X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bb60690d1d4479db71a84be8e8d05fe8427bcc6c..b404a8f3b072129c107c6d9a5e0f6f53cd34807b:/src/msw/window.cpp diff --git a/src/msw/window.cpp b/src/msw/window.cpp index 609a1a4b31..5e2e43a438 100644 --- a/src/msw/window.cpp +++ b/src/msw/window.cpp @@ -829,6 +829,7 @@ bool wxWindowMSW::SetFont(const wxFont& font) return true; } + bool wxWindowMSW::SetCursor(const wxCursor& cursor) { if ( !wxWindowBase::SetCursor(cursor) ) @@ -838,7 +839,10 @@ bool wxWindowMSW::SetCursor(const wxCursor& cursor) } // don't "overwrite" busy cursor - if ( m_cursor.IsOk() && !wxIsBusy() ) + if ( wxIsBusy() ) + return true; + + if ( m_cursor.IsOk() ) { // normally we should change the cursor only if it's over this window // but we should do it always if we capture the mouse currently @@ -865,6 +869,26 @@ bool wxWindowMSW::SetCursor(const wxCursor& cursor) } //else: will be set later when the mouse enters this window } + else // Invalid cursor: this means reset to the default one. + { + // To revert to the correct cursor we need to find the window currently + // under the cursor and ask it to set its cursor itself as only it + // knows what it is. + POINT pt; + if ( !::GetCursorPos(&pt) ) + { + wxLogLastError(wxT("GetCursorPos")); + return false; + } + + const wxWindowMSW* win = wxFindWindowAtPoint(wxPoint(pt.x, pt.y)); + if ( !win ) + win = this; + + ::SendMessage(GetHwndOf(win), WM_SETCURSOR, + (WPARAM)GetHwndOf(win), + MAKELPARAM(HTCLIENT, WM_MOUSEMOVE)); + } return true; } @@ -2379,8 +2403,6 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg) // emulate the button click btn = wxFindWinFromHandle(msg->hwnd); } - - bProcess = false; } else // not a button itself, do we have default button? { @@ -2440,6 +2462,13 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg) return true; } + // This "Return" key press won't be actually used for + // navigation so don't generate wxNavigationKeyEvent + // for it but still pass it to IsDialogMessage() as it + // may handle it in some other way (e.g. by playing the + // default error sound). + bProcess = false; + #endif // wxUSE_BUTTON #ifdef __WXWINCE__ @@ -2699,7 +2728,11 @@ LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, WPARAM w return rc; } -WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) +bool +wxWindowMSW::MSWHandleMessage(WXLRESULT *result, + WXUINT message, + WXWPARAM wParam, + WXLPARAM lParam) { // did we process the message? bool processed = false; @@ -3579,15 +3612,26 @@ WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM l } if ( !processed ) + return false; + + *result = rc.result; + + return true; +} + +WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) +{ + WXLRESULT result; + if ( !MSWHandleMessage(&result, message, wParam, lParam) ) { #if wxDEBUG_LEVEL >= 2 wxLogTrace("winmsg", wxT("Forwarding %s to DefWindowProc."), wxGetMessageName(message)); #endif // wxDEBUG_LEVEL >= 2 - rc.result = MSWDefWindowProc(message, wParam, lParam); + result = MSWDefWindowProc(message, wParam, lParam); } - return rc.result; + return result; } // ----------------------------------------------------------------------------