X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bd52bee1062faef26287d2f5a2595a9d8ee4d85a..83c8bcfde6906e141051345fdb6c6eb3ca4ec0a2:/docs/microwin/readme.txt?ds=inline diff --git a/docs/microwin/readme.txt b/docs/microwin/readme.txt index 379232e27e..2bc10af53d 100644 --- a/docs/microwin/readme.txt +++ b/docs/microwin/readme.txt @@ -1,22 +1,28 @@ wxMicroWindows port =================== -Julian Smart 2001-07-02 +Julian Smart 2001-12-08 -This is a port of wxWindows to MicroWindows, under Linux. +This is a port of wxWidgets to MicroWindows, under Linux. Widgets are supplied by the wxUniversal project, while the underlying port uses the Windows ports with small modifications for the MicroWindows API. +=== NOTE: === + + Current efforts are being concentrated on a port to Nano-X, + which potentially offers greater flexibility than the WIN32 + API of MicroWindows, such as the ability to run multiple + Nano-X processes simultaneously. Please see + ../docs/x11/readme-nanox.txt for information. + There are many things missing from MicroWindows that will -make the port quite limited for the time being. I haven't -worked out how to create bitmaps, though there is a BMP to C -converter. There are no common dialogs (we will use generic ones), -and only one WIN32 app may be run at a time. +make the port quite limited for the time being. +In particular, only one WIN32 app may be run at a time. Note that you can gain confidence in the WIN32/wxUniversal combination by compiling wxUniversal under Windows using VC++, -using src/wxvc_universal.dsp. You can compile the minimal +using src/wxUniv.dsp. You can compile the minimal and widgets samples in wxUniversal mode using the UnivDebug and UnivRelease targets. Most of the code is shared between this combination, and the wxMicroWindows port. @@ -26,22 +32,55 @@ Installation MicroWindows: -- unarchive MicroWindows 0.89pre7 -- change 'config' to use X11 and any other options you feel fit, - such as verbose compilation -- cd to src/mwin and apply microwindows.patches (from wxWindows: +- unarchive MicroWindows 0.89pre8 + +- change 'config' to use X11 and any other options you feel fit. + Suggestions for changes to the defaults: + + ERASEMOVE=N (otherwise moving windows will look messy) + X11=Y + OPTIMIZE=N + DEBUG=Y + VERBOSE=Y + + Note: these are already applied by the patch below. + +- apply microwindows.patches (from wxWidgets: docs/microwin/microwindows.patches) to fix PeekMessage + and other issues. If the patch doesn't apply automatically, + you may need to apply it by hand, and the relevant changed + functions are given at the end of this file for convenience. + + Example patch command: + + % cd microwindows-0.89pre8.orig + % patch -p0 < ~/wx2/docs/microwin/microwindows.patches + - compile by typing 'make' from within the MicroWindows src directory wxMicroWindows: -- untar the wxMicroWindows port/download from CVS -- and change the TOP variable at the top of src/msw/makefile.mic - to reflect where MicroWindows is installed -- type 'make all' from src/msw. To clean, use cleanwx and NOT clean - since that will clean MicroWindows itself -- to make the sample, cd into samples/minimal, edit the TOP variable, - and type 'make all' +- Download wxMSW 2.3.4 or greater, or get it from CVS + +- Copy include/wx/msw/setup_microwin.h to include/wx/setup.h if + include/wx/setup.h doesn't exist + +- EITHER: + + o set the MICROWINDOWS environment variable, e.g.: + + % export MICROWINDOWS=/home/julians/local/microwindows/microwindows-0.89pre8/src + + OR: + + o change the TOP variable at the top of src/msw/makefile.mic + to reflect where MicroWindows is installed + +- type 'make -f makefile.mic all' from src/msw. To clean, use + cleanwx and NOT clean