X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bf06fe48ad00f107290bc33923a01b34331c1eac..d949570b6673dadd764686213afb89bddb6f19da:/src/generic/scrlwing.cpp diff --git a/src/generic/scrlwing.cpp b/src/generic/scrlwing.cpp index d97d6ab1bc..4d4c52bc70 100644 --- a/src/generic/scrlwing.cpp +++ b/src/generic/scrlwing.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: generic/scrolwin.cpp -// Purpose: wxGenericScrolledWindow implementation +// Name: src/generic/scrlwing.cpp +// Purpose: wxScrolledWindow implementation // Author: Julian Smart // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement. // Ron Lee on 10.4.02: virtual size / auto scrollbars et al. @@ -18,14 +18,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "genscrolwin.h" -#endif - -#ifdef __VMS -#define XtDisplay XTDISPLAY -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -33,21 +25,31 @@ #pragma hdrstop #endif -#if !defined(__WXGTK__) || defined(__WXUNIVERSAL__) - -#include "wx/utils.h" -#include "wx/dcclient.h" +#ifdef __VMS +#define XtDisplay XTDISPLAY +#endif #include "wx/scrolwin.h" -#include "wx/panel.h" -#if wxUSE_TIMER -#include "wx/timer.h" + +#ifndef WX_PRECOMP + #include "wx/utils.h" + #include "wx/panel.h" + #include "wx/dcclient.h" + #if wxUSE_TIMER + #include "wx/timer.h" + #endif + #include "wx/sizer.h" #endif -#include "wx/sizer.h" + +#ifdef __WXMAC__ +#include "wx/scrolbar.h" +#endif + #include "wx/recguard.h" #ifdef __WXMSW__ #include // for DLGC_WANTARROWS + #include "wx/msw/winundef.h" #endif #ifdef __WXMOTIF__ @@ -62,8 +64,6 @@ #endif #endif -IMPLEMENT_CLASS(wxScrolledWindow, wxGenericScrolledWindow) - /* TODO PROPERTIES style wxHSCROLL | wxVSCROLL @@ -229,22 +229,24 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) // normally, nothing more to do here - except if it was a paint event // which wasn't really processed, then we'll try to call our // OnDraw() below (from HandleOnPaint) - if ( m_hasDrawnWindow ) + if ( m_hasDrawnWindow || event.IsCommandEvent() ) { return true; } } - // reset the skipped flag to false as it might have been set to true in - // ProcessEvent() above - event.Skip(false); - if ( evType == wxEVT_PAINT ) { m_scrollHelper->HandleOnPaint((wxPaintEvent &)event); return true; } + // reset the skipped flag (which might have been set to true in + // ProcessEvent() above) to be able to test it below + bool wasSkipped = event.GetSkipped(); + if ( wasSkipped ) + event.Skip(false); + if ( evType == wxEVT_SCROLLWIN_TOP || evType == wxEVT_SCROLLWIN_BOTTOM || evType == wxEVT_SCROLLWIN_LINEUP || @@ -254,8 +256,16 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) evType == wxEVT_SCROLLWIN_THUMBTRACK || evType == wxEVT_SCROLLWIN_THUMBRELEASE ) { - m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event); - return !event.GetSkipped(); + m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event); + if ( !event.GetSkipped() ) + { + // it makes sense to indicate that we processed the message as we + // did scroll the window (and also notice that wxAutoScrollTimer + // relies on our return value to stop scrolling when we are at top + // or bottom already) + processed = true; + wasSkipped = false; + } } if ( evType == wxEVT_ENTER_WINDOW ) @@ -267,18 +277,29 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event); } #if wxUSE_MOUSEWHEEL + // Use GTK's own scroll wheel handling in GtkScrolledWindow +#ifndef __WXGTK20__ else if ( evType == wxEVT_MOUSEWHEEL ) { m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event); + return true; } +#endif #endif // wxUSE_MOUSEWHEEL else if ( evType == wxEVT_CHAR ) { m_scrollHelper->HandleOnChar((wxKeyEvent &)event); - return !event.GetSkipped(); + if ( !event.GetSkipped() ) + { + processed = true; + wasSkipped = false; + } } - return false; + if ( processed ) + event.Skip(wasSkipped); + + return processed; } // ---------------------------------------------------------------------------- @@ -287,6 +308,8 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) wxScrollHelper::wxScrollHelper(wxWindow *win) { + wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") ); + m_xScrollPixelsPerLine = m_yScrollPixelsPerLine = m_xScrollPosition = @@ -312,8 +335,12 @@ wxScrollHelper::wxScrollHelper(wxWindow *win) m_handler = NULL; - if ( win ) - SetWindow(win); + m_win = win; + + m_win->SetScrollHelper( this ); + + // by default, the associated window is also the target window + DoSetTargetWindow(win); } wxScrollHelper::~wxScrollHelper() @@ -360,12 +387,15 @@ void wxScrollHelper::SetScrollbars(int pixelsPerUnitX, // For better backward compatibility we set persisting limits // here not just the size. It makes SetScrollbars 'sticky' // emulating the old non-autoscroll behaviour. - - m_targetWindow->SetVirtualSizeHints( w, h ); + // m_targetWindow->SetVirtualSizeHints( w, h ); // The above should arguably be deprecated, this however we still need. - m_targetWindow->SetVirtualSize( w, h ); + // take care not to set 0 virtual size, 0 means that we don't have any + // scrollbars and hence we should use the real size instead of the virtual + // one which is indicated by using wxDefaultCoord + m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord, + h ? h : wxDefaultCoord); if (do_refresh && !noRefresh) m_targetWindow->Refresh(true, GetScrollRect()); @@ -407,19 +437,12 @@ void wxScrollHelper::DeleteEvtHandler() } } -void wxScrollHelper::SetWindow(wxWindow *win) -{ - wxCHECK_RET( win, _T("wxScrollHelper needs a window to scroll") ); - - m_win = win; - - // by default, the associated window is also the target window - DoSetTargetWindow(win); -} - void wxScrollHelper::DoSetTargetWindow(wxWindow *target) { m_targetWindow = target; +#ifdef __WXMAC__ + target->MacSetClipChildren( true ) ; +#endif // install the event handler which will intercept the events we're // interested in (but only do it for our real window, not the target window @@ -464,21 +487,10 @@ void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event) return; } - int orient = event.GetOrientation(); - if (orient == wxHORIZONTAL) - { - m_xScrollPosition += nScrollInc; - m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition); - } - else - { - m_yScrollPosition += nScrollInc; - m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition); - } - bool needsRefresh = false; int dx = 0, dy = 0; + int orient = event.GetOrientation(); if (orient == wxHORIZONTAL) { if ( m_xScrollingEnabled ) @@ -502,6 +514,30 @@ void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event) } } + if ( !needsRefresh ) + { + // flush all pending repaints before we change m_{x,y}ScrollPosition, as + // otherwise invalidated area could be updated incorrectly later when + // ScrollWindow() makes sure they're repainted before scrolling them +#ifdef __WXMAC__ + // wxWindowMac is taking care of making sure the update area is correctly + // set up, while not forcing an immediate redraw +#else + m_targetWindow->Update(); +#endif + } + + if (orient == wxHORIZONTAL) + { + m_xScrollPosition += nScrollInc; + m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition); + } + else + { + m_yScrollPosition += nScrollInc; + m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition); + } + if ( needsRefresh ) { m_targetWindow->Refresh(true, GetScrollRect()); @@ -565,47 +601,36 @@ int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event) if (orient == wxHORIZONTAL) { - if (m_xScrollPixelsPerLine > 0) + if ( m_xScrollPosition + nScrollInc < 0 ) { - int w, h; - GetTargetSize(&w, &h); - - int nMaxWidth = m_xScrollLines*m_xScrollPixelsPerLine; - int noPositions = (int) ( ((nMaxWidth - w)/(double)m_xScrollPixelsPerLine) + 0.5 ); - if (noPositions < 0) - noPositions = 0; - - if ( (m_xScrollPosition + nScrollInc) < 0 ) - nScrollInc = -m_xScrollPosition; // As -ve as we can go - else if ( (m_xScrollPosition + nScrollInc) > noPositions ) - nScrollInc = noPositions - m_xScrollPosition; // As +ve as we can go + // As -ve as we can go + nScrollInc = -m_xScrollPosition; } - else - m_targetWindow->Refresh(true, GetScrollRect()); - } - else - { - if ( m_yScrollPixelsPerLine > 0 ) + else // check for the other bound { - if ( m_yScrollPosition + nScrollInc < 0 ) + const int posMax = m_xScrollLines - m_xScrollLinesPerPage; + if ( m_xScrollPosition + nScrollInc > posMax ) { - // As -ve as we can go - nScrollInc = -m_yScrollPosition; - } - else // check for the other bound - { - const int