X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bd1e9c12b18a09228ddfb94c386677f686ce08b4..478e6b717c8cdbb35d993d5224895a0663c36bd1:/src/common/dcbase.cpp?ds=sidebyside diff --git a/src/common/dcbase.cpp b/src/common/dcbase.cpp index 7eab6ec026..ffc545bb75 100644 --- a/src/common/dcbase.cpp +++ b/src/common/dcbase.cpp @@ -20,17 +20,32 @@ #pragma hdrstop #endif -#ifndef WX_PRECOMP - #include "wx/window.h" -#endif +#include "wx/dc.h" -#ifdef __WXMSW__ - #include "wx/msw/private.h" -#endif +#include -#include "wx/dc.h" +void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, + wxCoord width, wxCoord height) +{ + wxCHECK_RET( Ok(), wxT("invalid window dc") ); + + wxCoord x2 = x1 + width, + y2 = y1 + height; + + // this is to yield width of 3 for width == height == 10 + SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); -void wxDCBase::DrawLines(const wxList *list, long xoffset, long yoffset) + // we're drawing a scaled version of wx/generic/tick.xpm here + wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom + y3 = y1 + height / 2; // y of the left tick branch + DoDrawLine(x1, y3, x3, y2); + DoDrawLine(x3, y2, x2, y1); + + CalcBoundingBox(x1, y1); + CalcBoundingBox(x2, y2); +} + +void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) { int n = list->Number(); wxPoint *points = new wxPoint[n]; @@ -50,7 +65,7 @@ void wxDCBase::DrawLines(const wxList *list, long xoffset, long yoffset) void wxDCBase::DrawPolygon(const wxList *list, - long xoffset, long yoffset, + wxCoord xoffset, wxCoord yoffset, int fillStyle) { int n = list->Number(); @@ -73,7 +88,7 @@ void wxDCBase::DrawPolygon(const wxList *list, #if wxUSE_SPLINES // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) -void wxDCBase::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3) +void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) { wxList point_list; @@ -109,4 +124,171 @@ void wxDCBase::DrawSpline(int n, wxPoint points[]) DrawSpline(&list); } +// ----------------------------------- spline code ---------------------------------------- + +void wx_quadratic_spline(double a1, double b1, double a2, double b2, + double a3, double b3, double a4, double b4); +void wx_clear_stack(); +int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, + double *y3, double *x4, double *y4); +void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, + double x4, double y4); +static bool wx_spline_add_point(double x, double y); +static void wx_spline_draw_point_array(wxDCBase *dc); + +wxList wx_spline_point_list; + +#define half(z1, z2) ((z1+z2)/2.0) +#define THRESHOLD 5 + +/* iterative version */ + +void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, + double b4) +{ + register double xmid, ymid; + double x1, y1, x2, y2, x3, y3, x4, y4; + + wx_clear_stack(); + wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); + + while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { + xmid = (double)half(x2, x3); + ymid = (double)half(y2, y3); + if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && + fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { + wx_spline_add_point( x1, y1 ); + wx_spline_add_point( xmid, ymid ); + } else { + wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), + (double)half(x3, x4), (double)half(y3, y4), x4, y4); + wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), + (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); + } + } +} + +/* utilities used by spline drawing routines */ + +typedef struct wx_spline_stack_struct { + double x1, y1, x2, y2, x3, y3, x4, y4; +} Stack; + +#define SPLINE_STACK_DEPTH 20 +static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; +static Stack *wx_stack_top; +static int wx_stack_count; + +void wx_clear_stack() +{ + wx_stack_top = wx_spline_stack; + wx_stack_count = 0; +} + +void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) +{ + wx_stack_top->x1 = x1; + wx_stack_top->y1 = y1; + wx_stack_top->x2 = x2; + wx_stack_top->y2 = y2; + wx_stack_top->x3 = x3; + wx_stack_top->y3 = y3; + wx_stack_top->x4 = x4; + wx_stack_top->y4 = y4; + wx_stack_top++; + wx_stack_count++; +} + +int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, + double *x3, double *y3, double *x4, double *y4) +{ + if (wx_stack_count == 0) + return (0); + wx_stack_top--; + wx_stack_count--; + *x1 = wx_stack_top->x1; + *y1 = wx_stack_top->y1; + *x2 = wx_stack_top->x2; + *y2 = wx_stack_top->y2; + *x3 = wx_stack_top->x3; + *y3 = wx_stack_top->y3; + *x4 = wx_stack_top->x4; + *y4 = wx_stack_top->y4; + return (1); +} + +static bool wx_spline_add_point(double x, double y) +{ + wxPoint *point = new wxPoint ; + point->x = (int) x; + point->y = (int) y; + wx_spline_point_list.Append((wxObject*)point); + return TRUE; +} + +static void wx_spline_draw_point_array(wxDCBase *dc) +{ + dc->DrawLines(&wx_spline_point_list, 0, 0 ); + wxNode *node = wx_spline_point_list.First(); + while (node) + { + wxPoint *point = (wxPoint *)node->Data(); + delete point; + delete node; + node = wx_spline_point_list.First(); + } +} + +void wxDCBase::DoDrawSpline( wxList *points ) +{ + wxCHECK_RET( Ok(), wxT("invalid window dc") ); + + wxPoint *p; + double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; + double x1, y1, x2, y2; + + wxNode *node = points->First(); + p = (wxPoint *)node->Data(); + + x1 = p->x; + y1 = p->y; + + node = node->Next(); + p = (wxPoint *)node->Data(); + + x2 = p->x; + y2 = p->y; + cx1 = (double)((x1 + x2) / 2); + cy1 = (double)((y1 + y2) / 2); + cx2 = (double)((cx1 + x2) / 2); + cy2 = (double)((cy1 + y2) / 2); + + wx_spline_add_point(x1, y1); + + while ((node = node->Next()) != NULL) + { + p = (wxPoint *)node->Data(); + x1 = x2; + y1 = y2; + x2 = p->x; + y2 = p->y; + cx4 = (double)(x1 + x2) / 2; + cy4 = (double)(y1 + y2) / 2; + cx3 = (double)(x1 + cx4) / 2; + cy3 = (double)(y1 + cy4) / 2; + + wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); + + cx1 = cx4; + cy1 = cy4; + cx2 = (double)(cx1 + x2) / 2; + cy2 = (double)(cy1 + y2) / 2; + } + + wx_spline_add_point( cx1, cy1 ); + wx_spline_add_point( x2, y2 ); + + wx_spline_draw_point_array( this ); +} + #endif // wxUSE_SPLINES