X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/bae90c4cd512c351cc2b4b663e0ac1a649911746..0db8bb5866f74a271e03fd0204f7560c710e6265:/include/wx/mac/sound.h?ds=sidebyside diff --git a/include/wx/mac/sound.h b/include/wx/mac/sound.h index 18a84d101b..b282748a9a 100644 --- a/include/wx/mac/sound.h +++ b/include/wx/mac/sound.h @@ -1,53 +1,5 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: sound.h -// Purpose: wxSound class (loads and plays short Windows .wav files). -// Optional on non-Windows platforms. -// Author: Stefan Csomor -// Modified by: -// Created: 1998-01-01 -// RCS-ID: $Id$ -// Copyright: (c) Stefan Csomor -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifndef _WX_SOUND_H_ -#define _WX_SOUND_H_ - -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma interface "sound.h" +#ifdef __WXMAC_CLASSIC__ +#include "wx/mac/classic/sound.h" +#else +#include "wx/mac/carbon/sound.h" #endif - -#if wxUSE_SOUND - -#include "wx/object.h" - -class WXDLLEXPORT wxSound : public wxSoundBase -{ -public: - wxSound(); - wxSound(const wxString& fileName, bool isResource = FALSE); - wxSound(int size, const wxByte* data); - ~wxSound(); - -public: - bool Create(const wxString& fileName, bool isResource = FALSE); - bool IsOk() const { return !m_sndname.IsEmpty(); } - -protected: - // prevent collision with some BSD definitions of macro Free() - bool FreeData(); - - bool DoPlay(unsigned flags) const; - -private: - void* m_sndChan; - - wxString m_sndname; - void* m_hSnd; - int m_waveLength; - bool m_isResource; -}; - -#endif -#endif - // _WX_SOUND_H_