X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bae90c4cd512c351cc2b4b663e0ac1a649911746..66c2bf7b1d9326fb650acfaae22ec50528cfbf7c:/include/wx/os2/sound.h?ds=sidebyside diff --git a/include/wx/os2/sound.h b/include/wx/os2/sound.h index c5b39444e4..e8fdad5428 100644 --- a/include/wx/os2/sound.h +++ b/include/wx/os2/sound.h @@ -1,11 +1,10 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: sound.h +// Name: wx/os2/sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. // Author: David Webster // Modified by: // Created: 10/17/99 -// RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -20,20 +19,20 @@ class wxSound : public wxSoundBase public: wxSound(); wxSound(const wxString& fileName, bool isResource = FALSE); - wxSound(int size, const wxByte* data); - ~wxSound(); + wxSound(size_t size, const void* data); + virtual ~wxSound(); public: // Create from resource or file bool Create(const wxString& fileName, bool isResource = FALSE); // Create from data - bool Create(int size, const wxByte* data); + bool Create(size_t size, const void* data); - bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; + bool IsOk() const { return (m_waveData ? TRUE : FALSE); } protected: bool Free(); - + bool DoPlay(unsigned flags) const; private: