X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/be5a51fb592f3fa2ba38ac6cd1e488d6d806058c..9654efd3327fcb6b6e3d8d803ea80f08904f1197:/demos/forty/pile.h

diff --git a/demos/forty/pile.h b/demos/forty/pile.h
index aa7aa42e3a..3ecfa209cd 100644
--- a/demos/forty/pile.h
+++ b/demos/forty/pile.h
@@ -6,28 +6,28 @@
 // Created:     21/07/97
 // RCS-ID:      $Id$
 // Copyright:   (c) 1993-1998 Chris Breeze
-// Licence:   	wxWindows licence
+// Licence:     wxWindows licence
 //---------------------------------------------------------------------------
 // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
 /////////////////////////////////////////////////////////////////////////////
 //+-------------------------------------------------------------+
-//| Description:												|
-//|	The base class for holding piles of playing cards.			|
-//|	This is the basic building block for card games. A pile		|
-//|	has a position on the screen and an offset for each			|
-//|	card placed on it e.g. a pack has no offset, but the		|
-//|	discard pile may be fanned out across the screen.			|
-//|																|
-//|	The pile knows how to draw itself, though this may be		|
-//|	overridden if the default layout needs to be changed.		|
-//|	One or more cards can be removed from the top of a pile,	|
-//|	and single cards can be added to the top of a pile.     	|
-//|	Functions are provided which redraw the screen when			|
-//|	cards are added or removed.									|
-//|																|
-//|	Cards know which way up they are and how to draw			|
-//|	themselves. Piles are lists of cards. Piles know which		|
-//|	cards they contain and where they are to be drawn.			|
+//| Description:                                                |
+//| The base class for holding piles of playing cards.          |
+//| This is the basic building block for card games. A pile     |
+//| has a position on the screen and an offset for each         |
+//| card placed on it e.g. a pack has no offset, but the        |
+//| discard pile may be fanned out across the screen.           |
+//|                                                             |
+//| The pile knows how to draw itself, though this may be       |
+//| overridden if the default layout needs to be changed.       |
+//| One or more cards can be removed from the top of a pile,    |
+//| and single cards can be added to the top of a pile.         |
+//| Functions are provided which redraw the screen when         |
+//| cards are added or removed.                                 |
+//|                                                             |
+//| Cards know which way up they are and how to draw            |
+//| themselves. Piles are lists of cards. Piles know which      |
+//| cards they contain and where they are to be drawn.          |
 //+-------------------------------------------------------------+
 #ifndef _PILE_H_
 #define _PILE_H_
@@ -41,41 +41,41 @@ const int NumCards = 2 * PackSize;
 //----------------------------------------------------------------//
 class Pile {
 public:
-	Pile(int x, int y, int dx = 0, int dy = 0);
-	virtual ~Pile();
+    Pile(int x, int y, int dx = 0, int dy = 0);
+    virtual ~Pile(){};
 
-	// General functions
-	virtual void ResetPile() { m_topCard = -1; }
-	virtual void Redraw(wxDC& pDC);
+    // General functions
+    virtual void ResetPile() { m_topCard = -1; }
+    virtual void Redraw(wxDC& pDC);
 
-	// Card query functions
-	virtual Card* GetCard(int x, int y);	// Get pointer to card at x, y
-	Card* GetTopCard();                     // Get pointer to top card
-	virtual void GetCardPos(Card* card, int& x, int& y);
-	// Get position of a card
-	virtual void GetTopCardPos(int& x, int& y);
-	// Get position of the top card
-	int GetNumCards() { return m_topCard + 1; }	// Number of cards in pile
-	bool Overlap(int x, int y);	// does card at x,y overlap the pile?
-	int CalcDistance(int x, int y);	// calculates the square of the distance
-									// of a card at (x,y) from the top of the pile
+    // Card query functions
+    virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
+    Card* GetTopCard();                     // Get pointer to top card
+    virtual void GetCardPos(Card* card, int& x, int& y);
+    // Get position of a card
+    virtual void GetTopCardPos(int& x, int& y);
+    // Get position of the top card
+    int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
+    bool Overlap(int x, int y); // does card at x,y overlap the pile?
+    int CalcDistance(int x, int y); // calculates the square of the distance
+                                    // of a card at (x,y) from the top of the pile
 
-	// Functions removing one or more cards from the top of a pile
-	virtual bool CanCardLeave(Card* card);
-	Card* RemoveTopCard();
-	virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
+    // Functions removing one or more cards from the top of a pile
+    virtual bool CanCardLeave(Card* card);
+    Card* RemoveTopCard();
+    virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
 
-	// Functions to add a card to the top of a pile
-	virtual bool AcceptCard(Card*) { return false; }
-	virtual void AddCard(Card* card);	// Add card to top of pile
-	virtual void AddCard(wxDC& pDC, Card* card);	// Add card + redraw it
+    // Functions to add a card to the top of a pile
+    virtual bool AcceptCard(Card*) { return false; }
+    virtual void AddCard(Card* card); // Add card to top of pile
+    virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
         void SetPos(int x,int y) {m_x = x;m_y = y;};
 
 protected:
-	int   m_x, m_y;				// Position of the pile on the screen
-	int   m_dx, m_dy;			// Offset when drawing the pile
-	Card* m_cards[NumCards];	// Array of cards in this pile
-	int   m_topCard;				// Array index of the top card
+    int   m_x, m_y; // Position of the pile on the screen
+    int   m_dx, m_dy; // Offset when drawing the pile
+    Card* m_cards[NumCards]; // Array of cards in this pile
+    int   m_topCard; // Array index of the top card
 };
 
 #endif // _PILE_H_