X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c0c133e13b36a923c65f94499554e432bc3a0daa..38534f596974042130716a26276e9564b0b72295:/include/wx/evtloop.h?ds=sidebyside diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h index 7d85458ff8..a9034aeac8 100644 --- a/include/wx/evtloop.h +++ b/include/wx/evtloop.h @@ -12,8 +12,51 @@ #ifndef _WX_EVTLOOP_H_ #define _WX_EVTLOOP_H_ +#include "wx/event.h" #include "wx/utils.h" +// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be +// monitored using MsgWaitForMultipleObjects()) +#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__)) + #define wxUSE_EVENTLOOP_SOURCE 1 +#else + #define wxUSE_EVENTLOOP_SOURCE 0 +#endif + +#if wxUSE_EVENTLOOP_SOURCE + class wxEventLoopSource; + class wxEventLoopSourceHandler; +#endif + +/* + NOTE ABOUT wxEventLoopBase::YieldFor LOGIC + ------------------------------------------ + + The YieldFor() function helps to avoid re-entrancy problems and problems + caused by out-of-order event processing + (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads). + + The logic behind YieldFor() is simple: it analyzes the queue of the native + events generated by the underlying GUI toolkit and picks out and processes + only those matching the given mask. + + It's important to note that YieldFor() is used to selectively process the + events generated by the NATIVE toolkit. + Events syntethized by wxWidgets code or by user code are instead selectively + processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents(). + In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a + YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide + if the pending events for that event handler can be processed. + If all the pending events associated with that event handler result as "not processable", + the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler + (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents). + Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed + event handlers back into the list of handlers with pending events + (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that + a later call to ProcessPendingEvents() (possibly outside the YieldFor() call) + will process all pending events as usual. +*/ + // ---------------------------------------------------------------------------- // wxEventLoopBase: interface for wxEventLoop // ---------------------------------------------------------------------------- @@ -22,7 +65,7 @@ class WXDLLIMPEXP_BASE wxEventLoopBase { public: // trivial, but needed (because of wxEventLoopBase) ctor - wxEventLoopBase() { } + wxEventLoopBase(); // dtor virtual ~wxEventLoopBase() { } @@ -31,12 +74,41 @@ public: // using it virtual bool IsOk() const { return true; } + // returns true if this is the main loop + bool IsMain() const; + +#if wxUSE_EVENTLOOP_SOURCE + // create a new event loop source wrapping the given file descriptor and + // monitor it for events occurring on this descriptor in all event loops + static wxEventLoopSource * + AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); +#endif // wxUSE_EVENTLOOP_SOURCE + + // dispatch&processing + // ------------------- // start the event loop, return the exit code when it is finished - virtual int Run() = 0; + // + // notice that wx ports should override DoRun(), this method is virtual + // only to allow overriding it in the user code for custom event loops + virtual int Run(); + + // is this event loop running now? + // + // notice that even if this event loop hasn't terminated yet but has just + // spawned a nested (e.g. modal) event loop, this would return false + bool IsRunning() const; // exit from the loop with the given exit code - virtual void Exit(int rc = 0) = 0; + // + // this can be only used to exit the currently running loop, use + // ScheduleExit() if this might not be the case + virtual void Exit(int rc = 0); + + // ask the event loop to exit with the given exit code, can be used even if + // this loop is not running right now but the loop must have been started, + // i.e. Run() should have been already called + virtual void ScheduleExit(int rc = 0) = 0; // return true if any events are available virtual bool Pending() const = 0; @@ -49,37 +121,97 @@ public: // exit the loop or -1 if timeout expired virtual int DispatchTimeout(unsigned long timeout) = 0; + // implement this to wake up the loop: usually done by posting a dummy event + // to it (can be called from non main thread) + virtual void WakeUp() = 0; + + + // idle handling + // ------------- + + // make sure that idle events are sent again + virtual void WakeUpIdle(); + + // this virtual function is called when the application + // becomes idle and by default it forwards to wxApp::ProcessIdle() and + // while it can be overridden in a custom event loop, you must call the + // base class version to ensure that idle events are still generated + // + // it should return true if more idle events are needed, false if not + virtual bool ProcessIdle(); + + + // Yield-related hooks + // ------------------- + + // process all currently pending events right now + // + // it is an error to call Yield() recursively unless the value of + // onlyIfNeeded is true + // + // WARNING: this function is dangerous as it can lead to unexpected + // reentrancies (i.e. when called from an event handler it + // may result in calling the same event handler again), use + // with _extreme_ care or, better, don't use at all! + bool Yield(bool onlyIfNeeded = false); + virtual bool YieldFor(long eventsToProcess) = 0; + + // returns true if the main thread is inside a Yield() call + virtual bool IsYielding() const + { return m_isInsideYield; } + + // returns true if events of the given event category should be immediately + // processed inside a wxApp::Yield() call or rather should be queued for + // later processing by the main event loop + virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const + { return (m_eventsToProcessInsideYield & cat) != 0; } + + // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0 + + + // active loop + // ----------- // return currently active (running) event loop, may be NULL static wxEventLoopBase *GetActive() { return ms_activeLoop; } // set currently active (running) event loop - static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; } - - // is this event loop running now? - // - // notice that even if this event loop hasn't terminated yet but has just - // spawned a nested (e.g. modal) event loop, this would return false - bool IsRunning() const; + static void SetActive(wxEventLoopBase* loop); - // implement this to wake up the loop: usually done by posting a dummy event - // to it (can be called from non main thread) - virtual void WakeUp() = 0; protected: + // real implementation of Run() + virtual int DoRun() = 0; + // this function should be called before the event loop terminates, whether // this happens normally (because of Exit() call) or abnormally (because of // an exception thrown from inside the loop) - virtual void OnExit() { } + virtual void OnExit(); + + // Return true if we're currently inside our Run(), even if another nested + // event loop is currently running, unlike IsRunning() (which should have + // been really called IsActive() but it's too late to change this now). + bool IsInsideRun() const { return m_isInsideRun; } // the pointer to currently active loop static wxEventLoopBase *ms_activeLoop; + // should we exit the loop? + bool m_shouldExit; + + // YieldFor() helpers: + bool m_isInsideYield; + long m_eventsToProcessInsideYield; + +private: + // this flag is set on entry into Run() and reset before leaving it + bool m_isInsideRun; + wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); }; -#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) +#if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__)) // this class can be used to implement a standard event loop logic using // Pending() and Dispatch() @@ -90,15 +222,15 @@ class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase public: wxEventLoopManual(); - // enters a loop calling OnNextIteration(), Pending() and Dispatch() and - // terminating when Exit() is called - virtual int Run(); - // sets the "should exit" flag and wakes up the loop so that it terminates // soon - virtual void Exit(int rc = 0); + virtual void ScheduleExit(int rc = 0); protected: + // enters a loop calling OnNextIteration(), Pending() and Dispatch() and + // terminating when Exit() is called + virtual int DoRun(); + // may be overridden to perform some action at the start of each new event // loop iteration virtual void OnNextIteration() { } @@ -107,8 +239,14 @@ protected: // the loop exit code int m_exitcode; - // should we exit the loop? - bool m_shouldExit; +private: + // process all already pending events and dispatch a new one (blocking + // until it appears in the event queue if necessary) + // + // returns the return value of Dispatch() + bool ProcessEvents(); + + wxDECLARE_NO_COPY_CLASS(wxEventLoopManual); }; #endif // platforms using "manual" loop @@ -116,16 +254,32 @@ protected: // we're moving away from old m_impl wxEventLoop model as otherwise the user // code doesn't have access to platform-specific wxEventLoop methods and this // can sometimes be very useful (e.g. under MSW this is necessary for -// integration with MFC) but currently this is done for MSW only, other ports -// should follow a.s.a.p. -#if defined(__WXPALMOS__) - #include "wx/palmos/evtloop.h" -#elif defined(__WXMSW__) +// integration with MFC) but currently this is not done for all ports yet (e.g. +// wxX11) so fall back to the old wxGUIEventLoop definition below for them + +#if defined(__DARWIN__) + // CoreFoundation-based event loop is currently in wxBase so include it in + // any case too (although maybe it actually shouldn't be there at all) + #include "wx/osx/core/evtloop.h" +#endif + +// include the header defining wxConsoleEventLoop +#if defined(__UNIX__) && !defined(__WXMSW__) + #include "wx/unix/evtloop.h" +#elif defined(__WINDOWS__) + #include "wx/msw/evtloopconsole.h" +#endif + +#if wxUSE_GUI + +// include the appropriate header defining wxGUIEventLoop + +#if defined(__WXMSW__) #include "wx/msw/evtloop.h" -#elif defined(__WXMAC__) - #include "wx/osx/evtloop.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/evtloop.h" +#elif defined(__WXOSX__) + #include "wx/osx/evtloop.h" #elif defined(__WXDFB__) #include "wx/dfb/evtloop.h" #elif defined(__WXGTK20__) @@ -142,8 +296,7 @@ public: wxGUIEventLoop() { m_impl = NULL; } virtual ~wxGUIEventLoop(); - virtual int Run(); - virtual void Exit(int rc = 0); + virtual void ScheduleExit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout) @@ -161,8 +314,11 @@ public: } } virtual void WakeUp() { } + virtual bool YieldFor(long eventsToProcess); protected: + virtual int DoRun(); + // the pointer to the port specific implementation class wxEventLoopImpl *m_impl; @@ -171,19 +327,16 @@ protected: #endif // platforms -// also include the header defining wxConsoleEventLoop for Unix systems -#if defined(__UNIX__) - #include "wx/unix/evtloop.h" -#endif +#endif // wxUSE_GUI -// we use a class rather than a typedef because wxEventLoop is forward-declared -// in many places #if wxUSE_GUI + // we use a class rather than a typedef because wxEventLoop is + // forward-declared in many places class wxEventLoop : public wxGUIEventLoop { }; -#else // !GUI +#else // !wxUSE_GUI // we can't define wxEventLoop differently in GUI and base libraries so use // a #define to still allow writing wxEventLoop in the user code - #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) + #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__)) #define wxEventLoop wxConsoleEventLoop #else // we still must define it somehow for the code below... #define wxEventLoop wxEventLoopBase @@ -192,7 +345,7 @@ protected: inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } -#if wxUSE_GUI +#if wxUSE_GUI && !defined(__WXOSX__) // ---------------------------------------------------------------------------- // wxModalEventLoop // ----------------------------------------------------------------------------