X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bd4d918f36b7df736e63f9aa934d479e4f3ff346..665bbe97a9faddd31f99ab8ca3859e2f98ad0d21:/samples/sockets/server.cpp diff --git a/samples/sockets/server.cpp b/samples/sockets/server.cpp index e6863239cd..47acc20ab4 100644 --- a/samples/sockets/server.cpp +++ b/samples/sockets/server.cpp @@ -237,14 +237,19 @@ void MyFrame::Test1(wxSocketBase *sock) sock->SetFlags(wxSOCKET_WAITALL); - sock->Read((char *)&len, 1); - + // Read the size + sock->Read(&len, 1); buf = new char[len]; + + // Read the data sock->Read(buf, len); + m_text->AppendText(_("Got the data, sending it back\n")); + + // Write it back sock->Write(buf, len); delete[] buf; - m_text->AppendText(_("Test 1 ends\n")); + m_text->AppendText(_("Test 1 ends\n\n")); } void MyFrame::Test2(wxSocketBase *sock) @@ -260,16 +265,17 @@ void MyFrame::Test2(wxSocketBase *sock) // We don't need to set flags because ReadMsg and WriteMsg // are not affected by them anyway. + // Read the message len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount(); - s.Printf(_("Client says: %s\n"), buf); m_text->AppendText(s); - m_text->AppendText(_("Sending the data back")); + m_text->AppendText(_("Sending the data back\n")); + // Write it back sock->WriteMsg(buf, len); delete[] buf; - m_text->AppendText(_("Test 2 ends\n")); + m_text->AppendText(_("Test 2 ends\n\n")); #undef MAX_MSG_SIZE } @@ -286,13 +292,19 @@ void MyFrame::Test3(wxSocketBase *sock) sock->SetFlags(wxSOCKET_WAITALL); - sock->Read((char *)&len, 1); + // Read the size + sock->Read(&len, 1); buf = new char[len * 1024]; + + // Read the data sock->Read(buf, len * 1024); + m_text->AppendText(_("Got the data, sending it back\n")); + + // Write it back sock->Write(buf, len * 1024); delete[] buf; - m_text->AppendText(_("Test 3 ends\n")); + m_text->AppendText(_("Test 3 ends\n\n")); } void MyFrame::OnServerEvent(wxSocketEvent& event) @@ -300,7 +312,7 @@ void MyFrame::OnServerEvent(wxSocketEvent& event) wxString s = _("OnServerEvent: "); wxSocketBase *sock; - switch(event.SocketEvent()) + switch(event.GetSocketEvent()) { case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break; default : s.Append(_("Unexpected event !\n")); break; @@ -317,11 +329,12 @@ void MyFrame::OnServerEvent(wxSocketEvent& event) if (sock) { - m_text->AppendText(_("New client connection accepted\n")); + m_text->AppendText(_("New client connection accepted\n\n")); } else { - m_text->AppendText(_("Error: couldn't accept a new connection")); + m_text->AppendText(_("Error: couldn't accept a new connection\n\n")); + sock->Destroy(); return; } @@ -335,21 +348,21 @@ void MyFrame::OnServerEvent(wxSocketEvent& event) void MyFrame::OnSocketEvent(wxSocketEvent& event) { - wxSocketBase *sock = event.Socket(); wxString s = _("OnSocketEvent: "); + wxSocketBase *sock = event.GetSocket(); - // We first print a msg - switch(event.SocketEvent()) + // First, print a message + switch(event.GetSocketEvent()) { - case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break; - case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break; - default: s.Append(_("unexpected event !\n")); + case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break; + case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break; + default : s.Append(_("Unexpected event !\n")); break; } m_text->AppendText(s); // Now we process the event - switch(event.SocketEvent()) + switch(event.GetSocketEvent()) { case wxSOCKET_INPUT: { @@ -359,14 +372,15 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event) // Which test are we going to run? unsigned char c; - sock->Read((char *)&c ,1); + sock->Read(&c, 1); switch (c) { case 0xBE: Test1(sock); break; case 0xCE: Test2(sock); break; case 0xDE: Test3(sock); break; - default: s.Append(_("Unknown test id received from client\n")); + default: + m_text->AppendText(_("Unknown test id received from client\n\n")); } // Enable input events again. @@ -384,11 +398,9 @@ void MyFrame::OnSocketEvent(wxSocketEvent& event) // has been deleted. Also, we might be doing some other thing with // the socket at the same time; for example, we might be in the // middle of a test or something. Destroy() takes care of all - // this for us. The only case where delete should be used instead - // is when the event handler itself is also being destroyed; for - // example, see the frame dtor above. + // this for us. - m_text->AppendText(_("Deleting socket.\n")); + m_text->AppendText(_("Deleting socket.\n\n")); sock->Destroy(); break; }