posMax = m_yScrollLines - m_yScrollLinesPerPage; - if ( m_yScrollPosition + nScrollInc > posMax ) - { - // As +ve as we can go - nScrollInc = posMax - m_yScrollPosition; - } + // As +ve as we can go + nScrollInc = posMax - m_xScrollPosition; } } - else + } + else // wxVERTICAL + { + if ( m_yScrollPosition + nScrollInc < 0 ) { - // VZ: why do we do this? (FIXME) - m_targetWindow->Refresh(true, GetScrollRect()); + // As -ve as we can go + nScrollInc = -m_yScrollPosition; + } + else // check for the other bound + { + const int posMax = m_yScrollLines - m_yScrollLinesPerPage; + if ( m_yScrollPosition + nScrollInc > posMax ) + { + // As +ve as we can go + nScrollInc = posMax - m_yScrollPosition; + } } } @@ -640,42 +665,68 @@ void wxScrollHelper::AdjustScrollbars() // it here for now but it would be better to ensure that all ports // generate EVT_SIZE when scrollbars [dis]appear, emulating it if // necessary, and remove it later + // JACS: Stop potential infinite loop by limiting number of iterations + int iterationCount = 0; + const int iterationMax = 5; do { + iterationCount ++; + GetTargetSize(&w, 0); - if (m_xScrollPixelsPerLine == 0) + // scroll lines per page: if 0, no scrolling is needed + int linesPerPage; + + if ( m_xScrollPixelsPerLine == 0 ) { + // scrolling is disabled m_xScrollLines = 0; m_xScrollPosition = 0; - m_win->SetScrollbar (wxHORIZONTAL, 0, 0, 0, false); + linesPerPage = 0; } - else + else // might need scrolling { - int vVirt = m_targetWindow->GetVirtualSize().GetWidth(); - m_xScrollLines = (vVirt+m_xScrollPixelsPerLine-1) / m_xScrollPixelsPerLine; + // Round up integer division to catch any "leftover" client space. + const int wVirt = m_targetWindow->GetVirtualSize().GetWidth(); + m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine; // Calculate page size i.e. number of scroll units you get on the - // current client window - int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 ); - if (noPagePositions < 1) noPagePositions = 1; - if ( noPagePositions > m_xScrollLines ) - noPagePositions = m_xScrollLines; - - // Correct position if greater than extent of canvas minus - // the visible portion of it or if below zero - m_xScrollPosition = wxMin( m_xScrollLines - noPagePositions, m_xScrollPosition); - m_xScrollPosition = wxMax( 0, m_xScrollPosition ); - - m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition, noPagePositions, m_xScrollLines); - // The amount by which we scroll when paging - SetScrollPageSize(wxHORIZONTAL, noPagePositions); + // current client window. + linesPerPage = w / m_xScrollPixelsPerLine; + + // Special case. When client and virtual size are very close but + // the client is big enough, kill scrollbar. + if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage; + + if (linesPerPage >= m_xScrollLines) + { + // we're big enough to not need scrolling + linesPerPage = + m_xScrollLines = + m_xScrollPosition = 0; + } + else // we do need a scrollbar + { + if ( linesPerPage < 1 ) + linesPerPage = 1; + + // Correct position if greater than extent of canvas minus + // the visible portion of it or if below zero + const int posMax = m_xScrollLines - linesPerPage; + if ( m_xScrollPosition > posMax ) + m_xScrollPosition = posMax; + else if ( m_xScrollPosition < 0 ) + m_xScrollPosition = 0; + } } - GetTargetSize(0, &h); + m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition, + linesPerPage, m_xScrollLines); - // scroll lines per page: if 0, no scrolling is needed - int linesPerPage; + // The amount by which we scroll when paging + SetScrollPageSize(wxHORIZONTAL, linesPerPage); + + GetTargetSize(0, &h); if ( m_yScrollPixelsPerLine == 0 ) { @@ -686,13 +737,19 @@ void wxScrollHelper::AdjustScrollbars() } else // might need scrolling { - int hVirt = m_targetWindow->GetVirtualSize().GetHeight(); - m_yScrollLines = (hVirt+m_yScrollPixelsPerLine-1) / m_yScrollPixelsPerLine; + // Round up integer division to catch any "leftover" client space. + const int hVirt = m_targetWindow->GetVirtualSize().GetHeight(); + m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine; // Calculate page size i.e. number of scroll units you get on the - // current client window + // current client