since that will clean MicroWindows itself + +- to make the sample, cd into samples/minimal, edit the TOP variable + (or set MICROWINDOWS) as before, and type 'make -f makefile.mic all' Running 'minimal' runs the virtual MicroWindows desktop and the minimal sample, since in a MicroWindows WIN32 application @@ -50,7 +89,12 @@ they are one and the same binary. Status ====== -A frame comes up :-) The menus don't work properly just yet. +The minimal sample is almost fully-functional, apart from some +presentation issues (no menu borders and status bar in the wrong +place. + +The widgets sample is crashing in DeleteObject (see notes below). + Implementation Notes ==================== @@ -69,20 +113,76 @@ in due course. But implementing missing functionality in this way is preferably to proliferating many #ifdefs in the wxMSW/wxMicroWindows port itself. + +Errors/warnings +=============== + +In file ../../src/msw/window.cpp at line 1294: 'UpdateWindow' failed with error 0x00000000 (Success). + + - caused because there are no paint messages pending. Presumed + harmless. + +In file ../../src/msw/dc.cpp at line 1838: 'BitBlt' failed with error 0x00000000 (Success). + + - caused because the window isn't mapped, and MwPrepareDC in wingdi.c + fails (hwnd->unmapcount is non-zero). Presumed harmless. + +Recursive paint problem, e.g. when clicking the 'Press Me!' +button in the widgets sample a few times, until the text control +is full. + + - possibly the scrollbar is causing the text control to be + updated, which somehow effects the scrollbar, which causes + a window update, etc. + +Sluggish updates. + + - probably because many image to bitmap conversions are being + done on update, and bitmaps should probably be cached. + + Things missing from MicroWindows that need to be worked around ============================================================== +wxImage/inline XPM/::CreateBitmap support +----------------------------------------- + +This is the main obstacle to getting a good range +of widgets working, since wxUniversal uses inline XPMs +to implement most of the widgets. + +See src/engine/devimage.c for routines for loading JPEGs, +XPMs etc. Unfortunately the XPM routines are also #ifdefed +for FILE_IO, even though for inline XPMs we don't need file I/O. +(Embedded systems tend not to have file I/O, anyway.) + +Now, wxWidgets has its own XPM decoder, src/common/xpmdecod.cpp, +so in theory we don't need to use MicroWindows' code there. +wxImage can load an inline XPM, _but_ we need to convert to +a wxBitmap since this is what the widgets need. + +There is no ::CreateBitmap or BITMAPINFO. (BMPs can be converted +to C using convbmp, then need to use Gr... functions.) + +So how can we convert from wxImage to wxBitmap in MicroWindows? + +Well, a simple-minded way would be to use CreateCompatibleBitmap +which returns an HBITMAP, select it into an HDC, and draw +the pixels from the wxImage to the HDC one by one with SetPixel. +This is now implemented, but there are problems with masks. +(a) masks have to be created at screen depth because BitBlt/GrDraw +can't cope with differing depths, and (b) masked blitting +is still not working (try enabling mask creation in +wxBitmap::CreateFromImage by setting USE_MASKS to 1). + + +Other missing features +---------------------- + No ::GetKeyState (see include/wx/msw/private.h). Should probably use GdOpenKeyboard/GdCloseKeyboard/GdReadKeyboard. Could perhaps emulate GetKeyState this way. -No ::CreateBitmap or BITMAPINFO. But BMPs can be converted -to C using convbmp, then need to use Gr... functions. -We MUST implement creation from XPMs, since wxUniversal -makes use of XPMs, or else create our own bitmaps for -drawing radioboxes, checkboxes etc.: see