X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/be69f971c404a0260ab5e7c195182d267b893245..49e3e2c25f93dd8114b36155de1756139b7f18b9:/src/msw/bitmap.cpp diff --git a/src/msw/bitmap.cpp b/src/msw/bitmap.cpp index 86bddb84ca..a68457e219 100644 --- a/src/msw/bitmap.cpp +++ b/src/msw/bitmap.cpp @@ -67,6 +67,7 @@ class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData { public: wxBitmapRefData(); + wxBitmapRefData(const wxBitmapRefData& data); virtual ~wxBitmapRefData() { Free(); } virtual void Free(); @@ -120,7 +121,9 @@ private: // optional mask for transparent drawing wxMask *m_bitmapMask; - DECLARE_NO_COPY_CLASS(wxBitmapRefData) + + // not implemented + wxBitmapRefData& operator=(const wxBitmapRefData&); }; // ---------------------------------------------------------------------------- @@ -200,6 +203,23 @@ wxBitmapRefData::wxBitmapRefData() m_hasAlpha = FALSE; } +wxBitmapRefData::wxBitmapRefData(const wxBitmapRefData& data) + : wxGDIImageRefData(data) +{ +#ifdef __WXDEBUG__ + m_selectedInto = NULL; +#endif + + // can't copy the mask as the other bitmap destroys it + m_bitmapMask = NULL; + + wxASSERT_MSG( !data.m_isDIB, + _T("can't copy bitmap locked for raw access!") ); + m_isDIB = FALSE; + + m_hasAlpha = data.m_hasAlpha; +} + void wxBitmapRefData::Free() { wxASSERT_MSG( !m_selectedInto, @@ -236,6 +256,32 @@ wxGDIImageRefData *wxBitmap::CreateData() const return new wxBitmapRefData; } +wxObjectRefData *wxBitmap::CloneRefData(const wxObjectRefData *dataOrig) const +{ + const wxBitmapRefData * + data = wx_static_cast(const wxBitmapRefData *, dataOrig); + if ( !data ) + return NULL; + + wxBitmap *self = wx_const_cast(wxBitmap *, this); + +#if wxUSE_WXDIB + // copy the other bitmap + if ( data->m_hBitmap ) + { + wxDIB dib((HBITMAP)(data->m_hBitmap)); + self->CopyFromDIB(dib); + } + else +#endif // wxUSE_WXDIB + { + // don't copy the bitmap data, but do copy the size, depth, ... + self->m_refData = new wxBitmapRefData(*data); + } + + return m_refData; +} + #ifdef __WIN32__ bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon) @@ -249,7 +295,7 @@ bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon) { wxLogLastError(wxT("GetIconInfo")); - return FALSE; + return false; } wxBitmapRefData *refData = new wxBitmapRefData; @@ -272,9 +318,10 @@ bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon) // delete the old one now as we don't need it any more ::DeleteObject(iconInfo.hbmMask); - return TRUE; + return true; #else - return FALSE; + wxUnusedVar(icon); + return false; #endif } @@ -789,7 +836,7 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) { hbitmap = dib.CreateDDB((HDC)hdc); - refData->m_depth = depth == -1 ? wxDisplayDepth() : depth; + refData->m_depth = depth == -1 ? dib.GetDepth() : depth; } #endif // !ALWAYS_USE_DIB @@ -809,15 +856,81 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) wxImage wxBitmap::ConvertToImage() const { + // convert DDB to DIB wxDIB dib(*this); - wxImage image; - if ( dib.IsOk() ) + if ( !dib.IsOk() ) { - image = dib.ConvertToImage(); - if ( image.Ok() ) + return wxNullImage; + } + + // and then DIB to our wxImage + wxImage image = dib.ConvertToImage(); + if ( !image.Ok() ) + { + return wxNullImage; + } + + // now do the same for the mask, if we have any + HBITMAP hbmpMask = GetMask() ? (HBITMAP) GetMask()->GetMaskBitmap() : NULL; + if ( hbmpMask ) + { + wxDIB dibMask(hbmpMask); + if ( dibMask.IsOk() ) { - // TODO: set mask + // TODO: use wxRawBitmap to iterate over DIB + + // we hard code the mask colour for now but we could also make an + // effort (and waste time) to choose a colour not present in the + // image already to avoid having to fudge the pixels below -- + // whether it's worth to do it is unclear however + static const int MASK_RED = 1; + static const int MASK_GREEN = 2; + static const int MASK_BLUE = 3; + static const int MASK_BLUE_REPLACEMENT = 2; + + const int h = dibMask.GetHeight(); + const int w = dibMask.GetWidth(); + const int bpp = dibMask.GetDepth(); + const int maskBytesPerPixel = bpp >> 3; + const int maskBytesPerLine = wxDIB::GetLineSize(w, bpp); + unsigned char *data = image.GetData(); + + // remember that DIBs are stored in bottom to top order + unsigned char * + maskLineStart = dibMask.GetData() + ((h - 1) * maskBytesPerLine); + + for ( int y = 0; y < h; y++, maskLineStart -= maskBytesPerLine ) + { + // traverse one mask DIB line + unsigned char *mask = maskLineStart; + for ( int x = 0; x < w; x++, mask += maskBytesPerPixel ) + { + // should this pixel be transparent? + if ( *mask ) + { + // no, check that it isn't transparent by accident + if ( (data[0] == MASK_RED) && + (data[1] == MASK_GREEN) && + (data[2] == MASK_BLUE) ) + { + // we have to fudge the colour a bit to prevent + // this pixel from appearing transparent + data[2] = MASK_BLUE_REPLACEMENT; + } + + data += 3; + } + else // yes, transparent pixel + { + *data++ = MASK_RED; + *data++ = MASK_GREEN; + *data++ = MASK_BLUE; + } + } + } + + image.SetMaskColour(MASK_RED, MASK_GREEN, MASK_BLUE); } } @@ -1027,7 +1140,7 @@ void wxBitmap::SetSelectedInto(wxDC *dc) void wxBitmap::SetPalette(const wxPalette& palette) { - EnsureHasData(); + AllocExclusive(); GetBitmapData()->m_bitmapPalette = palette; } @@ -1036,7 +1149,7 @@ void wxBitmap::SetPalette(const wxPalette& palette) void wxBitmap::SetMask(wxMask *mask) { - EnsureHasData(); + AllocExclusive(); GetBitmapData()->SetMask(mask); }