window. linesPerPage = h / m_yScrollPixelsPerLine; - if ( linesPerPage >= m_yScrollLines ) + + // Special case. When client and virtual size are very close but + // the client is big enough, kill scrollbar. + if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage; + + if (linesPerPage >= m_yScrollLines) { // we're big enough to not need scrolling linesPerPage = @@ -726,7 +783,7 @@ void wxScrollHelper::AdjustScrollbars() oldh = h; GetTargetSize( &w, &h ); - } while ( w != oldw || h != oldh ); + } while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) ); #ifdef __WXMOTIF__ // Sorry, some Motif-specific code to implement a backing pixmap @@ -783,8 +840,17 @@ void wxScrollHelper::AdjustScrollbars() void wxScrollHelper::DoPrepareDC(wxDC& dc) { wxPoint pt = dc.GetDeviceOrigin(); - dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine, - pt.y - m_yScrollPosition * m_yScrollPixelsPerLine ); +#ifdef __WXGTK__ + // It may actually be correct to always query + // the m_sign from the DC here, but I leve the + // #ifdef GTK for now. + if (m_win->GetLayoutDirection() == wxLayout_RightToLeft) + dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine, + pt.y - m_yScrollPosition * m_yScrollPixelsPerLine ); + else +#endif + dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine, + pt.y - m_yScrollPosition * m_yScrollPixelsPerLine ); dc.SetUserScale( m_scaleX, m_scaleY ); } @@ -814,6 +880,15 @@ void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const *y_unit = m_yScrollPixelsPerLine; } + +int wxScrollHelper::GetScrollLines( int orient ) const +{ + if ( orient == wxHORIZONTAL ) + return m_xScrollLines; + else + return m_yScrollLines; +} + int wxScrollHelper::GetScrollPageSize(int orient) const { if ( orient == wxHORIZONTAL ) @@ -841,50 +916,67 @@ void wxScrollHelper::Scroll( int x_pos, int y_pos ) if (((x_pos == -1) || (x_pos == m_xScrollPosition)) && ((y_pos == -1) || (y_pos == m_yScrollPosition))) return; - int w, h; + int w = 0, h = 0; GetTargetSize(&w, &h); + // compute new position: + int new_x = m_xScrollPosition; + int new_y = m_yScrollPosition; + if ((x_pos != -1) && (m_xScrollPixelsPerLine)) { - int old_x = m_xScrollPosition; - m_xScrollPosition = x_pos; + new_x = x_pos; // Calculate page size i.e. number of scroll units you get on the // current client window - int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 ); + int noPagePositions = w/m_xScrollPixelsPerLine; if (noPagePositions < 1) noPagePositions = 1; // Correct position if greater than extent of canvas minus // the visible portion of it or if below zero - m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition ); - m_xScrollPosition = wxMax( 0, m_xScrollPosition ); - - if (old_x != m_xScrollPosition) { - m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition ); - m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0, - GetScrollRect() ); - } + new_x = wxMin( m_xScrollLines-noPagePositions, new_x ); + new_x = wxMax( 0, new_x ); } if ((y_pos != -1) && (m_yScrollPixelsPerLine)) { - int old_y = m_yScrollPosition; - m_yScrollPosition = y_pos; + new_y = y_pos; // Calculate page size i.e. number of scroll units you get on the // current client window - int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 ); + int noPagePositions = h/m_yScrollPixelsPerLine; if (noPagePositions < 1) noPagePositions = 1; // Correct position if greater than extent of canvas minus // the visible portion of it or if below zero - m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition ); - m_yScrollPosition = wxMax( 0, m_yScrollPosition ); + new_y = wxMin( m_yScrollLines-noPagePositions, new_y ); + new_y = wxMax( 0, new_y ); + } - if (old_y != m_yScrollPosition) { - m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition ); - m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine, - GetScrollRect() ); - } + if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition ) + return; // nothing to do, the position didn't change + + // flush all pending repaints before we change m_{x,y}ScrollPosition, as + // otherwise invalidated area could be updated incorrectly later when + // ScrollWindow() makes sure they're repainted before scrolling them + m_targetWindow->Update(); + + // update