renderers -in src/univ. - No ::DestroyIcon, ::DestroyCursor - use ::DestroyObject instead? Also no LoadCursor, LoadImage. So how do we make cursors? No ::SetCursor. @@ -96,6 +196,139 @@ No ::GetObject so we can't get LOGFONT from an HFONT in wxSystemSettings (worked around by passing HFONT to the wxFont constructor). -No ::CreateDialog so how do we create dialogs? Simulate -one with a frame... +Applying patches by hand +======================== + +The full altered functions are given below in case you have +to apply them by hand. + +src/mwin/winevent.c +------------------- + +A second test has been added to this line: + + if(hittest == HTCLIENT || hwnd == GetCapture()) { + +in MwTranslateMouseMessage below. This corrects a mouse message +bug. + +/* + * Translate and deliver hardware mouse message to proper window. + */ +void +MwTranslateMouseMessage(HWND hwnd,UINT msg,int hittest) +{ + POINT pt; + DWORD tick; + static UINT lastmsg = 0; + static HWND lasthwnd; + static DWORD lasttick; + static int lastx, lasty; + + /* determine double click eligibility*/ + if(msg == WM_LBUTTONDOWN || msg == WM_RBUTTONDOWN) { + tick = GetTickCount(); + if((hwnd->pClass->style & CS_DBLCLKS) && + msg == lastmsg && hwnd == lasthwnd && + tick - lasttick < DBLCLICKSPEED && + abs(cursorx-lastx) < mwSYSMETRICS_CXDOUBLECLK && + abs(cursory-lasty) < mwSYSMETRICS_CYDOUBLECLK) + msg += (WM_LBUTTONDBLCLK - WM_LBUTTONDOWN); + lastmsg = msg; + lasthwnd = hwnd; + lasttick = tick; + lastx = cursorx; + lasty = cursory; + } + + /* + * We always send nc mouse message + * unlike Windows, for HTCLIENT default processing + */ + PostMessage(hwnd, msg + (WM_NCMOUSEMOVE-WM_MOUSEMOVE), hittest, + MAKELONG(cursorx, cursory)); + + /* then possibly send user mouse message*/ + if(hittest == HTCLIENT || hwnd == GetCapture()) { + pt.x = cursorx; + pt.y = cursory; + ScreenToClient(hwnd, &pt); + PostMessage(hwnd, msg, 0, MAKELONG(pt.x, pt.y)); + } +} + +winuser.c +--------- + +Part of PeekMessage has been factored out into PeekMessageHelper, +and used in PeekMessage and GetMessage. The three relevant functions +are: + +/* + * A helper function for sharing code between PeekMessage and GetMessage + */ + +BOOL WINAPI +PeekMessageHelper(LPMSG lpMsg, HWND hwnd, UINT uMsgFilterMin, UINT uMsgFilterMax, + UINT wRemoveMsg, BOOL returnIfEmptyQueue) +{ + HWND wp; + PMSG pNxtMsg; + + /* check if no messages in queue*/ + if(mwMsgHead.head == NULL) { + /* Added by JACS so it doesn't reach MwSelect */ + if (returnIfEmptyQueue) + return FALSE; + +#if PAINTONCE + /* check all windows for pending paint messages*/ + for(wp=listwp; wp; wp=wp->next) { + if(!(wp->style & WS_CHILD)) { + if(chkPaintMsg(wp, lpMsg)) + return TRUE; + } + } + for(wp=listwp; wp; wp=wp->next) { + if(wp->style & WS_CHILD) { + if(chkPaintMsg(wp, lpMsg)) + return TRUE; + } + } +#endif + MwSelect(); + } + + if(mwMsgHead.head == NULL) + return FALSE; + + pNxtMsg = (PMSG)mwMsgHead.head; + if(wRemoveMsg & PM_REMOVE) + GdListRemove(&mwMsgHead, &pNxtMsg->link); + *lpMsg = *pNxtMsg; + if(wRemoveMsg & PM_REMOVE) + GdItemFree(pNxtMsg); + return TRUE; +} + +BOOL WINAPI +PeekMessage(LPMSG lpMsg, HWND hwnd, UINT uMsgFilterMin, UINT uMsgFilterMax, + UINT wRemoveMsg) +{ + /* Never wait in MwSelect: pass TRUE */ + return PeekMessageHelper(lpMsg, hwnd, uMsgFilterMin, uMsgFilterMax, wRemoveMsg, TRUE); +} + +BOOL WINAPI +GetMessage(LPMSG lpMsg,HWND hwnd,UINT wMsgFilterMin,UINT wMsgFilterMax) +{ + /* + * currently MwSelect() must poll for VT switch reasons, + * so this code will work + */ + /* Always wait in MwSelect if there are messages: pass FALSE */ + while(!PeekMessageHelper(lpMsg, hwnd, wMsgFilterMin, wMsgFilterMax,PM_REMOVE, FALSE)) + continue; + return lpMsg->message != WM_QUIT; +}