X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c0a83c519b566f9a306990cfc8275e512352628f..645b5bd6c0bc43c1029bcaeed32f34db063a3739:/src/motif/colour.cpp diff --git a/src/motif/colour.cpp b/src/motif/colour.cpp index b77ec7a38b..17a8a4e72b 100644 --- a/src/motif/colour.cpp +++ b/src/motif/colour.cpp @@ -16,6 +16,9 @@ #pragma implementation "colour.h" #endif +// For compilers that support precompilation, includes "wx.h". +#include "wx/wxprec.h" + #include "wx/gdicmn.h" #include "wx/colour.h" #include "wx/app.h" @@ -34,16 +37,21 @@ IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject) // Colour -wxColour::wxColour () +void wxColour::Init() { - m_isInit = FALSE; + m_isInit = false; m_red = m_blue = m_green = 0; m_pixel = -1; } -wxColour::wxColour (const wxColour& col) +wxColour::wxColour() +{ + Init(); +} + +wxColour::wxColour(const wxColour& col) { *this = col; } @@ -60,7 +68,18 @@ wxColour& wxColour::operator =(const wxColour& col) void wxColour::InitFromName(const wxString& name) { - *this = wxTheColourDatabase->Find(name); + if ( wxTheColourDatabase ) + { + wxColour col = wxTheColourDatabase->Find(name); + if ( col.Ok() ) + { + *this = col; + return; + } + } + + // leave invalid + Init(); } /* static */ @@ -83,21 +102,21 @@ wxColour wxColour::CreateByName(const wxString& name) return col; } -wxColour::~wxColour () +wxColour::~wxColour() { } -void wxColour::Set (unsigned char r, unsigned char g, unsigned char b) +void wxColour::Set(unsigned char r, unsigned char g, unsigned char b) { m_red = r; m_green = g; m_blue = b; - m_isInit = TRUE; + m_isInit = true; m_pixel = -1; } // Allocate a colour, or nearest colour, using the given display. -// If realloc is TRUE, ignore the existing pixel, otherwise just return +// If realloc is true, ignore the existing pixel, otherwise just return // the existing one. // Returns the old or allocated pixel. @@ -108,7 +127,7 @@ int wxColour::AllocColour(WXDisplay* display, bool realloc) { if ((m_pixel != -1) && !realloc) return m_pixel; - + XColor color; color.red = (unsigned short) Red (); color.red |= color.red << 8; @@ -116,11 +135,11 @@ int wxColour::AllocColour(WXDisplay* display, bool realloc) color.green |= color.green << 8; color.blue = (unsigned short) Blue (); color.blue |= color.blue << 8; - + color.flags = DoRed | DoGreen | DoBlue; - + WXColormap cmap = wxTheApp->GetMainColormap(display); - + if (!XAllocColor ((Display*) display, (Colormap) cmap, &color)) { m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap); @@ -167,7 +186,7 @@ int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap { if (cmap == (Colormap) NULL) cmap = (Colormap) wxTheApp->GetMainColormap(display); - + int numPixVals = XDisplayCells(display, DefaultScreen (display)); int mindist = 256 * 256 * 3; int bestpixel = (int) BlackPixel (display, DefaultScreen (display)); @@ -175,21 +194,21 @@ int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap int green = desiredColor->green >> 8; int blue = desiredColor->blue >> 8; const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B - + for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++) { XColor matching_color; matching_color.pixel = pixelcount; XQueryColor(display,cmap,&matching_color); - + int delta_red = red - (matching_color.red >> 8); int delta_green = green - (matching_color.green >> 8); int delta_blue = blue - (matching_color.blue >> 8); - + int dist = delta_red * delta_red + delta_green * delta_green + delta_blue * delta_blue; - + if (dist <= threshold) { // try to allocate a read-only colour...