X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/ba114859ccd362b25687dc96a20bf35f2b3656b2..85284ca4b226d9a1ab6bed26c5eaa480543649d5:/src/aui/framemanager.cpp diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index ca6ea2b3c9..9e0e2ae07a 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -40,6 +40,7 @@ #include "wx/dcscreen.h" #include "wx/toolbar.h" #include "wx/image.h" + #include "wx/statusbr.h" #endif WX_CHECK_BUILD_OPTIONS("wxAUI") @@ -873,6 +874,7 @@ bool wxAuiManager_HasLiveResize(wxAuiManager& manager) // With Core Graphics on Mac, it's not possible to show sash feedback, // so we'll always use live update instead. #if defined(__WXMAC__) + wxUnusedVar(manager); return true; #else return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE; @@ -1842,8 +1844,8 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont, // value that the pane will receive int pane_proportion = pane.dock_proportion; - wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL); + wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL); + wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL); if (pane.HasGripper()) { @@ -1865,7 +1867,7 @@ void wxAuiManager::LayoutAddPane(wxSizer* cont, if (pane.HasCaption()) { // create the caption sizer - wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL); + wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL); sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND); @@ -2147,7 +2149,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, wxAuiDockUIPartArray& uiparts, bool spacer_only) { - wxBoxSizer* container = new wxBoxSizer(wxVERTICAL); + wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL); int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); @@ -2430,7 +2432,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, // create a container which will hold this layer's // docks (top, bottom, left, right) - cont = new wxBoxSizer(wxVERTICAL); + cont = new wxAuiProportionalBoxSizer(wxVERTICAL); // find any top docks in this layer @@ -2445,7 +2447,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, // fill out the middle layer (which consists // of left docks, content area and right docks) - middle = new wxBoxSizer(wxHORIZONTAL); + middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL); // find any left docks in this layer FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr); @@ -2514,7 +2516,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, { // no sizer available, because there are no docks, // therefore we will create a simple background area - cont = new wxBoxSizer(wxVERTICAL); + cont = new wxAuiProportionalBoxSizer(wxVERTICAL); wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND); wxAuiDockUIPart part; part.type = wxAuiDockUIPart::typeBackground; @@ -3025,7 +3027,8 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, // toolbars may only be moved in and to fixed-pane docks, // otherwise we will try to float the pane. Also, the pane // should float if being dragged over center pane windows - if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER) + if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER || + pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0) { if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y )) { @@ -3033,13 +3036,9 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, } else { - if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && - (drop.IsFloatable() || - (part->dock->dock_direction != wxAUI_DOCK_CENTER && - part->dock->dock_direction != wxAUI_DOCK_NONE))) + if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable()) { - if (drop.IsFloatable()) - drop.Float(); + drop.Float(); } m_skipping = false; @@ -3606,6 +3605,9 @@ void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + if(!pane.frame) + return; + wxPoint pt = ::wxGetMousePosition(); #if 0 @@ -3706,6 +3708,9 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + if(!pane.frame) + return; + wxPoint pt = ::wxGetMousePosition(); #if 0 @@ -4176,26 +4181,84 @@ bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event) // resize the dock or the pane if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer) { + // first, we must calculate the maximum size the dock may be + int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); + + int used_width = 0, used_height = 0; + + wxSize client_size = m_frame->GetClientSize(); + + size_t dock_i, dock_count = m_docks.GetCount(); + for (dock_i = 0; dock_i < dock_count; ++dock_i) + { + wxAuiDockInfo& dock = m_docks.Item(dock_i); + if (dock.dock_direction == wxAUI_DOCK_TOP || + dock.dock_direction == wxAUI_DOCK_BOTTOM) + { + used_height += dock.size; + } + if (dock.dock_direction == wxAUI_DOCK_LEFT || + dock.dock_direction == wxAUI_DOCK_RIGHT) + { + used_width += dock.size; + } + if (dock.resizable) + used_width += sash_size; + } + + + int available_width = client_size.GetWidth() - used_width; + int available_height = client_size.GetHeight() - used_height; + + +#if wxUSE_STATUSBAR + // if there's a status control, the available + // height decreases accordingly + if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame))) + { + wxFrame* frame = static_cast(m_frame); + wxStatusBar* status = frame->GetStatusBar(); + if (status) + { + wxSize status_client_size = status->GetClientSize(); + available_height -= status_client_size.GetHeight(); + } + } +#endif + wxRect& rect = m_action_part->dock->rect; wxPoint new_pos(event.m_x - m_action_offset.x, event.m_y - m_action_offset.y); - + int new_size, old_size = m_action_part->dock->size; + switch (m_action_part->dock->dock_direction) { case wxAUI_DOCK_LEFT: - m_action_part->dock->size = new_pos.x - rect.x; + new_size = new_pos.x - rect.x; + if (new_size-old_size > available_width) + new_size = old_size+available_width; + m_action_part->dock->size = new_size; break; case wxAUI_DOCK_TOP: - m_action_part->dock->size = new_pos.y - rect.y; + new_size = new_pos.y - rect.y; + if (new_size-old_size > available_height) + new_size = old_size+available_height; + m_action_part->dock->size = new_size; break; case wxAUI_DOCK_RIGHT: - m_action_part->dock->size = rect.x + rect.width - - new_pos.x - m_action_part->rect.GetWidth(); + new_size = rect.x + rect.width - new_pos.x - + m_action_part->rect.GetWidth(); + if (new_size-old_size > available_width) + new_size = old_size+available_width; + m_action_part->dock->size = new_size; break; case wxAUI_DOCK_BOTTOM: - m_action_part->dock->size = rect.y + rect.height - + new_size = rect.y + rect.height - new_pos.y - m_action_part->rect.GetHeight(); + if (new_size-old_size > available_height) + new_size = old_size+available_height; + m_action_part->dock->size = new_size; break; }