the position and scroll the window now: + if (m_xScrollPosition != new_x) + { + int old_x = m_xScrollPosition; + m_xScrollPosition = new_x; + m_win->SetScrollPos( wxHORIZONTAL, new_x ); + m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0, + GetScrollRect() ); + } + + if (m_yScrollPosition != new_y) + { + int old_y = m_yScrollPosition; + m_yScrollPosition = new_y; + m_win->SetScrollPos( wxVERTICAL, new_y ); + m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine, + GetScrollRect() ); } } @@ -903,15 +995,6 @@ void wxScrollHelper::GetViewStart (int *x, int *y) const *y = m_yScrollPosition; } -#if WXWIN_COMPATIBILITY_2_2 - -void wxScrollHelper::ViewStart(int *x, int *y) const -{ - GetViewStart( x, y ); -} - -#endif // WXWIN_COMPATIBILITY_2_2 - void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const { if ( xx ) @@ -928,6 +1011,71 @@ void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) co *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine; } +// ---------------------------------------------------------------------------- +// geometry +// ---------------------------------------------------------------------------- + +bool wxScrollHelper::ScrollLayout() +{ + if ( m_win->GetSizer() && m_targetWindow == m_win ) + { + // If we're the scroll target, take into account the + // virtual size and scrolled position of the window. + + int x = 0, y = 0, w = 0, h = 0; + CalcScrolledPosition(0,0, &x,&y); + m_win->GetVirtualSize(&w, &h); + m_win->GetSizer()->SetDimension(x, y, w, h); + return true; + } + + // fall back to default for LayoutConstraints + return m_win->wxWindow::Layout(); +} + +void wxScrollHelper::ScrollDoSetVirtualSize(int x, int y) +{ + m_win->wxWindow::DoSetVirtualSize( x, y ); + AdjustScrollbars(); + + if (m_win->GetAutoLayout()) + m_win->Layout(); +} + +// wxWindow's GetBestVirtualSize returns the actual window size, +// whereas we want to return the virtual size +wxSize wxScrollHelper::ScrollGetBestVirtualSize() const +{ + wxSize clientSize(m_win->GetClientSize()); + if ( m_win->GetSizer() ) + clientSize.IncTo(m_win->GetSizer()->CalcMin()); + + return clientSize; +} + +// return the window best size from the given best virtual size +wxSize +wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const +{ + // Only use the content to set the window size in the direction + // where there's no scrolling; otherwise we're going to get a huge + // window in the direction in which scrolling is enabled + int ppuX, ppuY; + GetScrollPixelsPerUnit(&ppuX, &ppuY); + + wxSize minSize = m_win->GetMinSize(); + if ( !minSize.IsFullySpecified() ) + minSize = m_win->GetSize(); + + wxSize best(size); + if (ppuX > 0) + best.x = minSize.x; + if (ppuY > 0) + best.y = minSize.y; + + return best; +} + // ---------------------------------------------------------------------------- // event handlers // ---------------------------------------------------------------------------- @@ -935,22 +1083,17 @@ void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) co // Default OnSize resets scrollbars, if any void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event)) { - if( m_win->GetAutoLayout() || m_targetWindow->GetAutoLayout() ) + if ( m_targetWindow->GetAutoLayout() ) { - if ( m_targetWindow != m_win ) - m_targetWindow->FitInside(); - - m_win->FitInside(); + wxSize size = m_targetWindow->GetBestVirtualSize(); - // FIXME: Something is really weird here... This should be - // called by FitInside above (and apparently is), yet the - // scrollsub sample will get the scrollbar wrong if resized - // quickly. This masks the bug, but is surely not the right - // answer at all. - AdjustScrollbars(); + // This will call ::Layout() and ::AdjustScrollbars() + m_win->SetVirtualSize( size ); } else + { AdjustScrollbars(); + } } // This calls OnDraw, having adjusted the origin according to the current @@ -970,9 +1113,9 @@ void wxScrollHelper::HandleOnPaint(wxPaintEvent& WXUNUSED(event)) // this they always have the priority void wxScrollHelper::HandleOnChar(wxKeyEvent& event) { - int stx, sty, // view origin - szx, szy, // view size (total) - clix, cliy; // view size (on screen) + int stx = 0, sty = 0, // view origin + szx = 0, szy = 0, // view size (total) + clix = 0, cliy = 0; // view size (on screen) GetViewStart(&stx, &sty); GetTargetSize(&clix, &cliy); @@ -1006,13 +1149,11 @@ void wxScrollHelper::HandleOnChar(wxKeyEvent& event) switch ( event.GetKeyCode() ) { case WXK_PAGEUP: - case WXK_PRIOR: dsty = sty - (5 * cliy / 6); Scroll(-1, (dsty == -1) ? 