X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/be66f18ee1e173d26d236ff340dfe34f8ef0e9cb..8a28cd66a63ce30c75173e10948e9d49d366d218:/src/aui/floatpane.cpp?ds=sidebyside diff --git a/src/aui/floatpane.cpp b/src/aui/floatpane.cpp index 00b4bd7b52..abd4e20be2 100644 --- a/src/aui/floatpane.cpp +++ b/src/aui/floatpane.cpp @@ -32,40 +32,83 @@ #ifndef WX_PRECOMP #endif -wxFloatingPane::wxFloatingPane(wxWindow* parent, - wxFrameManager* owner_mgr, +#ifdef __WXMSW__ +#include "wx/msw/private.h" +#endif + +IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass) + +wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, + wxAuiManager* owner_mgr, + const wxAuiPaneInfo& pane, wxWindowID id /*= wxID_ANY*/, - const wxPoint& pos /*= wxDefaultPosition*/, - const wxSize& size /*= wxDefaultSize*/) - : wxFloatingPaneBaseClass(parent, id, wxEmptyString, pos, size, - wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION | - wxCLOSE_BOX | wxFRAME_NO_TASKBAR | - wxFRAME_FLOAT_ON_PARENT | wxCLIP_CHILDREN) + long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION | + wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | + wxCLIP_CHILDREN + */) + : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString, + pane.floating_pos, pane.floating_size, + style | + (pane.HasCloseButton()?wxCLOSE_BOX:0) | + (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) | + (pane.IsFixed()?0:wxRESIZE_BORDER) + ) { - m_owner_mgr = owner_mgr; + m_ownerMgr = owner_mgr; m_moving = false; - m_last_rect = wxRect(); - m_mgr.SetFrame(this); + m_mgr.SetManagedWindow(this); + m_solidDrag = true; + + // find out if the system supports solid window drag. + // on non-msw systems, this is assumed to be the case +#ifdef __WXMSW__ + BOOL b = TRUE; + SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0); + m_solidDrag = b ? true : false; +#endif + SetExtraStyle(wxWS_EX_PROCESS_IDLE); } -wxFloatingPane::~wxFloatingPane() +wxAuiFloatingFrame::~wxAuiFloatingFrame() { + // if we do not do this, then we can crash... + if (m_ownerMgr && m_ownerMgr->m_actionWindow == this) + { + m_ownerMgr->m_actionWindow = NULL; + } + m_mgr.UnInit(); } -void wxFloatingPane::SetPaneWindow(const wxPaneInfo& pane) +void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) { - m_pane_window = pane.window; - m_pane_window->Reparent(this); + m_paneWindow = pane.window; + m_paneWindow->Reparent(this); - wxPaneInfo contained_pane = pane; + wxAuiPaneInfo contained_pane = pane; contained_pane.Dock().Center().Show(). CaptionVisible(false). PaneBorder(false). Layer(0).Row(0).Position(0); - m_mgr.AddPane(m_pane_window, contained_pane); + // Carry over the minimum size + wxSize pane_min_size = pane.window->GetMinSize(); + + // if the frame window's max size is greater than the min size + // then set the max size to the min size as well + wxSize cur_max_size = GetMaxSize(); + if (cur_max_size.IsFullySpecified() && + (cur_max_size.x < pane.min_size.x || + cur_max_size.y < pane.min_size.y) + ) + { + SetMaxSize(pane_min_size); + } + + SetMinSize(pane.window->GetMinSize()); + + m_mgr.AddPane(m_paneWindow, contained_pane); m_mgr.Update(); if (pane.min_size.IsFullySpecified()) @@ -80,62 +123,155 @@ void wxFloatingPane::SetPaneWindow(const wxPaneInfo& pane) SetTitle(pane.caption); - if (contained_pane.IsFixed()) - SetWindowStyle(GetWindowStyle() & ~wxRESIZE_BORDER); + // This code is slightly awkward because we need to reset wxRESIZE_BORDER + // before calling SetClientSize() below as doing it after setting the + // client size would actually change it, at least under MSW, where the + // total window size doesn't change and hence, as the borders size changes, + // the client size does change. + // + // So we must call it first but doing it generates a size event and updates + // pane.floating_size from inside it so we must also record its original + // value before doing it. + const bool hasFloatingSize = pane.floating_size != wxDefaultSize; + if (pane.IsFixed()) + { + SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER); + } - if (pane.floating_size != wxDefaultSize) + if ( hasFloatingSize ) { SetSize(pane.floating_size); } - else + else { wxSize size = pane.best_size; if (size == wxDefaultSize) size = pane.min_size; if (size == wxDefaultSize) - size = m_pane_window->GetSize(); - if (pane.HasGripper()) + size = m_paneWindow->GetSize(); + if (m_ownerMgr && pane.HasGripper()) { if (pane.HasGripperTop()) - size.y += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); + size.y += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); else - size.x += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); + size.x += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); } SetClientSize(size); } } -void wxFloatingPane::OnSize(wxSizeEvent& event) +wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const { - m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize()); + return m_ownerMgr; } -void wxFloatingPane::OnClose(wxCloseEvent& WXUNUSED(event)) + +void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event)) +{ + if (m_ownerMgr) + { + m_ownerMgr->OnFloatingPaneResized(m_paneWindow, GetRect()); + } +} + +void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt) { - m_owner_mgr->OnFloatingPaneClosed(m_pane_window); - Destroy(); + if (m_ownerMgr) + { + m_ownerMgr->OnFloatingPaneClosed(m_paneWindow, evt); + } + if (!evt.GetVeto()) + { + m_mgr.DetachPane(m_paneWindow); + Destroy(); + } } -void wxFloatingPane::OnMoveEvent(wxMoveEvent& event) +void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) { - wxRect win_rect = GetRect(); + if (!m_solidDrag) + { + // systems without solid window dragging need to be + // handled slightly differently, due to the lack of + // the constant stream of EVT_MOVING events + if (!isMouseDown()) + return; + OnMoveStart(); + OnMoving(event.GetRect(), wxNORTH); + m_moving = true; + return; + } + + + wxRect winRect = GetRect(); + + if (winRect == m_lastRect) + return; // skip the first move event - if (m_last_rect.IsEmpty()) + if (m_lastRect.IsEmpty()) + { + m_lastRect = winRect; + return; + } + + // as on OSX moving windows are not getting all move events, only sporadically, this difference + // is almost always big on OSX, so avoid this early exit opportunity +#ifndef __WXOSX__ + // skip if moving too fast to avoid massive redraws and + // jumping hint windows + if ((abs(winRect.x - m_lastRect.x) > 3) || + (abs(winRect.y - m_lastRect.y) > 3)) { - m_last_rect = win_rect; + m_last3Rect = m_last2Rect; + m_last2Rect = m_lastRect; + m_lastRect = winRect; + + // However still update the internally stored position to avoid + // snapping back to the old one later. + if (m_ownerMgr) + { + m_ownerMgr->GetPane(m_paneWindow). + floating_pos = winRect.GetPosition(); + } + return; } +#endif // prevent frame redocking during resize - if (m_last_rect.GetSize() != win_rect.GetSize()) + if (m_lastRect.GetSize() != winRect.GetSize()) { - m_last_rect = win_rect; + m_last3Rect = m_last2Rect; + m_last2Rect = m_lastRect; + m_lastRect = winRect; return; } - m_last_rect = win_rect; + wxDirection dir = wxALL; + + int horiz_dist = abs(winRect.x - m_last3Rect.x); + int vert_dist = abs(winRect.y - m_last3Rect.y); + + if (vert_dist >= horiz_dist) + { + if (winRect.y < m_last3Rect.y) + dir = wxNORTH; + else + dir = wxSOUTH; + } + else + { + if (winRect.x < m_last3Rect.x) + dir = wxWEST; + else + dir = wxEAST; + } + + m_last3Rect = m_last2Rect; + m_last2Rect = m_lastRect; + m_lastRect = winRect; if (!isMouseDown()) return; @@ -146,10 +282,16 @@ void wxFloatingPane::OnMoveEvent(wxMoveEvent& event) m_moving = true; } - OnMoving(event.GetRect()); + if (m_last3Rect.IsEmpty()) + return; + + if ( event.GetEventType() == wxEVT_MOVING ) + OnMoving(event.GetRect(), dir); + else + OnMoving(wxRect(event.GetPosition(),GetSize()), dir); } -void wxFloatingPane::OnIdle(wxIdleEvent& event) +void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event) { if (m_moving) { @@ -158,56 +300,66 @@ void wxFloatingPane::OnIdle(wxIdleEvent& event) m_moving = false; OnMoveFinished(); } - else + else { event.RequestMore(); } } } -void wxFloatingPane::OnMoveStart() +void wxAuiFloatingFrame::OnMoveStart() { // notify the owner manager that the pane has started to move - m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window); + if (m_ownerMgr) + { + m_ownerMgr->OnFloatingPaneMoveStart(m_paneWindow); + } } -void wxFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect)) +void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir) { // notify the owner manager that the pane is moving - m_owner_mgr->OnFloatingPaneMoving(m_pane_window); + if (m_ownerMgr) + { + m_ownerMgr->OnFloatingPaneMoving(m_paneWindow, dir); + } + m_lastDirection = dir; } -void wxFloatingPane::OnMoveFinished() +void wxAuiFloatingFrame::OnMoveFinished() { // notify the owner manager that the pane has finished moving - m_owner_mgr->OnFloatingPaneMoved(m_pane_window); + if (m_ownerMgr) + { + m_ownerMgr->OnFloatingPaneMoved(m_paneWindow, m_lastDirection); + } } -void wxFloatingPane::OnActivate(wxActivateEvent& event) +void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event) { - if (event.GetActive()) + if (m_ownerMgr && event.GetActive()) { - m_owner_mgr->OnFloatingPaneActivated(m_pane_window); + m_ownerMgr->OnFloatingPaneActivated(m_paneWindow); } } // utility function which determines the state of the mouse button -// (independant of having a wxMouseEvent handy) - utimately a better +// (independent of having a wxMouseEvent handy) - utimately a better // mechanism for this should be found (possibly by adding the // functionality to wxWidgets itself) -bool wxFloatingPane::isMouseDown() +bool wxAuiFloatingFrame::isMouseDown() { - return wxGetMouseState().LeftDown(); + return wxGetMouseState().LeftIsDown(); } -BEGIN_EVENT_TABLE(wxFloatingPane, wxFloatingPaneBaseClass) - EVT_SIZE(wxFloatingPane::OnSize) - EVT_MOVE(wxFloatingPane::OnMoveEvent) - EVT_MOVING(wxFloatingPane::OnMoveEvent) - EVT_CLOSE(wxFloatingPane::OnClose) - EVT_IDLE(wxFloatingPane::OnIdle) - EVT_ACTIVATE(wxFloatingPane::OnActivate) +BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass) + EVT_SIZE(wxAuiFloatingFrame::OnSize) + EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent) + EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent) + EVT_CLOSE(wxAuiFloatingFrame::OnClose) + EVT_IDLE(wxAuiFloatingFrame::OnIdle) + EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate) END_EVENT_TABLE()