X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/be4017f89bcffe7773934677f11964465e40c87a..7b35aa40a06a160ae4a8650c5820880a020697e3:/src/msw/button.cpp diff --git a/src/msw/button.cpp b/src/msw/button.cpp index 5c30bf807b..6f5cb6782d 100644 --- a/src/msw/button.cpp +++ b/src/msw/button.cpp @@ -28,7 +28,10 @@ #pragma hdrstop #endif +#if wxUSE_BUTTON + #ifndef WX_PRECOMP + #include "wx/app.h" #include "wx/button.h" #include "wx/brush.h" #include "wx/panel.h" @@ -66,62 +69,64 @@ bool wxButton::Create(wxWindow *parent, const wxValidator& validator, const wxString& name) { - if ( !CreateBase(parent, id, pos, size, style, validator, name) ) + if ( !CreateControl(parent, id, pos, size, style, validator, name) ) return FALSE; - parent->AddChild((wxButton *)this); - - m_backgroundColour = parent->GetBackgroundColour(); - m_foregroundColour = parent->GetForegroundColour(); - - - m_hWnd = (WXHWND)CreateWindowEx - ( - MakeExtendedStyle(m_windowStyle), - wxT("BUTTON"), - label, - WS_VISIBLE | WS_TABSTOP | WS_CHILD, - 0, 0, 0, 0, - GetWinHwnd(parent), - (HMENU)m_windowId, - wxGetInstance(), - NULL - ); - - // Subclass again for purposes of dialog editing mode - SubclassWin(m_hWnd); + WXDWORD exstyle; + WXDWORD msStyle = MSWGetStyle(style, &exstyle); - SetFont(parent->GetFont()); - - SetSize(pos.x, pos.y, size.x, size.y); - - // bad hack added by Robert to make buttons at least - // 80 pixels wide. There are probably better ways... - // TODO. FIXME. - wxSize nsize( GetSize() ); - if ((nsize.x < 80) || (nsize.y < 23)) +#ifdef __WIN32__ + // if the label contains several lines we must explicitly tell the button + // about it or it wouldn't draw it correctly ("\n"s would just appear as + // black boxes) + // + // NB: we do it here and not in MSWGetStyle() because we need the label + // value and m_label is not set yet when MSWGetStyle() is called; + // besides changing BS_MULTILINE during run-time is pointless anyhow + if ( label.find(_T('\n')) != wxString::npos ) { - if ((size.x == -1) && (nsize.x < 80)) - nsize.x = 80; - if ((size.y == -1) && (nsize.y < 23)) - nsize.y = 23; - SetSize( nsize ); + msStyle |= BS_MULTILINE; } +#endif // __WIN32__ - return TRUE; + return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle); } wxButton::~wxButton() { - wxPanel *panel = wxDynamicCast(GetParent(), wxPanel); - if ( panel ) - { - if ( panel->GetDefaultItem() == this ) - { - // don't leave the panel with invalid default item - panel->SetDefaultItem(NULL); - } - } +} + +// ---------------------------------------------------------------------------- +// flags +// ---------------------------------------------------------------------------- + +WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const +{ + // buttons never have an external border, they draw their own one + WXDWORD msStyle = wxControl::MSWGetStyle + ( + (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle + ); + + // we must use WS_CLIPSIBLINGS with the buttons or they would draw over + // each other in any resizeable dialog which has more than one button in + // the bottom + msStyle |= WS_CLIPSIBLINGS; + +#ifdef __WIN32__ + // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT + // and wxBU_RIGHT to get BS_CENTER! + if ( style & wxBU_LEFT ) + msStyle |= BS_LEFT; + if ( style & wxBU_RIGHT ) + msStyle |= BS_RIGHT; + if ( style & wxBU_TOP ) + msStyle |= BS_TOP; + if ( style & wxBU_BOTTOM ) + msStyle |= BS_BOTTOM; +#endif // __WIN32__ + + return msStyle; } // ---------------------------------------------------------------------------- @@ -130,31 +135,44 @@ wxButton::~wxButton() wxSize wxButton::DoGetBestSize() const { - wxString label = wxGetWindowText(GetHWND()); int wBtn; - GetTextExtent(label, &wBtn, NULL); + GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL); int wChar, hChar; wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont()); - // add a margin - the button is wider than just its label + // add a margin -- the button is wider than just its label wBtn += 3*wChar; // the button height is proportional to the height of the font used int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); + // all buttons have at least the standard size unless the user explicitly + // wants them to be of smaller size and used wxBU_EXACTFIT style when + // creating the button + if ( !HasFlag(wxBU_EXACTFIT) ) + { + wxSize sz = GetDefaultSize(); + if (wBtn > sz.x) + sz.x = wBtn; + if (hBtn > sz.y) + sz.y = hBtn; + + return sz; + } + return wxSize(wBtn, hBtn); } /* static */ -wxSize wxButton::GetDefaultSize() +wxSize wxButtonBase::GetDefaultSize() { static wxSize s_sizeBtn; if ( s_sizeBtn.x == 0 ) { wxScreenDC dc; - dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); // the size of a standard button in the dialog units is 50x14, // translate this to pixels @@ -172,52 +190,140 @@ wxSize wxButton::GetDefaultSize() } // ---------------------------------------------------------------------------- -// set this button as the default one in its panel +// default button handling // ---------------------------------------------------------------------------- +/* + "Everything you ever wanted to know about the default buttons" or "Why do we + have to do all this?" + + In MSW the default button should be activated when the user presses Enter + and the current control doesn't process Enter itself somehow. This is + handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID + Another aspect of "defaultness" is that the default button has different + appearance: this is due to BS_DEFPUSHBUTTON style which is completely + separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should + be unset if our parent window is not active so it should be unset whenever + we lose activation and set back when we regain it. + + Final complication is that when a button is active, it should be the default + one, i.e. pressing Enter on a button always activates it and not another + one. + + We handle this by maintaining a permanent and a temporary default items in + wxControlContainer (both may be NULL). When a button becomes the current + control (i.e. gets focus) it sets itself as the temporary default which + ensures that it has the right appearance and that Enter will be redirected + to it. When the button loses focus, it unsets the temporary default and so + the default item will be the permanent default -- that is the default button + if any had been set or none otherwise, which is just what we want. + + NB: all this is quite complicated by now and the worst is that normally + it shouldn't be necessary at all as for the normal Windows programs + DefWindowProc() and IsDialogMessage() take care of all this + automatically -- however in wxWindows programs this doesn't work for + nested hierarchies (i.e. a notebook inside a notebook) for unknown + reason and so we have to reproduce all this code ourselves. It would be + very nice if we could avoid doing it. + */ + +// set this button as the (permanently) default one in its panel void wxButton::SetDefault() { wxWindow *parent = GetParent(); - wxButton *btnOldDefault = NULL; - wxPanel *panel = wxDynamicCast(parent, wxPanel); - if ( panel ) - { - btnOldDefault = panel->GetDefaultItem(); - panel->SetDefaultItem(this); - } - if ( parent ) + wxCHECK_RET( parent, _T("button without parent?") ); + + // set this one as the default button both for wxWindows ... + wxWindow *winOldDefault = parent->SetDefaultItem(this); + + // ... and Windows + SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); + SetDefaultStyle(this, TRUE); +} + +// set this button as being currently default +void wxButton::SetTmpDefault() +{ + wxWindow *parent = GetParent(); + + wxCHECK_RET( parent, _T("button without parent?") ); + + wxWindow *winOldDefault = parent->GetDefaultItem(); + parent->SetTmpDefaultItem(this); + + SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); + SetDefaultStyle(this, TRUE); +} + +// unset this button as currently default, it may still stay permanent default +void wxButton::UnsetTmpDefault() +{ + wxWindow *parent = GetParent(); + + wxCHECK_RET( parent, _T("button without parent?") ); + + parent->SetTmpDefaultItem(NULL); + + wxWindow *winOldDefault = parent->GetDefaultItem(); + + SetDefaultStyle(this, FALSE); + SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE); +} + +/* static */ +void +wxButton::SetDefaultStyle(wxButton *btn, bool on) +{ + // we may be called with NULL pointer -- simpler to do the check here than + // in the caller which does wxDynamicCast() + if ( !btn ) + return; + + // first, let DefDlgProc() know about the new default button + if ( on ) { - SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L); + // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have + // focus at all any more + if ( !wxTheApp->IsActive() ) + return; + + // look for a panel-like window + wxWindow *win = btn->GetParent(); + while ( win && !win->HasFlag(wxTAB_TRAVERSAL) ) + win = win->GetParent(); + + if ( win ) + { + ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L); + + // sending DM_SETDEFID also changes the button style to + // BS_DEFPUSHBUTTON so there is nothing more to do + } } - if ( btnOldDefault ) + // then also change the style as needed + long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE); + if ( !(style & BS_DEFPUSHBUTTON) == on ) { - // remove the BS_DEFPUSHBUTTON style from the other button - long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE); - - // don't do it with the owner drawn buttons because it will reset - // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)! + // don't do it with the owner drawn buttons because it will + // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW & + // BS_DEFPUSHBUTTON != 0)! if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) { - style &= ~BS_DEFPUSHBUTTON; - SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L); + ::SendMessage(GetHwndOf(btn), BM_SETSTYLE, + on ? style | BS_DEFPUSHBUTTON + : style & ~BS_DEFPUSHBUTTON, + 1L /* redraw */); } - else + else // owner drawn { - // redraw