X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bbdee10d5f9d3aea0bd329d629d16f172038f48c..4e15d1caa03346c126015019c1fdf093033ef40b:/src/generic/scrlwing.cpp diff --git a/src/generic/scrlwing.cpp b/src/generic/scrlwing.cpp index 6244d494a0..200608475c 100644 --- a/src/generic/scrlwing.cpp +++ b/src/generic/scrlwing.cpp @@ -79,13 +79,9 @@ public: virtual bool ProcessEvent(wxEvent& event); - void ResetDrawnFlag() { m_hasDrawnWindow = false; } - private: wxScrollHelperBase *m_scrollHelper; - bool m_hasDrawnWindow; - wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler); }; @@ -147,6 +143,7 @@ void wxAutoScrollTimer::Notify() // first scroll the window if we are allowed to do it wxScrollWinEvent event1(m_eventType, m_pos, m_orient); event1.SetEventObject(m_win); + event1.SetId(m_win->GetId()); if ( m_scrollHelper->SendAutoScrollEvents(event1) && m_win->GetEventHandler()->ProcessEvent(event1) ) { @@ -185,24 +182,6 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) { wxEventType evType = event.GetEventType(); - // the explanation of wxEVT_PAINT processing hack: for historic reasons - // there are 2 ways to process this event in classes deriving from - // wxScrolledWindow. The user code may - // - // 1. override wxScrolledWindow::OnDraw(dc) - // 2. define its own OnPaint() handler - // - // In addition, in wxUniversal wxWindow defines OnPaint() itself and - // always processes the draw event, so we can't just try the window - // OnPaint() first and call our HandleOnPaint() if it doesn't process it - // (the latter would never be called in wxUniversal). - // - // So the solution is to have a flag telling us whether the user code drew - // anything in the window. We set it to true here but reset it to false in - // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the - // user code defined OnPaint() in the derived class) - m_hasDrawnWindow = true; - // Pass it on to the real handler: notice that we must not call // ProcessEvent() on this object itself as it wouldn't pass it to the next // handler (i.e. the real window) if we're called from a previous handler @@ -221,22 +200,25 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event) if ( evType == wxEVT_SIZE ) { m_scrollHelper->HandleOnSize((wxSizeEvent &)event); - return true; } - if ( processed ) - { - // normally, nothing more to do here - except if it was a paint event - // which wasn't really processed, then we'll try to call our - // OnDraw() below (from HandleOnPaint) - if ( m_hasDrawnWindow || event.IsCommandEvent() ) - { - return true; - } - } + if ( processed && event.IsCommandEvent()) + return true; - if ( evType == wxEVT_PAINT ) + // For wxEVT_PAINT the user code can either handle this event as usual or + // override virtual OnDraw(), so if the event hasn't been handled we need + // to call this virtual function ourselves. + if ( +#ifndef __WXUNIVERSAL__ + // in wxUniversal "processed" will always be true, because + // all windows use the paint event to draw themselves. + // In this case we can't use this flag to determine if a custom + // paint event handler already drew our window and we just + // call OnDraw() anyway. + !processed && +#endif // !__WXUNIVERSAL__ + evType == wxEVT_PAINT ) { m_scrollHelper->HandleOnPaint((wxPaintEvent &)event); return true; @@ -343,6 +325,8 @@ wxScrollHelperBase::wxScrollHelperBase(wxWindow *win) m_xScrollingEnabled = m_yScrollingEnabled = true; + m_kbdScrollingEnabled = true; + m_scaleX = m_scaleY = 1.0; #if wxUSE_MOUSEWHEEL @@ -383,16 +367,17 @@ void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX, int yPos, bool noRefresh) { - int xpos, ypos; + // Convert positions expressed in scroll units to positions in pixels. + int xPosInPixels = (xPos + m_xScrollPosition)*m_xScrollPixelsPerLine, + yPosInPixels = (yPos + m_yScrollPosition)*m_yScrollPixelsPerLine; - CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos); bool do_refresh = ( (noUnitsX != 0 && m_xScrollLines == 0) || - (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) || + (noUnitsX < m_xScrollLines && xPosInPixels > pixelsPerUnitX * noUnitsX) || (noUnitsY != 0 && m_yScrollLines == 0) || - (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) || + (noUnitsY < m_yScrollLines && yPosInPixels > pixelsPerUnitY * noUnitsY) || (xPos != m_xScrollPosition) || (yPos != m_yScrollPosition) ); @@ -458,12 +443,6 @@ void wxScrollHelperBase::DeleteEvtHandler() } } -void wxScrollHelperBase::ResetDrawnFlag() -{ - wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" ); - m_handler->ResetDrawnFlag(); -} - void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target) { m_targetWindow = target; @@ -844,11 +823,18 @@ void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event)) // this they always have the priority void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event) { + if ( !m_kbdScrollingEnabled ) + { + event.Skip(); + return; + } + // prepare the event this key press maps to wxScrollWinEvent newEvent; newEvent.SetPosition(0); newEvent.SetEventObject(m_win); + newEvent.SetId(m_win->GetId()); // this is the default, it's changed to wxHORIZONTAL below if needed newEvent.SetOrientation(wxVERTICAL); @@ -926,11 +912,7 @@ bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const void wxScrollHelperBase::StopAutoScrolling() { #if wxUSE_TIMER - if ( m_timerAutoScroll ) - { - delete m_timerAutoScroll; - m_timerAutoScroll = NULL; - } + wxDELETE(m_timerAutoScroll); #endif } @@ -1107,7 +1089,7 @@ void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event) // part of a wxComboCtrl visible and the button would still be outside the // scrolled area. But do so only if the parent fits *entirely* inside the // scrolled window. In other situations, such as nested wxPanel or - // wxScrolledWindows, the parent might be way to big to fit inside the + // wxScrolledWindows, the parent might be way too big to fit inside the // scrolled window. If that is the case, then make only the focused window // visible if ( win->GetParent() != m_targetWindow)