X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bdb2ce96bbccfe70bf8d5570619b00195db7663b..b404a8f3b072129c107c6d9a5e0f6f53cd34807b:/src/common/toplvcmn.cpp?ds=sidebyside diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp index c2061a6e18..1ce788ef1f 100644 --- a/src/common/toplvcmn.cpp +++ b/src/common/toplvcmn.cpp @@ -1,10 +1,10 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/toplvcmn.cpp +// Name: src/common/toplvcmn.cpp // Purpose: common (for all platforms) wxTopLevelWindow functions // Author: Julian Smart, Vadim Zeitlin // Created: 01/02/97 // Id: $Id$ -// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem +// Copyright: (c) 1998 Robert Roebling and Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -16,10 +16,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "toplevelbase.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -27,12 +23,14 @@ #pragma hdrstop #endif +#include "wx/toplevel.h" + #ifndef WX_PRECOMP - #include "wx/toplevel.h" #include "wx/dcclient.h" + #include "wx/app.h" #endif // WX_PRECOMP -#include "wx/evtloop.h" +#include "wx/display.h" // ---------------------------------------------------------------------------- // event table @@ -47,10 +45,7 @@ END_EVENT_TABLE() // implementation // ============================================================================ -// FIXME: some platforms don't have wxTopLevelWindow yet -#ifdef wxTopLevelWindowNative - IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow) -#endif +IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow) // ---------------------------------------------------------------------------- // construction/destruction @@ -58,6 +53,51 @@ END_EVENT_TABLE() wxTopLevelWindowBase::wxTopLevelWindowBase() { + // Unlike windows, top level windows are created hidden by default. + m_isShown = false; +} + +wxTopLevelWindowBase::~wxTopLevelWindowBase() +{ + // don't let wxTheApp keep any stale pointers to us + if ( wxTheApp && wxTheApp->GetTopWindow() == this ) + wxTheApp->SetTopWindow(NULL); + + wxTopLevelWindows.DeleteObject(this); + + // delete any our top level children which are still pending for deletion + // immediately: this could happen if a child (e.g. a temporary dialog + // created with this window as parent) was Destroy()'d) while this window + // was deleted directly (with delete, or maybe just because it was created + // on the stack) immediately afterwards and before the child TLW was really + // destroyed -- not destroying it now would leave it alive with a dangling + // parent pointer and result in a crash later + for ( wxObjectList::iterator i = wxPendingDelete.begin(); + i != wxPendingDelete.end(); + ) + { + wxWindow * const win = wxDynamicCast(*i, wxWindow); + if ( win && win->GetParent() == this ) + { + wxPendingDelete.erase(i); + + delete win; + + // deleting it invalidated the list (and not only one node because + // it could have resulted in deletion of other objects to) + i = wxPendingDelete.begin(); + } + else + { + ++i; + } + } + + if ( IsLastBeforeExit() ) + { + // no other (important) windows left, quit the app + wxTheApp->ExitMainLoop(); + } } bool wxTopLevelWindowBase::Destroy() @@ -67,7 +107,190 @@ bool wxTopLevelWindowBase::Destroy() if ( !wxPendingDelete.Member(this) ) wxPendingDelete.Append(this); - return TRUE; + // normally we want to hide the window immediately so that it doesn't get + // stuck on the screen while it's being destroyed, however we shouldn't + // hide the last visible window as then we might not get any idle events + // any more as no events will be sent to the hidden window and without idle + // events we won't prune wxPendingDelete list and the application won't + // terminate + for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin(), + end = wxTopLevelWindows.end(); + i != end; + ++i ) + { + wxTopLevelWindow * const win = static_cast(*i); + if ( win != this && win->IsShown() ) + { + // there remains at least one other visible TLW, we can hide this + // one + Hide(); + + break; + } + } + + return true; +} + +bool wxTopLevelWindowBase::IsLastBeforeExit() const +{ + // first of all, automatically exiting the app on last window close can be + // completely disabled at wxTheApp level + if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() ) + return false; + + wxWindowList::const_iterator i; + const wxWindowList::const_iterator end = wxTopLevelWindows.end(); + + // then decide whether we should exit at all + for ( i = wxTopLevelWindows.begin(); i != end; ++i ) + { + wxTopLevelWindow * const win = static_cast(*i); + if ( win->ShouldPreventAppExit() ) + { + // there remains at least one important TLW, don't exit + return false; + } + } + + // if yes, close all the other windows: this could still fail + for ( i = wxTopLevelWindows.begin(); i != end; ++i ) + { + // don't close twice the windows which are already marked for deletion + wxTopLevelWindow * const win = static_cast(*i); + if ( !wxPendingDelete.Member(win) && !win->Close() ) + { + // one of the windows refused to close, don't exit + // + // NB: of course, by now some other windows could have been already + // closed but there is really nothing we can do about it as we + // have no way just to ask the window if it can close without + // forcing it to do it + return false; + } + } + + return true; +} + +// ---------------------------------------------------------------------------- +// wxTopLevelWindow geometry +// ---------------------------------------------------------------------------- + +void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize) +{ + SetSizeHints(minSize, GetMaxSize()); +} + +void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize) +{ + SetSizeHints(GetMinSize(), maxSize); +} + +void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h) +{ + GetPosition(x,y); + GetSize(w,h); +} + +/* static */ +wxSize wxTopLevelWindowBase::GetDefaultSize() +{ + wxSize size = wxGetClientDisplayRect().GetSize(); +#ifndef __WXOSX_IPHONE__ + // create proportionally bigger windows on small screens + if ( size.x >= 1024 ) + size.x = 400; + else if ( size.x >= 800 ) + size.x = 300; + else if ( size.x >= 320 ) + size.x = 240; + + if ( size.y >= 768 ) + size.y = 250; + else if ( size.y > 200 ) + { + size.y *= 2; + size.y /= 3; + } +#endif + return size; +} + +void wxTopLevelWindowBase::DoCentre(int dir) +{ + // on some platforms centering top level windows is impossible + // because they are always maximized by guidelines or limitations + // + // and centering a maximized window doesn't make sense as its position + // can't change + if ( IsAlwaysMaximized() || IsMaximized() ) + return; + + // we need the display rect anyhow so store it first: notice that we should + // be centered on the same display as our parent window, the display of + // this window itself is not really defined yet + int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this); + wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay); + const wxRect rectDisplay(dpy.GetClientArea()); + + // what should we centre this window on? + wxRect rectParent; + if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() ) + { + // centre on parent window: notice that we need screen coordinates for + // positioning this TLW + rectParent = GetParent()->GetScreenRect(); + + // if the parent is entirely off screen (happens at least with MDI + // parent frame under Mac but could happen elsewhere too if the frame + // was hidden/moved away for some reason), don't use it as otherwise + // this window wouldn't be visible at all + if ( !rectParent.Intersects(rectDisplay) ) + { + // just centre on screen then + rectParent = rectDisplay; + } + } + else + { + // we were explicitly asked to centre this window on the entire screen + // or if we have no parent anyhow and so can't centre on it + rectParent = rectDisplay; + } + + if ( !