the button - it will notice itself that it's not the - // default one any longer - btnOldDefault->Refresh(); + // redraw the button - it will notice itself that it's + // [not] the default one [any longer] + btn->Refresh(); } } - - // set this button as the default - long style = GetWindowLong(GetHwnd(), GWL_STYLE); - if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) - { - style |= BS_DEFPUSHBUTTON; - SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L); - } + //else: already has correct style } // ---------------------------------------------------------------------------- @@ -241,13 +347,14 @@ void wxButton::Command(wxCommandEvent & event) // event/message handlers // ---------------------------------------------------------------------------- -bool wxButton::MSWCommand(WXUINT param, WXWORD id) +bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id)) { bool processed = FALSE; switch ( param ) { - case 1: // means that the message came from an accelerator - case BN_CLICKED: + case 1: // message came from an accelerator + case BN_CLICKED: // normal buttons send this + case BN_DOUBLECLICKED: // owner-drawn ones also send this processed = SendClickEvent(); break; } @@ -257,13 +364,26 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD id) long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { - // when we receive focus, we want to become the default button in our - // parent panel + // when we receive focus, we want to temporary become the default button in + // our parent panel so that pressing "Enter" would activate us -- and when + // losing it we should restore the previous default button as well if ( nMsg == WM_SETFOCUS ) { - SetDefault(); + SetTmpDefault(); + + // let the default processing take place too + } + else if ( nMsg == WM_KILLFOCUS ) + { + UnsetTmpDefault(); + } + else if ( nMsg == WM_LBUTTONDBLCLK ) + { + // emulate a click event to force an owner-drawn button to change its + // appearance - without this, it won't do it + (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam); - // let the default processign take place too + // and continue with processing the message normally as well } // let the base class do all real processing @@ -305,7 +425,7 @@ static void DrawRect(HDC hdc, const RECT& r) void wxButton::MakeOwnerDrawn() { long style = GetWindowLong(GetHwnd(), GWL_STYLE); - if ( !(style & BS_OWNERDRAW) ) + if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) { // make it so style |= BS_OWNERDRAW; @@ -347,10 +467,11 @@ bool wxButton::SetForegroundColour(const wxColour &colour) The button frame looks like this normally: WWWWWWWWWWWWWWWWWWB - W GB - W GB - W GB where W, G, B are white, grey and black pixels - W GB + WHHHHHHHHHHHHHHHHGB W = white (HILIGHT) + WH GB H = light grey (LIGHT) + WH GB G = dark grey (SHADOW) + WH GB B = black (DKSHADOW) + WH GB WGGGGGGGGGGGGGGGGGB BBBBBBBBBBBBBBBBBBB @@ -359,8 +480,9 @@ bool wxButton::SetForegroundColour(const wxColour &colour) BBBBBBBBBBBBBBBBBBB BWWWWWWWWWWWWWWWWBB - BW GBB - BW GBB + BWHHHHHHHHHHHHHHGBB + BWH GBB + BWH GBB BWGGGGGGGGGGGGGGGBB BBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBB @@ -372,6 +494,7 @@ bool wxButton::SetForegroundColour(const wxColour &colour) BG GB BG GB BG GB + BG GB BGGGGGGGGGGGGGGGGGB BBBBBBBBBBBBBBBBBBB */ @@ -382,9 +505,10 @@ static void DrawButtonFrame(HDC hdc, const RECT& rectBtn, RECT r; CopyRect(&r, &rectBtn); - HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)), - hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)), - hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT)); + HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)), + hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)), + hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)), + hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT)); HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack); @@ -418,6 +542,11 @@ static void DrawButtonFrame(HDC hdc, const RECT& rectBtn, LineTo(hdc, r.left, r.top); LineTo(hdc, r.right, r.top); + (void)SelectObject(hdc, hpenLightGr); + MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL); + LineTo(hdc, r.left + 1, r.top + 1); + LineTo(hdc, r.right - 1, r.top + 1); + (void)SelectObject(hdc, hpenGrey); MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL); LineTo(hdc, r.right - 1, r.bottom - 1); @@ -426,6 +555,7 @@ static void DrawButtonFrame(HDC hdc, const RECT& rectBtn, (void)SelectObject(hdc, hpenOld); DeleteObject(hpenWhite); + DeleteObject(hpenLightGr); DeleteObject(hpenGrey); DeleteObject(hpenBlack); } @@ -475,6 +605,12 @@ bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis) DrawFocusRect(hdc, &rectFocus); } + if ( pushed ) + { + // the label is shifted by 1 pixel to create "pushed" effect + OffsetRect(&rectBtn, 1, 1); + } + DrawButtonText(hdc, &rectBtn, GetLabel(), state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT) : colFg); @@ -485,3 +621,6 @@ bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis) } #endif // __WIN32__ + +#endif // wxUSE_BUTTON +