIfNeeded is true - // - // WARNING: this function is dangerous as it can lead to unexpected - // reentrancies (i.e. when called from an event handler it - // may result in calling the same event handler again), use - // with _extreme_ care or, better, don't use at all! - virtual bool Yield(bool onlyIfNeeded = false) = 0; + // safer alternatives to Yield(), using wxWindowDisabler + virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded); + virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess); // this virtual function is called in the GUI mode when the application // becomes idle and normally just sends wxIdleEvent to all interested @@ -397,15 +448,6 @@ public: virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event); -#if wxUSE_EXCEPTIONS - // Function called if an uncaught exception is caught inside the main - // event loop: it may return true to continue running the event loop or - // false to stop it (in the latter case it may rethrow the exception as - // well) - virtual bool OnExceptionInMainLoop(); -#endif // wxUSE_EXCEPTIONS - - // top level window functions // -------------------------- @@ -443,7 +485,7 @@ public: virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; } // set use of best visual flag (see below) - void SetUseBestVisual( bool flag, bool forceTrueColour = false ) + void SetUseBestVisual( bool flag, bool forceTrueColour = false ) { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; } bool GetUseBestVisual() const { return m_useBestVisual; } @@ -458,6 +500,9 @@ public: // if it's unknown virtual wxLayoutDirection GetLayoutDirection() const; + // Change the theme used by the application, return true on success. + virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; } + // command line parsing (GUI-specific) // ------------------------------------------------------------------------ @@ -482,10 +527,6 @@ public: wxDEPRECATED( bool Initialized() ); #endif // WXWIN_COMPATIBILITY_2_6 - // perform standard OnIdle behaviour, ensure that this is always called - void OnIdle(wxIdleEvent& event); - - protected: // delete all objects in wxPendingDelete list void DeletePendingObjects(); @@ -494,10 +535,6 @@ protected: virtual wxAppTraits *CreateTraits(); - // the main event loop of the application (may be NULL if the loop hasn't - // been started yet or has already terminated) - wxEventLoop *m_mainLoop; - // the main top level window (may be NULL) wxWindow *m_topWindow; @@ -521,47 +558,47 @@ protected: // does any of our windows have focus? bool m_isActive; - - DECLARE_NO_COPY_CLASS(wxAppBase) + wxDECLARE_NO_COPY_CLASS(wxAppBase); }; #if WXWIN_COMPATIBILITY_2_6 inline bool wxAppBase::Initialized() { return true; } #endif // WXWIN_COMPATIBILITY_2_6 -#endif // wxUSE_GUI - // ---------------------------------------------------------------------------- // now include the declaration of the real class // ---------------------------------------------------------------------------- -#if wxUSE_GUI - #if defined(__WXPALMOS__) - #include "wx/palmos/app.h" - #elif defined(__WXMSW__) - #include "wx/msw/app.h" - #elif defined(__WXMOTIF__) - #include "wx/motif/app.h" - #elif defined(__WXMGL__) - #include "wx/mgl/app.h" - #elif defined(__WXDFB__) - #include "wx/dfb/app.h" - #elif defined(__WXGTK20__) - #include "wx/gtk/app.h" - #elif defined(__WXGTK__) - #include "wx/gtk1/app.h" - #elif defined(__WXX11__) - #include "wx/x11/app.h" - #elif defined(__WXMAC__) - #include "wx/mac/app.h" - #elif defined(__WXCOCOA__) - #include "wx/cocoa/app.h" - #elif defined(__WXPM__) - #include "wx/os2/app.h" - #endif +#if defined(__WXPALMOS__) + #include "wx/palmos/app.h" +#elif defined(__WXMSW__) + #include "wx/msw/app.h" +#elif defined(__WXMOTIF__) + #include "wx/motif/app.h" +#elif defined(__WXMGL__) + #include "wx/mgl/app.h" +#elif defined(__WXDFB__) + #include "wx/dfb/app.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/app.h" +#elif defined(__WXGTK__) + #include "wx/gtk1/app.h" +#elif defined(__WXX11__) + #include "wx/x11/app.h" +#elif defined(__WXMAC__) + #include "wx/osx/app.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/app.h" +#elif defined(__WXPM__) + #include "wx/os2/app.h" +#endif + #else // !GUI - // allow using just wxApp (instead of wxAppConsole) in console programs - typedef wxAppConsole wxApp; + +// wxApp is defined in core and we cannot define another one in wxBase, +// so use the preprocessor to allow using wxApp in console programs too +#define wxApp wxAppConsole + #endif // GUI/!GUI // ---------------------------------------------------------------------------- @@ -577,7 +614,7 @@ protected: // // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in // console mode it does nothing at all -#define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance()) +#define wxTheApp static_cast(wxApp::GetInstance()) // ---------------------------------------------------------------------------- // global functions @@ -587,13 +624,20 @@ protected: // ------------------------------------------------------ // Force an exit from main loop -extern void WXDLLIMPEXP_BASE wxExit(); +WXDLLIMPEXP_BASE void wxExit(); + +// avoid redeclaring this function here if it had been already declared by +// wx/utils.h, this results in warnings from g++ with -Wredundant-decls +#ifndef wx_YIELD_DECLARED +#define wx_YIELD_DECLARED // Yield to other apps/messages -extern bool WXDLLIMPEXP_BASE wxYield(); +WXDLLIMPEXP_CORE bool wxYield(); + +#endif // wx_YIELD_DECLARED // Yield to other apps/messages -extern void WXDLLIMPEXP_BASE wxWakeUpIdle(); +WXDLLIMPEXP_BASE void wxWakeUpIdle(); // ---------------------------------------------------------------------------- // macros for dynamic creation of the application object @@ -647,7 +691,7 @@ public: wxAppInitializer \ wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ DECLARE_APP(appname) \ - appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); } + appname& wxGetApp() { return *static_cast(wxApp::GetInstance()); } // Same as IMPLEMENT_APP() normally but doesn't include themes support in // wxUniversal builds