X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/badb78928ff7bc0c1a8672d3bd34469d3599b51e..7344108e8a129a3f9b4df5ab0f98a1713db03b89:/include/wx/html/htmlproc.h diff --git a/include/wx/html/htmlproc.h b/include/wx/html/htmlproc.h index 4706915148..3b20747348 100644 --- a/include/wx/html/htmlproc.h +++ b/include/wx/html/htmlproc.h @@ -1,21 +1,15 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: htmlprep.h +// Name: wx/html/htmlprep.h // Purpose: HTML processor // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) 2001 Vaclav Slavik -// Licence: wxWindows Licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// - #ifndef _WX_HTMLPREP_H_ #define _WX_HTMLPREP_H_ -#ifdef __GNUG__ -#pragma interface "htmlproc.h" -// (implementation is in htmlwin.cpp, there's no htmlprep.cpp!) -#endif - #include "wx/defs.h" #if wxUSE_HTML @@ -30,17 +24,17 @@ enum wxHTML_PRIORITY_SYSTEM = 256 // >=256 is only for wxHTML's internals }; -// Classes derived from this class serve as simple text processors for +// Classes derived from this class serve as simple text processors for // wxHtmlWindow. wxHtmlWindow runs HTML markup through all registered // processors before displaying it, thus allowing for on-the-fly // modifications of the markup. -class WXDLLEXPORT wxHtmlProcessor : public wxObject +class WXDLLIMPEXP_HTML wxHtmlProcessor : public wxObject { DECLARE_ABSTRACT_CLASS(wxHtmlProcessor) public: - wxHtmlProcessor() : wxObject(), m_enabled(TRUE) {} + wxHtmlProcessor() : wxObject(), m_enabled(true) {} virtual ~wxHtmlProcessor() {} // Process input text and return processed result @@ -49,12 +43,12 @@ public: // Return priority value of this processor. The higher, the sooner // is the processor applied to the text. virtual int GetPriority() const { return wxHTML_PRIORITY_DONTCARE; } - - // Enable/disable the processor. wxHtmlWindow won't use a disabled + + // Enable/disable the processor. wxHtmlWindow won't use a disabled // processor even if it is in its processors queue. - virtual void Enable(bool enable = TRUE) { m_enabled = enable; } + virtual void Enable(bool enable = true) { m_enabled = enable; } bool IsEnabled() const { return m_enabled; } - + protected: bool m_enabled; };