X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bae90c4cd512c351cc2b4b663e0ac1a649911746..644e896d3f855f2a85cc2f8bd1532b352cf30768:/include/wx/msw/sound.h diff --git a/include/wx/msw/sound.h b/include/wx/msw/sound.h index cdfa05d8d4..d0a69a5d15 100644 --- a/include/wx/msw/sound.h +++ b/include/wx/msw/sound.h @@ -1,12 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: sound.h +// Name: wx/msw/sound.h // Purpose: wxSound class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_ @@ -18,38 +18,39 @@ #if wxUSE_SOUND -#include "wx/object.h" - class WXDLLIMPEXP_ADV wxSound : public wxSoundBase { public: - wxSound(); - wxSound(const wxString& fileName, bool isResource = false); - wxSound(int size, const wxByte* data); - ~wxSound(); + wxSound(); + wxSound(const wxString& fileName, bool isResource = false); + wxSound(int size, const wxByte* data); + virtual ~wxSound(); -public: - // Create from resource or file - bool Create(const wxString& fileName, bool isResource = false); - // Create from data - bool Create(int size, const wxByte* data); + // Create from resource or file + bool Create(const wxString& fileName, bool isResource = false); + + // Create from data + bool Create(int size, const wxByte* data); - bool IsOk() const { return (m_waveData ? true : false); }; - - static void Stop(); + bool IsOk() const { return m_data != NULL; } + + static void Stop(); protected: - bool Free(); - - bool DoPlay(unsigned flags) const; + void Init() { m_data = NULL; } + bool CheckCreatedOk(); + void Free(); + + virtual bool DoPlay(unsigned flags) const; private: - wxByte* m_waveData; - int m_waveLength; - bool m_isResource; + // data of this object + class wxSoundData *m_data; DECLARE_NO_COPY_CLASS(wxSound) }; -#endif -#endif + +#endif // wxUSE_SOUND + +#endif // _WX_SOUND_H_