0 : dsty); break; case WXK_PAGEDOWN: - case WXK_NEXT: Scroll(-1, sty + (5 * cliy / 6)); break; @@ -1047,18 +1188,18 @@ void wxScrollHelper::HandleOnChar(wxKeyEvent& event) if ( m_xScrollPosition != xScrollOld ) { - wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition, + wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition, wxHORIZONTAL); - event.SetEventObject(m_win); - m_win->GetEventHandler()->ProcessEvent(event); + evt.SetEventObject(m_win); + m_win->GetEventHandler()->ProcessEvent(evt); } if ( m_yScrollPosition != yScrollOld ) { - wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition, + wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition, wxVERTICAL); - event.SetEventObject(m_win); - m_win->GetEventHandler()->ProcessEvent(event); + evt.SetEventObject(m_win); + m_win->GetEventHandler()->ProcessEvent(evt); } } @@ -1175,7 +1316,7 @@ void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event) wxScrollWinEvent newEvent; newEvent.SetPosition(0); - newEvent.SetOrientation(wxVERTICAL); + newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL); newEvent.SetEventObject(m_win); if (event.IsPageScroll()) @@ -1205,16 +1346,16 @@ void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event) #endif // wxUSE_MOUSEWHEEL // ---------------------------------------------------------------------------- -// wxGenericScrolledWindow implementation +// wxScrolledWindow implementation // ---------------------------------------------------------------------------- -IMPLEMENT_DYNAMIC_CLASS(wxGenericScrolledWindow, wxPanel) +IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel) -BEGIN_EVENT_TABLE(wxGenericScrolledWindow, wxPanel) - EVT_PAINT(wxGenericScrolledWindow::OnPaint) +BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel) + EVT_PAINT(wxScrolledWindow::OnPaint) END_EVENT_TABLE() -bool wxGenericScrolledWindow::Create(wxWindow *parent, +bool wxScrolledWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, @@ -1222,44 +1363,26 @@ bool wxGenericScrolledWindow::Create(wxWindow *parent, const wxString& name) { m_targetWindow = this; +#ifdef __WXMAC__ + MacSetClipChildren( true ) ; +#endif - bool ok = wxPanel::Create(parent, id, pos, size, style|wxHSCROLL|wxVSCROLL, name); - - return ok; -} - -wxGenericScrolledWindow::~wxGenericScrolledWindow() -{ -} - -bool wxGenericScrolledWindow::Layout() -{ - if (GetSizer() && m_targetWindow == this) - { - // If we're the scroll target, take into account the - // virtual size and scrolled position of the window. + // by default, we're scrollable in both directions (but if one of the + // styles is specified explicitly, we shouldn't add the other one + // automatically) + if ( !(style & (wxHSCROLL | wxVSCROLL)) ) + style |= wxHSCROLL | wxVSCROLL; - int x, y, w, h; - CalcScrolledPosition(0,0, &x,&y); - GetVirtualSize(&w, &h); - GetSizer()->SetDimension(x, y, w, h); - return true; - } + bool ok = wxPanel::Create(parent, id, pos, size, style, name); - // fall back to default for LayoutConstraints - return wxPanel::Layout(); + return ok; } -void wxGenericScrolledWindow::DoSetVirtualSize(int x, int y) +wxScrolledWindow::~wxScrolledWindow() { - wxPanel::DoSetVirtualSize( x, y ); - AdjustScrollbars(); - - if (GetAutoLayout()) - Layout(); } -void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event) +void wxScrolledWindow::OnPaint(wxPaintEvent& event) { // the user code didn't really draw the window if we got here, so set this // flag to try to call OnDraw() later @@ -1269,8 +1392,7 @@ void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event) } #ifdef __WXMSW__ -WXLRESULT -wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg, +WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { @@ -1288,7 +1410,3 @@ wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg, } #endif // __WXMSW__ - -#endif // !wxGTK - -// vi:sts=4:sw=4:et