X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c058cafa56179e79df02ad370bdeafd725ff2478..fe828a03f46181cc172bf61739fe09a043f73aea:/include/wx/aui/framemanager.h diff --git a/include/wx/aui/framemanager.h b/include/wx/aui/framemanager.h index 8b80a6d0bc..11f3b2508f 100644 --- a/include/wx/aui/framemanager.h +++ b/include/wx/aui/framemanager.h @@ -121,6 +121,7 @@ enum wxAuiPaneInsertLevel // forwards and array declarations +class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame; class wxAuiDockUIPart; class wxAuiPaneButton; class wxAuiPaneInfo; @@ -133,6 +134,7 @@ WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockInfo, wxAuiDockInfoArray, WXDLLIMPEXP WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI); WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI); WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI); +WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiFloatingFrame*, wxAuiFloatingFramePtrArray, class WXDLLIMPEXP_AUI); WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI); WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI); #endif // SWIG @@ -419,8 +421,6 @@ public: -class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame; - class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler { friend class wxAuiFloatingFrame; @@ -511,6 +511,12 @@ public: protected: + // Sometimes floating frames are deleted after wxAuiManager, so we need + // to clear m_owner_mgr in the floating frame to avoid a crash. To do so, + // we register frames with wxAuiManager so it can keep track. + void RegisterFloatingFrame(wxAuiFloatingFrame* frame); + void UnregisterFloatingFrame(wxAuiFloatingFrame* frame); + void UpdateHintWindowConfig(); void DoFrameLayout(); @@ -601,6 +607,7 @@ protected: wxAuiPaneInfoArray m_panes; // array of panes structures wxAuiDockInfoArray m_docks; // array of docks structures wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc) + wxAuiFloatingFramePtrArray m_floating_frames; // array of floating frames int m_action; // current mouse action wxPoint m_action_start; // position where the action click started