X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c0ed460c2e7802793d591c84f3cfdbff159c5549..b6e2eddeaf7e559589ce41ac41e88f9bd71c5a08:/include/wx/motif/colour.h

diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h
index 7059f61441..bc53874835 100644
--- a/include/wx/motif/colour.h
+++ b/include/wx/motif/colour.h
@@ -12,7 +12,7 @@
 #ifndef _WX_COLOUR_H_
 #define _WX_COLOUR_H_
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
 #pragma interface "colour.h"
 #endif
 
@@ -22,69 +22,71 @@
 // Colour
 class WXDLLEXPORT wxColour : public wxObject
 {
-DECLARE_DYNAMIC_CLASS(wxColour)
+    DECLARE_DYNAMIC_CLASS(wxColour)
 public:
-  // ctors
+    // ctors
     // default
-  wxColour();
+    wxColour();
     // from RGB
-  wxColour( unsigned char red, unsigned char green, unsigned char blue );
+    wxColour( unsigned char red, unsigned char green, unsigned char blue );
+    wxColour( unsigned long colRGB ) { Set(colRGB); }
+    
     // implicit conversion from the colour name
-  wxColour( const wxString &colourName ) { InitFromName(colourName); }
-  wxColour( const char *colourName ) { InitFromName(colourName); }
-
+    wxColour( const wxString &colourName ) { InitFromName(colourName); }
+    wxColour( const char *colourName ) { InitFromName(colourName); }
+    
     // copy ctors and assignment operators
-  wxColour( const wxColour& col );
-  wxColour& operator = ( const wxColour& col );
-
+    wxColour( const wxColour& col );
+    wxColour& operator = ( const wxColour& col );
+    
     // dtor
-  ~wxColour();
-
-  // Set() functions
-  void Set( unsigned char red, unsigned char green, unsigned char blue );
-  void Set( unsigned long colRGB )
-  {
-    // we don't need to know sizeof(long) here because we assume that the three
-    // least significant bytes contain the R, G and B values
-    Set((unsigned char)colRGB,
-        (unsigned char)(colRGB >> 8),
-        (unsigned char)(colRGB >> 16));
-  }
-
-  // accessors
-  bool Ok() const {return m_isInit; }
-  unsigned char Red() const { return m_red; }
-  unsigned char Green() const { return m_green; }
-  unsigned char Blue() const { return m_blue; }
-
-  int GetPixel() const { return m_pixel; };
-  void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
-
-  inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
-
-  inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
-  // Allocate a colour, or nearest colour, using the given display.
-  // If realloc is TRUE, ignore the existing pixel, otherwise just return
-  // the existing one.
-  // Returns the allocated pixel.
-
-  // TODO: can this handle mono displays? If not, we should have an extra
-  // flag to specify whether this should be black or white by default.
-
-  int AllocColour(WXDisplay* display, bool realloc = FALSE);
-
-  void InitFromName(const wxString& col);
-
+    ~wxColour();
+    
+    // Set() functions
+    void Set( unsigned char red, unsigned char green, unsigned char blue );
+    void Set( unsigned long colRGB )
+    {
+        // we don't need to know sizeof(long) here because we assume that the three
+        // least significant bytes contain the R, G and B values
+        Set((unsigned char)colRGB,
+            (unsigned char)(colRGB >> 8),
+            (unsigned char)(colRGB >> 16));
+    }
+    
+    // accessors
+    bool Ok() const {return m_isInit; }
+    unsigned char Red() const { return m_red; }
+    unsigned char Green() const { return m_green; }
+    unsigned char Blue() const { return m_blue; }
+    
+    int GetPixel() const { return m_pixel; };
+    void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
+    
+    inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
+    
+    inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
+    
+    // Allocate a colour, or nearest colour, using the given display.
+    // If realloc is TRUE, ignore the existing pixel, otherwise just return
+    // the existing one.
+    // Returns the allocated pixel.
+    
+    // TODO: can this handle mono displays? If not, we should have an extra
+    // flag to specify whether this should be black or white by default.
+    
+    int AllocColour(WXDisplay* display, bool realloc = FALSE);
+    
+    void InitFromName(const wxString& col);
+    
 private:
-  bool          m_isInit;
-  unsigned char m_red;
-  unsigned char m_blue;
-  unsigned char m_green;
-
+    bool          m_isInit;
+    unsigned char m_red;
+    unsigned char m_blue;
+    unsigned char m_green;
+    
 public:
-  int           m_pixel;
+    int           m_pixel;
 };
 
 #endif
-	// _WX_COLOUR_H_
+// _WX_COLOUR_H_