X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bf2c4b942a89de50e29d9296f68420ce43603373..b9efe021b554fa3967d1442cf758435c5cd5ae8f:/src/common/matrix.cpp?ds=inline diff --git a/src/common/matrix.cpp b/src/common/matrix.cpp index 5fb6624086..d324a852dd 100644 --- a/src/common/matrix.cpp +++ b/src/common/matrix.cpp @@ -1,14 +1,15 @@ +/////////////////////////////////////////////////////////////////////////////// // Name: matrix.cpp // Purpose: wxTransformMatrix class // Author: Chris Breeze, Julian Smart // Modified by: Klaas Holwerda // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem +// Copyright: (c) Julian Smart // Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "matrix.h" #endif @@ -24,21 +25,22 @@ #ifndef WX_PRECOMP #include "wx/defs.h" +#include "wx/math.h" #endif #include "wx/matrix.h" -#include -const double pi = 3.1415926535; +static const double pi = M_PI; wxTransformMatrix::wxTransformMatrix(void) { - m_isIdentity = FALSE; + m_isIdentity = false; Identity(); } wxTransformMatrix::wxTransformMatrix(const wxTransformMatrix& mat) + : wxObject() { (*this) = mat; } @@ -75,8 +77,8 @@ void wxTransformMatrix::operator = (const wxTransformMatrix& mat) bool wxTransformMatrix::operator == (const wxTransformMatrix& mat) { - if (m_isIdentity==TRUE && mat.m_isIdentity==TRUE) - return TRUE; + if (m_isIdentity==true && mat.m_isIdentity==true) + return true; int i, j; for (i = 0; i < 3; i++) @@ -84,10 +86,10 @@ bool wxTransformMatrix::operator == (const wxTransformMatrix& mat) for (j = 0; j < 3; j++) { if (m_matrix[i][j] != mat.m_matrix[i][j]) - return FALSE; + return false; } } - return TRUE; + return true; } bool wxTransformMatrix::operator != (const wxTransformMatrix& mat) @@ -146,11 +148,11 @@ bool wxTransformMatrix::Invert(void) } } m_isIdentity = IsIdentity1(); - return TRUE; + return true; } else { - return FALSE; + return false; } } @@ -159,9 +161,9 @@ bool wxTransformMatrix::Identity(void) { m_matrix[0][0] = m_matrix[1][1] = m_matrix[2][2] = 1.0; m_matrix[1][0] = m_matrix[2][0] = m_matrix[0][1] = m_matrix[2][1] = m_matrix[0][2] = m_matrix[1][2] = 0.0; - m_isIdentity = TRUE; + m_isIdentity = true; - return TRUE; + return true; } // Scale by scale (isotropic scaling i.e. the same in x and y): @@ -181,7 +183,7 @@ bool wxTransformMatrix::Scale(double scale) } m_isIdentity = IsIdentity1(); - return TRUE; + return true; } @@ -267,12 +269,12 @@ wxTransformMatrix& wxTransformMatrix::Mirror(bool x, bool y) if (x) { temp.m_matrix[1][1] = -1; - temp.m_isIdentity=FALSE; + temp.m_isIdentity=false; } if (y) { temp.m_matrix[0][0] = -1; - temp.m_isIdentity=FALSE; + temp.m_isIdentity=false; } *this = temp * (*this); @@ -295,7 +297,7 @@ bool wxTransformMatrix::Translate(double dx, double dy) m_isIdentity = IsIdentity1(); - return TRUE; + return true; } // Rotate clockwise by the given number of degrees: @@ -305,7 +307,7 @@ bool wxTransformMatrix::Translate(double dx, double dy) bool wxTransformMatrix::Rotate(double degrees) { Rotate(-degrees,0,0); - return TRUE; + return true; } // counter clockwise rotate around a point @@ -383,13 +385,13 @@ bool wxTransformMatrix::TransformPoint(double x, double y, double& tx, double& t { if (IsIdentity()) { - tx = x; ty = y; return TRUE; + tx = x; ty = y; return true; } tx = x * m_matrix[0][0] + y * m_matrix[1][0] + m_matrix[2][0]; ty = x * m_matrix[0][1] + y * m_matrix[1][1] + m_matrix[2][1]; - return TRUE; + return true; } // Transform a point from device to logical coordinates. @@ -406,18 +408,18 @@ bool wxTransformMatrix::InverseTransformPoint(double x, double y, double& tx, do { if (IsIdentity()) { - tx = x; ty = y; return TRUE; + tx = x; ty = y; return true; } double z = (1.0 - m_matrix[0][2] * x - m_matrix[1][2] * y) / m_matrix[2][2]; if (z == 0.0) { // z = 0.0000001; - return FALSE; + return false; } tx = x * m_matrix[0][0] + y * m_matrix[1][0] + z * m_matrix[2][0]; ty = x * m_matrix[0][1] + y * m_matrix[1][1] + z * m_matrix[2][1]; - return TRUE; + return true; } wxTransformMatrix& wxTransformMatrix::operator*=(const double& t)