X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bff995bf711f6df8ce080a119ef17e52ba8813ec..e5053ade6b00922decc47f2cf143ef08b5d0cfbb:/include/wx/univ/toplevel.h diff --git a/include/wx/univ/toplevel.h b/include/wx/univ/toplevel.h index 60ff4e0fa8..13713dd1c0 100644 --- a/include/wx/univ/toplevel.h +++ b/include/wx/univ/toplevel.h @@ -35,7 +35,7 @@ enum wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000, wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000, wxTOPLEVEL_BUTTON_RESTORE = 0x08000000, - wxTOPLEVEL_BUTTON_HELP = 0x10000000, + wxTOPLEVEL_BUTTON_HELP = 0x10000000, }; // frame hit test return values: @@ -64,6 +64,18 @@ enum wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000 }; +// Flags for interactive frame manipulation functions (only in wxUniversal): +enum +{ + wxINTERACTIVE_MOVE = 0x00000001, + wxINTERACTIVE_RESIZE = 0x00000002, + wxINTERACTIVE_RESIZE_S = 0x00000010, + wxINTERACTIVE_RESIZE_N = 0x00000020, + wxINTERACTIVE_RESIZE_W = 0x00000040, + wxINTERACTIVE_RESIZE_E = 0x00000080, + wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 +}; + // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- @@ -115,14 +127,21 @@ public: // implementation from now on // -------------------------- - + // tests for frame's part at given point long HitTest(const wxPoint& pt) const; -protected: virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); + + // move/resize the frame interactively, i.e. let the user do it + virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); + + virtual int GetMinWidth() const; + virtual int GetMinHeight() const; + +protected: // handle titlebar button click event virtual void ClickTitleBarButton(long button); @@ -133,12 +152,14 @@ protected: // common part of all ctors void Init(); - + void RefreshTitleBar(); void OnNcPaint(wxPaintEvent& event); // TRUE if wxTLW should render decorations (aka titlebar) itself static int ms_drawDecorations; + // TRUE if wxTLW can be iconized + static int ms_canIconize; // true for currently active frame bool m_isActive:1; // version of icon for titlebar (16x16)