X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/be5a51fb592f3fa2ba38ac6cd1e488d6d806058c..9ad7392b6a1bcd63cce8ad7899348f49d3e82a88:/samples/xrc/xrcdemo.cpp?ds=sidebyside diff --git a/samples/xrc/xrcdemo.cpp b/samples/xrc/xrcdemo.cpp index 824477921d..64b0309f60 100644 --- a/samples/xrc/xrcdemo.cpp +++ b/samples/xrc/xrcdemo.cpp @@ -75,18 +75,18 @@ bool MyApp::OnInit() // you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler() // documentation for the types of image handlers available. wxImage::AddHandler(new wxXPMHandler); - + // Initialize all the XRC handlers. Always required (unless you feel like // going through and initializing a handler of each control type you will // be using (ie initialize the spinctrl handler, initialize the textctrl // handler). However, if you are only using a few control types, it will // save some space to only initialize the ones you will be using. See // wxXRC docs for details. - wxXmlResource::Get()->InitAllHandlers(); - + wxXmlResource::Get()->InitAllHandlers(); + // Load all of the XRC files that will be used. You can put everything - // into one giant XRC file if you wanted, but then they become more - // diffcult to manage, and harder to reuse in later projects. + // into one giant XRC file if you wanted, but then they become more + // diffcult to manage, and harder to reuse in later projects. // The menubar wxXmlResource::Get()->Load(wxT("rc/menu.xrc")); // The toolbar @@ -100,7 +100,7 @@ bool MyApp::OnInit() // Frame example wxXmlResource::Get()->Load(wxT("rc/frame.xrc")); // Uncentered example - wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc")); + wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc")); // Custom class example wxXmlResource::Get()->Load(wxT("rc/custclas.xrc")); // wxArtProvider example @@ -110,15 +110,15 @@ bool MyApp::OnInit() // Variable expansion example wxXmlResource::Get()->Load(wxT("rc/variable.xrc")); - // Make an instance of your derived frame. Passing NULL (the default value + // Make an instance of your derived frame. Passing NULL (the default value // of MyFrame's constructor is NULL) as the frame doesn't have a frame - // since it is the first window. + // since it is the first window. MyFrame *frame = new MyFrame(); - + // Show the frame. - frame->Show(TRUE); - - // Return TRUE to tell program to continue (FALSE would terminate). - return TRUE; + frame->Show(true); + + // Return true to tell program to continue (false would terminate). + return true; }