(dir & wxBOTH) ) + dir |= wxBOTH; // if neither is specified, center in both directions + + // the new window rect candidate + wxRect rect = GetRect().CentreIn(rectParent, dir & ~wxCENTRE_ON_SCREEN); + + // we don't want to place the window off screen if Centre() is called as + // this is (almost?) never wanted and it would be very difficult to prevent + // it from happening from the user code if we didn't check for it here + if ( !rectDisplay.Contains(rect.GetTopLeft()) ) + { + // move the window just enough to make the corner visible + int dx = rectDisplay.GetLeft() - rect.GetLeft(); + int dy = rectDisplay.GetTop() - rect.GetTop(); + rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0); + } + + if ( !rectDisplay.Contains(rect.GetBottomRight()) ) + { + // do the same for this corner too + int dx = rectDisplay.GetRight() - rect.GetRight(); + int dy = rectDisplay.GetBottom() - rect.GetBottom(); + rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0); + } + + // the window top left and bottom right corner are both visible now and + // although the window might still be not entirely on screen (with 2 + // staggered displays for example) we wouldn't be able to improve the + // layout much in such case, so we stop here + + // -1 could be valid coordinate here if there are several displays + SetSize(rect, wxSIZE_ALLOW_MINUS_ONE); } // ---------------------------------------------------------------------------- @@ -101,6 +324,34 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const wxWindow::DoClientToScreen(x, y); } +bool wxTopLevelWindowBase::IsAlwaysMaximized() const +{ +#if defined(__SMARTPHONE__) || defined(__POCKETPC__) + return true; +#else + return false; +#endif +} + +// ---------------------------------------------------------------------------- +// icons +// ---------------------------------------------------------------------------- + +wxIcon wxTopLevelWindowBase::GetIcon() const +{ + return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 ); +} + +void wxTopLevelWindowBase::SetIcon(const wxIcon& icon) +{ + // passing wxNullIcon to SetIcon() is possible (it means that we shouldn't + // have any icon), but adding an invalid icon to wxIconBundle is not + wxIconBundle icons; + if ( icon.IsOk() ) + icons.AddIcon(icon); + + SetIcons(icons); +} // ---------------------------------------------------------------------------- // event handlers @@ -108,20 +359,18 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const // default resizing behaviour - if only ONE subwindow, resize to fill the // whole client area -void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxTopLevelWindowBase::DoLayout() { - // if we're using constraints - do use them -#if wxUSE_CONSTRAINTS + // if we're using constraints or sizers - do use them if ( GetAutoLayout() ) { Layout(); } else -#endif // wxUSE_CONSTRAINTS { // do we have _exactly_ one child? - wxWindow *child = (wxWindow *)NULL; - for ( wxWindowList::Node *node = GetChildren().GetFirst(); + wxWindow *child = NULL; + for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst(); node; node = node->GetNext() ) { @@ -134,9 +383,6 @@ void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) { if ( child ) { -#ifdef __WXPM__ - AlterChildPos(); -#endif return; // it's our second subwindow - nothing to do } @@ -145,25 +391,13 @@ void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) } // do we have any children at all? - if ( child ) + if ( child && child->IsShown() ) { // exactly one child - set it's size to fill the whole frame int clientW, clientH; DoGetClientSize(&clientW, &clientH); - // for whatever reasons, wxGTK wants to have a small offset - it - // probably looks better with it? -#ifdef __WXGTK__ - static const int ofs = 1; -#else - static const int ofs = 0; -#endif - - child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs); -#ifdef __WXPM__ - child->MoveChildren(m_vSwpClient.cy - clientH); - ::WinQueryWindowPos(GetHwnd(), &m_vSwpClient); -#endif + child->SetSize(0, 0, clientW, clientH); } } } @@ -182,223 +416,24 @@ bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized) return GetEventHandler()->ProcessEvent(event); } - -// ---------------------------------------------------------------------------- -// interactive manipulation -// ---------------------------------------------------------------------------- - -#ifdef __WXUNIVERSAL__ - -#define wxINTERACTIVE_RESIZE_DIR \ - (wxINTERACTIVE_RESIZE_W | wxINTERACTIVE_RESIZE_E | \ - wxINTERACTIVE_RESIZE_S | wxINTERACTIVE_RESIZE_N) - -struct wxInteractiveMoveData -{ - wxTopLevelWindowBase *m_window; - wxEventLoop *m_evtLoop; - int m_flags; - wxRect m_rect; - wxRect m_rectOrig; - wxPoint m_pos; - wxSize m_minSize, m_maxSize; -}; - -class wxInteractiveMoveHandler : public wxEvtHandler -{ -public: - wxInteractiveMoveHandler(wxInteractiveMoveData& data) : m_data(data) {} - -private: - DECLARE_EVENT_TABLE() - void OnMouseMove(wxMouseEvent& event); - void OnMouseDown(wxMouseEvent& event); - void OnMouseUp(wxMouseEvent& event); - void OnKeyDown(wxKeyEvent& event); - - wxInteractiveMoveData& m_data; -}; - -BEGIN_EVENT_TABLE(wxInteractiveMoveHandler, wxEvtHandler) - EVT_MOTION(wxInteractiveMoveHandler::OnMouseMove) - EVT_LEFT_DOWN(wxInteractiveMoveHandler::OnMouseDown) - EVT_LEFT_UP(wxInteractiveMoveHandler::OnMouseUp) - EVT_KEY_DOWN(wxInteractiveMoveHandler::OnKeyDown) -END_EVENT_TABLE() - - -static inline LINKAGEMODE -void wxApplyResize(wxInteractiveMoveData& data, const wxPoint& diff) +// do the window-specific processing after processing the update event +void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event) { - if ( data.m_flags & wxINTERACTIVE_RESIZE_W ) - { - data.m_rect.x += diff.x; - data.m_rect.width -= diff.x; - } - else if ( data.m_flags & wxINTERACTIVE_RESIZE_E ) - { - data.m_rect.width += diff.x; - } - if ( data.m_flags & wxINTERACTIVE_RESIZE_N ) - { - data.m_rect.y += diff.y; - data.m_rect.height -= diff.y; - } - else if ( data.m_flags & wxINTERACTIVE_RESIZE_S ) - { - data.m_rect.height += diff.y; - } + // call inherited, but skip the wxControl's version, and call directly the + // wxWindow's one instead, because the only reason why we are overriding this + // function is that we want to use SetTitle() instead of wxControl::SetLabel() + wxWindowBase::DoUpdateWindowUI(event); - if ( data.m_minSize.x != -1 && data.m_rect.width < data.m_minSize.x ) + // update title + if ( event.GetSetText() ) { - if ( data.m_flags & wxINTERACTIVE_RESIZE_W ) - data.m_rect.x -= data.m_minSize.x - data.m_rect.width; - data.m_rect.width = data.m_minSize.x; - } - if ( data.m_maxSize.x != -1 && data.m_rect.width > data.m_maxSize.x ) - { - if ( data.m_flags & wxINTERACTIVE_RESIZE_W ) - data.m_rect.x -= data.m_minSize.x - data.m_rect.width; - data.m_rect.width = data.m_maxSize.x; - } - if ( data.m_minSize.y != -1 && data.m_rect.height < data.m_minSize.y ) - { - if ( data.m_flags & wxINTERACTIVE_RESIZE_N ) - data.m_rect.y -= data.m_minSize.y - data.m_rect.height; - data.m_rect.height = data.m_minSize.y; - } - if ( data.m_maxSize.y != -1 && data.m_rect.height > data.m_maxSize.y ) - { - if ( data.m_flags & wxINTERACTIVE_RESIZE_N ) - data.m_rect.y -= data.m_minSize.y - data.m_rect.height; - data.m_rect.height = data.m_maxSize.y; - } -} - -void wxInteractiveMoveHandler::OnMouseMove(wxMouseEvent& event) -{ - if ( m_data.m_flags & wxINTERACTIVE_WAIT_FOR_INPUT ) - event.Skip(); - - else if ( m_data.m_flags & wxINTERACTIVE_MOVE ) - { - wxPoint diff = wxGetMousePosition() - m_data.m_pos; - m_data.m_rect = m_data.m_rectOrig; - m_data.m_rect.Offset(diff); - m_data.m_window->Move(m_data.m_rect.GetPosition()); - } - - else if ( m_data.m_flags & wxINTERACTIVE_RESIZE ) - { - wxPoint diff = wxGetMousePosition() - m_data.m_pos; - m_data.m_rect = m_data.m_rectOrig; - wxApplyResize(m_data, diff); - m_data.m_window->SetSize(m_data.m_rect); + if ( event.GetText() != GetTitle() ) + SetTitle(event.GetText()); } } -void wxInteractiveMoveHandler::OnMouseDown(wxMouseEvent& event) +void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags)) { - if ( m_data.m_flags & wxINTERACTIVE_WAIT_FOR_INPUT ) - { - m_data.m_flags &= ~wxINTERACTIVE_WAIT_FOR_INPUT; - m_data.m_pos = wxGetMousePosition(); - } + // it's probably better than do nothing, isn't it? + Raise(); } - -void wxInteractiveMoveHandler::OnKeyDown(wxKeyEvent& event) -{ - if ( m_data.m_flags & wxINTERACTIVE_WAIT_FOR_INPUT ) - { - m_data.m_flags &= ~wxINTERACTIVE_WAIT_FOR_INPUT; - m_data.m_pos = wxGetMousePosition(); - } - - wxPoint diff(-1,-1); - - switch ( event.GetKeyCode() ) - { - case WXK_UP: diff = wxPoint(0, -16); break; - case WXK_DOWN: diff = wxPoint(0, 16); break; - case WXK_LEFT: diff = wxPoint(-16, 0); break; - case WXK_RIGHT: diff = wxPoint(16, 0); break; - case WXK_ESCAPE: - m_data.m_window->SetSize(m_data.m_rectOrig); - m_data.m_evtLoop->Exit(); - return; - case WXK_RETURN: - m_data.m_evtLoop->Exit(); - return; - } - - if ( diff.x != -1 ) - { - if ( m_data.m_flags & wxINTERACTIVE_MOVE ) - { - m_data.m_rect.Offset(diff); - m_data.m_window->Move(m_data.m_rect.GetPosition()); - } - else /* wxINTERACTIVE_RESIZE */ - { - if ( !(m_data.m_flags & wxINTERACTIVE_RESIZE_DIR) ) - { - if ( diff.y < 0 ) - m_data.m_flags |= wxINTERACTIVE_RESIZE_N; - else if ( diff.y > 0 ) - m_data.m_flags |= wxINTERACTIVE_RESIZE_S; - if ( diff.x < 0 ) - m_data.m_flags |= wxINTERACTIVE_RESIZE_W; - else if ( diff.x > 0 ) - m_data.m_flags |= wxINTERACTIVE_RESIZE_E; - } - - wxApplyResize(m_data, diff); - m_data.m_window->SetSize(m_data.m_rect); - } - } -} - -void wxInteractiveMoveHandler::OnMouseUp(wxMouseEvent& event) -{ - m_data.m_evtLoop->Exit(); -} - - -void wxTopLevelWindowBase::InteractiveMove(int flags) -{ - wxASSERT_MSG( !((flags & wxINTERACTIVE_MOVE) && (flags & wxINTERACTIVE_RESIZE)), - wxT("can't move and resize window at the same time") ); - - wxASSERT_MSG( !(flags & wxINTERACTIVE_RESIZE) || - (flags & wxINTERACTIVE_WAIT_FOR_INPUT) || - (flags & wxINTERACTIVE_RESIZE_DIR), - wxT("direction of resizing not specified") ); - - wxInteractiveMoveData data; - wxEventLoop loop; - wxWindow *focus = FindFocus(); - - // FIXME - display resize cursor if waiting for initial input - - data.m_window = this; - data.m_evtLoop = &loop; - data.m_flags = flags; - data.m_rect = data.m_rectOrig = GetRect(); - data.m_pos = wxGetMousePosition(); - data.m_minSize = wxSize(GetMinWidth(), GetMinHeight()); - data.m_maxSize = wxSize(GetMaxWidth(), GetMaxHeight()); - - this->PushEventHandler(new wxInteractiveMoveHandler(data)); - if ( focus ) - focus->PushEventHandler(new wxInteractiveMoveHandler(data)); - - CaptureMouse(); - loop.Run(); - ReleaseMouse(); - - this->PopEventHandler(TRUE/*delete*/); - if ( focus ) - focus->PopEventHandler(TRUE/*delete*/); -} - -#endif // __WXUNIVERSAL__